/*
* Copyright (c) 2018 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include
#include "fatal_event_manager.hpp"
FatalEventManager::FatalEventManager() {
/* Just create all the events. */
for (size_t i = 0; i < FatalEventManager::NumFatalEvents; i++) {
if (R_FAILED(eventCreate(&this->events[i], true))) {
std::abort();
}
}
}
Result FatalEventManager::GetEvent(Handle *out) {
std::scoped_lock lk{this->lock};
/* Only allow GetEvent to succeed NumFatalEvents times. */
if (this->events_gotten >= FatalEventManager::NumFatalEvents) {
return 0x8A3;
}
*out = this->events[this->events_gotten++].revent;
return 0;
}
void FatalEventManager::SignalEvents() {
for (size_t i = 0; i < FatalEventManager::NumFatalEvents; i++) {
eventFire(&this->events[i]);
}
}