/* * Copyright (c) 2018-2019 Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include #include #include #include #include "dmnt_service.hpp" #include "dmnt_cheat_service.hpp" #include "dmnt_cheat_manager.hpp" #include "dmnt_config.hpp" extern "C" { extern u32 __start__; u32 __nx_applet_type = AppletType_None; #define INNER_HEAP_SIZE 0x80000 size_t nx_inner_heap_size = INNER_HEAP_SIZE; char nx_inner_heap[INNER_HEAP_SIZE]; void __libnx_initheap(void); void __appInit(void); void __appExit(void); /* Exception handling. */ alignas(16) u8 __nx_exception_stack[0x1000]; u64 __nx_exception_stack_size = sizeof(__nx_exception_stack); void __libnx_exception_handler(ThreadExceptionDump *ctx); u64 __stratosphere_title_id = TitleId_Dmnt; void __libstratosphere_exception_handler(AtmosphereFatalErrorContext *ctx); } void __libnx_exception_handler(ThreadExceptionDump *ctx) { StratosphereCrashHandler(ctx); } void __libnx_initheap(void) { void* addr = nx_inner_heap; size_t size = nx_inner_heap_size; /* Newlib */ extern char* fake_heap_start; extern char* fake_heap_end; fake_heap_start = (char*)addr; fake_heap_end = (char*)addr + size; } void __appInit(void) { Result rc; SetFirmwareVersionForLibnx(); DoWithSmSession([&]() { rc = pmdmntInitialize(); if (R_FAILED(rc)) { fatalSimple(rc); } rc = ldrDmntInitialize(); if (R_FAILED(rc)) { fatalSimple(rc); } /* TODO: We provide this on every sysver via ro. Do we need a shim? */ if (GetRuntimeFirmwareVersion() >= FirmwareVersion_300) { rc = roDmntInitialize(); if (R_FAILED(rc)) { fatalSimple(rc); } } rc = nsdevInitialize(); if (R_FAILED(rc)) { fatalSimple(rc); } rc = lrInitialize(); if (R_FAILED(rc)) { fatalSimple(rc); } rc = setInitialize(); if (R_FAILED(rc)) { fatalSimple(rc); } rc = setsysInitialize(); if (R_FAILED(rc)) { fatalSimple(rc); } rc = hidInitialize(); if (R_FAILED(rc)) { fatalSimple(rc); } rc = fsInitialize(); if (R_FAILED(rc)) { fatalSimple(rc); } }); rc = fsdevMountSdmc(); if (R_FAILED(rc)) { fatalSimple(rc); } CheckAtmosphereVersion(CURRENT_ATMOSPHERE_VERSION); } void __appExit(void) { /* Cleanup services. */ fsdevUnmountAll(); fsExit(); hidExit(); setsysExit(); setExit(); lrExit(); nsdevExit(); roDmntExit(); ldrDmntExit(); pmdmntExit(); } int main(int argc, char **argv) { consoleDebugInit(debugDevice_SVC); /* Initialize configuration manager. */ DmntConfigManager::RefreshConfiguration(); /* Start cheat manager. */ DmntCheatManager::InitializeCheatManager(); /* Nintendo uses four threads. Add a fifth for our cheat service. */ auto server_manager = new WaitableManager(5); /* Create services. */ /* TODO: Implement rest of dmnt:- in ams.tma development branch. */ /* server_manager->AddWaitable(new ServiceServer("dmnt:-", 4)); */ server_manager->AddWaitable(new ServiceServer("dmnt:cht", 1)); /* Loop forever, servicing our services. */ server_manager->Process(); delete server_manager; return 0; }