/* * Copyright (c) 2018 Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "fatal_task_power.hpp" bool PowerControlTask::TryShutdown() { /* Set a timeout of 30 seconds. */ TimeoutHelper timeout_helper(30000000000UL); bool cancel_shutdown = false; PsmBatteryVoltageState bv_state = PsmBatteryVoltageState_Normal; while (true) { if (timeout_helper.TimedOut()) { break; } if (R_FAILED(psmGetBatteryVoltageState(&bv_state)) || bv_state == PsmBatteryVoltageState_NeedsShutdown) { break; } if (bv_state == PsmBatteryVoltageState_Normal) { cancel_shutdown = true; break; } /* Query voltage state every 5 seconds, for 30 seconds. */ svcSleepThread(5000000000UL); } if (!cancel_shutdown) { bpcShutdownSystem(); return true; } else { return false; } } void PowerControlTask::MonitorBatteryState() { PsmBatteryVoltageState bv_state = PsmBatteryVoltageState_Normal; /* Check the battery state, and shutdown on low voltage. */ if (R_FAILED(psmGetBatteryVoltageState(&bv_state)) || bv_state == PsmBatteryVoltageState_NeedsShutdown) { /* Wait a second for the error report task to finish. */ eventWait(this->erpt_event, TimeoutHelper::NsToTick(1000000000UL)); this->TryShutdown(); return; } /* Signal we've checked the battery at least once. */ eventFire(this->battery_event); while (true) { if (R_FAILED(psmGetBatteryVoltageState(&bv_state))) { bv_state = PsmBatteryVoltageState_NeedsShutdown; } switch (bv_state) { case PsmBatteryVoltageState_NeedsShutdown: case PsmBatteryVoltageState_NeedsSleep: { bool shutdown = this->TryShutdown(); if (shutdown) { return; } } break; default: break; } /* Query voltage state every 5 seconds. */ svcSleepThread(5000000000UL); } } void PowerButtonObserveTask::WaitForPowerButton() { /* Wait up to a second for error report generation to finish. */ eventWait(this->erpt_event, TimeoutHelper::NsToTick(1000000000UL)); /* TODO: Force a reboot after some time if kiosk unit. */ BpcSleepButtonState state; while (true) { Result rc = bpcGetSleepButtonState(&state); if (R_SUCCEEDED(rc) && state == BpcSleepButtonState_Held) { bpcRebootSystem(); return; } /* Wait 100 ms between button checks. */ svcSleepThread(100000000UL); } } Result PowerControlTask::Run() { MonitorBatteryState(); return 0; } Result PowerButtonObserveTask::Run() { WaitForPowerButton(); return 0; } Result StateTransitionStopTask::Run() { /* Nintendo ignores the output of this call... */ spsmPutErrorState(); return 0; }