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Atmosphere/libraries/libvapours/include/vapours/allocator.hpp
Adubbz 3d518759da
fssystem: Implement PartitionFileSystemCore (#856)
* fssystem: implement PartitionFileSystemMetaCore

* fssystem: PartitionFileSystemMetaCore cleanup

* fs: add IFile::DryWrite, update results

* fssystem: implement PartitionFileSystemCore

* fssystem: cleanup PartitionFileSystemCore

* fssystem: implement Sha256PartitionFileSystem

Co-authored-by: Michael Scire <SciresM@gmail.com>
2020-03-27 03:40:52 -07:00

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2.6 KiB
C++

/*
* Copyright (c) 2018-2020 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <vapours/common.hpp>
#include <vapours/assert.hpp>
namespace ams {
constexpr inline size_t DefaultAlignment = alignof(max_align_t);
using AllocateFunction = void *(*)(size_t);
using AllocateFunctionWithUserData = void *(*)(size_t, void *);
using AlignedAllocateFunction = void *(*)(size_t, size_t);
using AlignedAllocateFunctionWithUserData = void *(*)(size_t, size_t, void *);
using DeallocateFunction = void (*)(void *, size_t);
using FreeFunction = void (*)(void *);
using FreeFunctionWithUserData = void (*)(void *, void *);
class MemoryResource {
public:
ALWAYS_INLINE void *allocate(size_t size, size_t alignment = DefaultAlignment) {
return this->AllocateImpl(size, alignment);
}
ALWAYS_INLINE void deallocate(void *buffer, size_t size, size_t alignment = DefaultAlignment) {
this->DeallocateImpl(buffer, size, alignment);
}
ALWAYS_INLINE bool is_equal(const MemoryResource &resource) const {
return this->IsEqualImpl(resource);
}
ALWAYS_INLINE void *Allocate(size_t size, size_t alignment = DefaultAlignment) {
return this->AllocateImpl(size, alignment);
}
ALWAYS_INLINE void Deallocate(void *buffer, size_t size, size_t alignment = DefaultAlignment) {
this->DeallocateImpl(buffer, size, alignment);
}
ALWAYS_INLINE bool IsEqual(const MemoryResource &resource) const {
return this->IsEqualImpl(resource);
}
protected:
virtual void *AllocateImpl(size_t size, size_t alignment) = 0;
virtual void DeallocateImpl(void *buffer, size_t size, size_t alignment) = 0;
virtual bool IsEqualImpl(const MemoryResource &resource) const = 0;
};
}