mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
synced 2024-11-06 04:01:44 +00:00
395 lines
18 KiB
C++
395 lines
18 KiB
C++
/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <mesosphere.hpp>
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namespace ams::kern {
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bool KScheduler::s_scheduler_update_needed;
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KScheduler::LockType KScheduler::s_scheduler_lock;
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KSchedulerPriorityQueue KScheduler::s_priority_queue;
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namespace {
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class KSchedulerInterruptTask : public KInterruptTask {
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public:
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constexpr KSchedulerInterruptTask() : KInterruptTask() { /* ... */ }
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virtual KInterruptTask *OnInterrupt(s32 interrupt_id) override {
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return GetDummyInterruptTask();
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}
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virtual void DoTask() override {
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MESOSPHERE_PANIC("KSchedulerInterruptTask::DoTask was called!");
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}
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};
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ALWAYS_INLINE void IncrementScheduledCount(KThread *thread) {
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if (KProcess *parent = thread->GetOwnerProcess(); parent != nullptr) {
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parent->IncrementScheduledCount();
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}
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}
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KSchedulerInterruptTask g_scheduler_interrupt_task;
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ALWAYS_INLINE auto *GetSchedulerInterruptTask() {
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return std::addressof(g_scheduler_interrupt_task);
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}
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}
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void KScheduler::Initialize(KThread *idle_thread) {
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/* Set core ID and idle thread. */
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this->core_id = GetCurrentCoreId();
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this->idle_thread = idle_thread;
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this->state.idle_thread_stack = this->idle_thread->GetStackTop();
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/* Insert the main thread into the priority queue. */
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{
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KScopedSchedulerLock lk;
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GetPriorityQueue().PushBack(GetCurrentThreadPointer());
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SetSchedulerUpdateNeeded();
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}
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/* Bind interrupt handler. */
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Kernel::GetInterruptManager().BindHandler(GetSchedulerInterruptTask(), KInterruptName_Scheduler, this->core_id, KInterruptController::PriorityLevel_Scheduler, false, false);
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}
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void KScheduler::Activate() {
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MESOSPHERE_ASSERT(GetCurrentThread().GetDisableDispatchCount() == 1);
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this->state.should_count_idle = KTargetSystem::IsDebugMode();
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this->is_active = true;
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RescheduleCurrentCore();
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}
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void KScheduler::RescheduleOtherCores(u64 cores_needing_scheduling) {
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if (const u64 core_mask = cores_needing_scheduling & ~(1ul << this->core_id); core_mask != 0) {
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cpu::DataSynchronizationBarrier();
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Kernel::GetInterruptManager().SendInterProcessorInterrupt(KInterruptName_Scheduler, core_mask);
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}
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}
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u64 KScheduler::UpdateHighestPriorityThread(KThread *highest_thread) {
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if (KThread *prev_highest_thread = this->state.highest_priority_thread; AMS_LIKELY(prev_highest_thread != highest_thread)) {
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if (AMS_LIKELY(prev_highest_thread != nullptr)) {
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IncrementScheduledCount(prev_highest_thread);
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prev_highest_thread->SetLastScheduledTick(KHardwareTimer::GetTick());
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}
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if (this->state.should_count_idle) {
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if (AMS_LIKELY(highest_thread != nullptr)) {
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/* TODO: Set parent process's idle count if it exists. */
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} else {
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this->state.idle_count++;
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}
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}
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this->state.highest_priority_thread = highest_thread;
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this->state.needs_scheduling = true;
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return (1ul << this->core_id);
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} else {
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return 0;
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}
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}
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u64 KScheduler::UpdateHighestPriorityThreadsImpl() {
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MESOSPHERE_ASSERT(IsSchedulerLockedByCurrentThread());
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/* Clear that we need to update. */
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ClearSchedulerUpdateNeeded();
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u64 cores_needing_scheduling = 0, idle_cores = 0;
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KThread *top_threads[cpu::NumCores];
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auto &priority_queue = GetPriorityQueue();
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/* We want to go over all cores, finding the highest priority thread and determining if scheduling is needed for that core. */
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for (size_t core_id = 0; core_id < cpu::NumCores; core_id++) {
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KThread *top_thread = priority_queue.GetScheduledFront(core_id);
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if (top_thread != nullptr) {
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/* If the thread has no waiters, we need to check if the process has a thread pinned by PreemptionState. */
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if (top_thread->GetNumKernelWaiters() == 0) {
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if (KProcess *parent = top_thread->GetOwnerProcess(); parent != nullptr) {
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if (KThread *suggested = parent->GetPreemptionStatePinnedThread(core_id); suggested != nullptr && suggested != top_thread) {
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/* We prefer our parent's pinned thread possible. However, we also don't want to schedule un-runnable threads. */
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if (suggested->GetRawState() == KThread::ThreadState_Runnable) {
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top_thread = suggested;
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} else {
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top_thread = nullptr;
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}
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}
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}
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}
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} else {
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idle_cores |= (1ul << core_id);
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}
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top_threads[core_id] = top_thread;
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cores_needing_scheduling |= Kernel::GetScheduler(core_id).UpdateHighestPriorityThread(top_threads[core_id]);
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}
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/* Idle cores are bad. We're going to try to migrate threads to each idle core in turn. */
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while (idle_cores != 0) {
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s32 core_id = __builtin_ctzll(idle_cores);
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if (KThread *suggested = priority_queue.GetSuggestedFront(core_id); suggested != nullptr) {
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s32 migration_candidates[cpu::NumCores];
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size_t num_candidates = 0;
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/* While we have a suggested thread, try to migrate it! */
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while (suggested != nullptr) {
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/* Check if the suggested thread is the top thread on its core. */
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const s32 suggested_core = suggested->GetActiveCore();
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if (KThread *top_thread = (suggested_core >= 0) ? top_threads[suggested_core] : nullptr; top_thread != suggested) {
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/* Make sure we're not dealing with threads too high priority for migration. */
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if (top_thread != nullptr && top_thread->GetPriority() < HighestCoreMigrationAllowedPriority) {
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break;
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}
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/* The suggested thread isn't bound to its core, so we can migrate it! */
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suggested->SetActiveCore(core_id);
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priority_queue.ChangeCore(suggested_core, suggested);
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top_threads[core_id] = suggested;
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cores_needing_scheduling |= Kernel::GetScheduler(core_id).UpdateHighestPriorityThread(top_threads[core_id]);
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break;
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}
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/* Note this core as a candidate for migration. */
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MESOSPHERE_ASSERT(num_candidates < cpu::NumCores);
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migration_candidates[num_candidates++] = suggested_core;
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suggested = priority_queue.GetSuggestedNext(core_id, suggested);
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}
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/* If suggested is nullptr, we failed to migrate a specific thread. So let's try all our candidate cores' top threads. */
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if (suggested == nullptr) {
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for (size_t i = 0; i < num_candidates; i++) {
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/* Check if there's some other thread that can run on the candidate core. */
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const s32 candidate_core = migration_candidates[i];
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suggested = top_threads[candidate_core];
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if (KThread *next_on_candidate_core = priority_queue.GetScheduledNext(candidate_core, suggested); next_on_candidate_core != nullptr) {
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/* The candidate core can run some other thread! We'll migrate its current top thread to us. */
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top_threads[candidate_core] = next_on_candidate_core;
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cores_needing_scheduling |= Kernel::GetScheduler(candidate_core).UpdateHighestPriorityThread(top_threads[candidate_core]);
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/* Perform the migration. */
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suggested->SetActiveCore(core_id);
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priority_queue.ChangeCore(candidate_core, suggested);
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top_threads[core_id] = suggested;
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cores_needing_scheduling |= Kernel::GetScheduler(core_id).UpdateHighestPriorityThread(top_threads[core_id]);
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break;
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}
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}
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}
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}
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idle_cores &= ~(1ul << core_id);
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}
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return cores_needing_scheduling;
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}
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void KScheduler::SetInterruptTaskThreadRunnable() {
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MESOSPHERE_ASSERT(GetCurrentThread().GetDisableDispatchCount() == 1);
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KThread *task_thread = Kernel::GetInterruptTaskManager().GetThread();
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{
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KScopedSchedulerLock sl;
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if (AMS_LIKELY(task_thread->GetState() == KThread::ThreadState_Waiting)) {
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task_thread->SetState(KThread::ThreadState_Runnable);
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}
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}
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}
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void KScheduler::SwitchThread(KThread *next_thread) {
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KProcess *cur_process = GetCurrentProcessPointer();
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KThread *cur_thread = GetCurrentThreadPointer();
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/* We never want to schedule a null thread, so use the idle thread if we don't have a next. */
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if (next_thread == nullptr) {
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next_thread = this->idle_thread;
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}
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/* If we're not actually switching thread, there's nothing to do. */
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if (next_thread == cur_thread) {
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return;
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}
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/* Next thread is now known not to be nullptr, and must not be dispatchable. */
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MESOSPHERE_ASSERT(next_thread->GetDisableDispatchCount() == 1);
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/* Update the CPU time tracking variables. */
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const s64 prev_tick = this->last_context_switch_time;
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const s64 cur_tick = KHardwareTimer::GetTick();
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const s64 tick_diff = cur_tick - prev_tick;
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cur_thread->AddCpuTime(tick_diff);
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if (cur_process != nullptr) {
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cur_process->AddCpuTime(tick_diff);
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}
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this->last_context_switch_time = cur_tick;
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/* Update our previous thread. */
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if (cur_process != nullptr) {
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/* NOTE: Combining this into AMS_LIKELY(!... && ...) triggers an internal compiler error: Segmentation fault in GCC 9.2.0. */
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if (AMS_LIKELY(!cur_thread->IsTerminationRequested()) && AMS_LIKELY(cur_thread->GetActiveCore() == this->core_id)) {
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this->prev_thread = cur_thread;
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} else {
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this->prev_thread = nullptr;
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}
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} else if (cur_thread == this->idle_thread) {
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this->prev_thread = nullptr;
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}
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/* Switch the current process, if we're switching processes. */
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if (KProcess *next_process = next_thread->GetOwnerProcess(); next_process != cur_process) {
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KProcess::Switch(cur_process, next_process);
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}
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/* Set the new thread. */
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SetCurrentThread(next_thread);
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/* Set the new Thread Local region. */
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cpu::SwitchThreadLocalRegion(GetInteger(next_thread->GetThreadLocalRegionAddress()));
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}
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void KScheduler::OnThreadStateChanged(KThread *thread, KThread::ThreadState old_state) {
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MESOSPHERE_ASSERT(IsSchedulerLockedByCurrentThread());
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/* Check if the state has changed, because if it hasn't there's nothing to do. */
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const KThread::ThreadState cur_state = thread->GetRawState();
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if (cur_state == old_state) {
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return;
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}
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/* Update the priority queues. */
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if (old_state == KThread::ThreadState_Runnable) {
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/* If we were previously runnable, then we're not runnable now, and we should remove. */
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GetPriorityQueue().Remove(thread);
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IncrementScheduledCount(thread);
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SetSchedulerUpdateNeeded();
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} else if (cur_state == KThread::ThreadState_Runnable) {
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/* If we're now runnable, then we weren't previously, and we should add. */
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GetPriorityQueue().PushBack(thread);
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IncrementScheduledCount(thread);
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SetSchedulerUpdateNeeded();
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}
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}
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void KScheduler::OnThreadPriorityChanged(KThread *thread, s32 old_priority) {
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MESOSPHERE_ASSERT(IsSchedulerLockedByCurrentThread());
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/* If the thread is runnable, we want to change its priority in the queue. */
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if (thread->GetRawState() == KThread::ThreadState_Runnable) {
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GetPriorityQueue().ChangePriority(old_priority, thread == GetCurrentThreadPointer(), thread);
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IncrementScheduledCount(thread);
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SetSchedulerUpdateNeeded();
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}
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}
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void KScheduler::OnThreadAffinityMaskChanged(KThread *thread, const KAffinityMask &old_affinity, s32 old_core) {
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MESOSPHERE_ASSERT(IsSchedulerLockedByCurrentThread());
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/* If the thread is runnable, we want to change its affinity in the queue. */
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if (thread->GetRawState() == KThread::ThreadState_Runnable) {
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GetPriorityQueue().ChangeAffinityMask(old_core, old_affinity, thread);
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IncrementScheduledCount(thread);
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SetSchedulerUpdateNeeded();
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}
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}
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void KScheduler::RotateScheduledQueue(s32 core_id, s32 priority) {
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MESOSPHERE_ASSERT(IsSchedulerLockedByCurrentThread());
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/* Get a reference to the priority queue. */
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auto &priority_queue = GetPriorityQueue();
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/* Rotate the front of the queue to the end. */
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KThread *top_thread = priority_queue.GetScheduledFront(core_id, priority);
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KThread *next_thread = nullptr;
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if (top_thread != nullptr) {
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next_thread = priority_queue.MoveToScheduledBack(top_thread);
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if (next_thread != top_thread) {
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IncrementScheduledCount(top_thread);
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IncrementScheduledCount(next_thread);
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}
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}
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/* While we have a suggested thread, try to migrate it! */
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{
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KThread *suggested = priority_queue.GetSuggestedFront(core_id, priority);
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while (suggested != nullptr) {
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/* Check if the suggested thread is the top thread on its core. */
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const s32 suggested_core = suggested->GetActiveCore();
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if (KThread *top_on_suggested_core = (suggested_core >= 0) ? priority_queue.GetScheduledFront(suggested_core) : nullptr; top_on_suggested_core != suggested) {
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/* If the next thread is a new thread that has been waiting longer than our suggestion, we prefer it to our suggestion. */
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if (top_thread != next_thread && next_thread != nullptr && next_thread->GetLastScheduledTick() < suggested->GetLastScheduledTick()) {
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suggested = nullptr;
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break;
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}
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/* If we're allowed to do a migration, do one. */
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/* NOTE: Unlike migrations in UpdateHighestPriorityThread, this moves the suggestion to the front of the queue. */
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if (top_on_suggested_core == nullptr || top_on_suggested_core->GetPriority() >= HighestCoreMigrationAllowedPriority) {
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suggested->SetActiveCore(core_id);
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priority_queue.ChangeCore(suggested_core, suggested, true);
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IncrementScheduledCount(suggested);
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break;
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}
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}
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/* Get the next suggestion. */
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suggested = priority_queue.GetSamePriorityNext(core_id, suggested);
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}
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}
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/* Now that we might have migrated a thread with the same priority, check if we can do better. */
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{
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KThread *best_thread = priority_queue.GetScheduledFront(core_id);
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if (best_thread == GetCurrentThreadPointer()) {
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best_thread = priority_queue.GetScheduledNext(core_id, best_thread);
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}
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/* If the best thread we can choose has a priority the same or worse than ours, try to migrate a higher priority thread. */
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if (best_thread != nullptr && best_thread->GetPriority() >= priority) {
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KThread *suggested = priority_queue.GetSuggestedFront(core_id);
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while (suggested != nullptr) {
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/* If the suggestion's priority is the same as ours, don't bother. */
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if (suggested->GetPriority() >= best_thread->GetPriority()) {
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break;
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}
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/* Check if the suggested thread is the top thread on its core. */
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const s32 suggested_core = suggested->GetActiveCore();
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if (KThread *top_on_suggested_core = (suggested_core >= 0) ? priority_queue.GetScheduledFront(suggested_core) : nullptr; top_on_suggested_core != suggested) {
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/* If we're allowed to do a migration, do one. */
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/* NOTE: Unlike migrations in UpdateHighestPriorityThread, this moves the suggestion to the front of the queue. */
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if (top_on_suggested_core == nullptr || top_on_suggested_core->GetPriority() >= HighestCoreMigrationAllowedPriority) {
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suggested->SetActiveCore(core_id);
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priority_queue.ChangeCore(suggested_core, suggested, true);
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IncrementScheduledCount(suggested);
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break;
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}
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}
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/* Get the next suggestion. */
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suggested = priority_queue.GetSuggestedNext(core_id, suggested);
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}
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}
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}
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/* After a rotation, we need a scheduler update. */
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SetSchedulerUpdateNeeded();
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}
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}
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