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Atmosphere/stratosphere/boot/source/boot_driver_management.cpp
2021-01-20 23:39:31 -08:00

70 lines
2.3 KiB
C++

/*
* Copyright (c) 2018-2020 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stratosphere.hpp>
#include "boot_driver_management.hpp"
namespace ams::boot {
void InitializeGpioDriverLibrary() {
/* Initialize the gpio client library with the server manager object. */
gpio::InitializeWith(gpio::server::GetServiceObject());
/* Initialize the board driver without enabling interrupt handlers. */
gpio::driver::board::Initialize(false);
/* Initialize the driver library. */
gpio::driver::Initialize();
}
void InitializeI2cDriverLibrary() {
/* Initialize the i2c client library with the server manager object. */
i2c::InitializeWith(i2c::server::GetServiceObject(), i2c::server::GetServiceObjectPowerBus());
/* Initialize the board driver. */
i2c::driver::board::Initialize();
/* Initialize the driver library. */
i2c::driver::Initialize();
/* Initialize the pwm client library with the server manager object. */
pwm::InitializeWith(pwm::server::GetServiceObject());
/* Initialize the pwm board driver. */
pwm::driver::board::Initialize();
/* Initialize the pwm driver library. */
pwm::driver::Initialize();
}
void FinalizeGpioDriverLibrary() {
/* Finalize the gpio client library. */
gpio::Finalize();
}
void FinalizeI2cDriverLibrary() {
/* Finalize the i2c driver library. */
i2c::driver::Finalize();
/* Finalize the i2c client library. */
i2c::Finalize();
/* NOTE: Unknown finalize function is called here by Nintendo. */
/* Finalize the pwm client library. */
pwm::Finalize();
}
}