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https://github.com/Atmosphere-NX/Atmosphere.git
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162 lines
7 KiB
C++
162 lines
7 KiB
C++
/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <exosphere.hpp>
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#include "se_execute.hpp"
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namespace ams::se {
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namespace {
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constexpr inline int RngReseedInterval = 70001;
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void ConfigRng(volatile SecurityEngineRegisters *SE, SE_CONFIG_DST dst, SE_RNG_CONFIG_MODE mode) {
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/* Configure the engine to do RNG encryption. */
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reg::Write(SE->SE_CONFIG, SE_REG_BITS_ENUM (CONFIG_ENC_MODE, AESMODE_KEY128),
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SE_REG_BITS_ENUM (CONFIG_DEC_MODE, AESMODE_KEY128),
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SE_REG_BITS_ENUM (CONFIG_ENC_ALG, RNG),
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SE_REG_BITS_ENUM (CONFIG_DEC_ALG, NOP),
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SE_REG_BITS_VALUE(CONFIG_DST, dst));
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reg::Write(SE->SE_CRYPTO_CONFIG, SE_REG_BITS_ENUM (CRYPTO_CONFIG_MEMIF, AHB),
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SE_REG_BITS_VALUE(CRYPTO_CONFIG_CTR_CNTN, 0),
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SE_REG_BITS_ENUM (CRYPTO_CONFIG_KEYSCH_BYPASS, DISABLE),
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SE_REG_BITS_ENUM (CRYPTO_CONFIG_CORE_SEL, ENCRYPT),
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SE_REG_BITS_ENUM (CRYPTO_CONFIG_IV_SELECT, ORIGINAL),
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SE_REG_BITS_ENUM (CRYPTO_CONFIG_VCTRAM_SEL, MEMORY),
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SE_REG_BITS_ENUM (CRYPTO_CONFIG_INPUT_SEL, RANDOM),
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SE_REG_BITS_ENUM (CRYPTO_CONFIG_XOR_POS, BYPASS),
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SE_REG_BITS_ENUM (CRYPTO_CONFIG_HASH_ENB, DISABLE));
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/* Configure the RNG to use Entropy as source. */
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reg::Write(SE->SE_RNG_CONFIG, SE_REG_BITS_ENUM(RNG_CONFIG_SRC, ENTROPY), SE_REG_BITS_VALUE(RNG_CONFIG_MODE, mode));
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}
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void InitializeRandom(volatile SecurityEngineRegisters *SE) {
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/* Lock the entropy source. */
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reg::Write(SE->SE_RNG_SRC_CONFIG, SE_REG_BITS_ENUM(RNG_SRC_CONFIG_RO_ENTROPY_SOURCE, ENABLE),
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SE_REG_BITS_ENUM(RNG_SRC_CONFIG_RO_ENTROPY_SOURCE_LOCK, ENABLE));
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/* Set the reseed interval to force a reseed every 70000 blocks. */
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SE->SE_RNG_RESEED_INTERVAL = RngReseedInterval;
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/* Initialize the DRBG. */
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{
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u8 dummy_buf[AesBlockSize];
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/* Configure the engine to force drbg instantiation by writing random to memory. */
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ConfigRng(SE, SE_CONFIG_DST_MEMORY, SE_RNG_CONFIG_MODE_FORCE_INSTANTIATION);
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/* Configure to do a single RNG block operation to trigger DRBG init. */
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SE->SE_CRYPTO_LAST_BLOCK = 0;
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/* Execute the operation. */
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ExecuteOperation(SE, SE_OPERATION_OP_START, dummy_buf, sizeof(dummy_buf), nullptr, 0);
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}
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}
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void GenerateSrk(volatile SecurityEngineRegisters *SE) {
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/* Configure the RNG to output to SRK and force a reseed. */
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ConfigRng(SE, SE_CONFIG_DST_SRK, SE_RNG_CONFIG_MODE_FORCE_RESEED);
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/* Configure a single block operation. */
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SE->SE_CRYPTO_LAST_BLOCK = 0;
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/* Execute the operation. */
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ExecuteOperation(SE, SE_OPERATION_OP_START, nullptr, 0, nullptr, 0);
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}
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}
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void InitializeRandom() {
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/* Initialize random for SE1. */
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InitializeRandom(GetRegisters());
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/* If we have SE2, initialize random for SE2. */
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/* NOTE: Nintendo's implementation of this is incorrect. */
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if (fuse::GetSocType() == fuse::SocType_Mariko) {
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InitializeRandom(GetRegisters2());
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}
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}
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void GenerateRandomBytes(void *dst, size_t size) {
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/* If we're not generating any bytes, there's nothing to do. */
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if (size == 0) {
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return;
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}
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/* Get the engine. */
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auto *SE = GetRegisters();
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/* Determine how many blocks to generate. */
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const size_t num_blocks = size / AesBlockSize;
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const size_t aligned_size = num_blocks * AesBlockSize;
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const size_t fractional = size - aligned_size;
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/* Configure the RNG to generate random to memory. */
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ConfigRng(SE, SE_CONFIG_DST_MEMORY, SE_RNG_CONFIG_MODE_NORMAL);
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/* Generate as many aligned blocks as we can. */
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if (aligned_size > 0) {
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/* Configure the engine to generate the right number of blocks. */
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SE->SE_CRYPTO_LAST_BLOCK = num_blocks - 1;
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/* Execute the operation. */
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ExecuteOperation(SE, SE_OPERATION_OP_START, dst, aligned_size, nullptr, 0);
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}
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/* Generate a single block to output. */
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if (fractional > 0) {
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ExecuteOperationSingleBlock(SE, static_cast<u8 *>(dst) + aligned_size, fractional, nullptr, 0);
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}
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}
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void SetRandomKey(int slot) {
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/* NOTE: Nintendo does not validate the destination keyslot here. */
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/* Get the engine. */
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auto *SE = GetRegisters();
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/* Configure the RNG to output to the keytable. */
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ConfigRng(SE, SE_CONFIG_DST_KEYTABLE, SE_RNG_CONFIG_MODE_NORMAL);
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/* Configure the keytable destination to be the low part of the key. */
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reg::Write(SE->SE_CRYPTO_KEYTABLE_DST, SE_REG_BITS_VALUE(CRYPTO_KEYTABLE_DST_KEY_INDEX, slot), SE_REG_BITS_ENUM(CRYPTO_KEYTABLE_DST_WORD_QUAD, KEYS_0_3));
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/* Configure a single block operation. */
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SE->SE_CRYPTO_LAST_BLOCK = 0;
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/* Execute the operation to generate a random low-part of the key. */
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ExecuteOperation(SE, SE_OPERATION_OP_START, nullptr, 0, nullptr, 0);
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/* Configure the keytable destination to be the high part of the key. */
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reg::Write(SE->SE_CRYPTO_KEYTABLE_DST, SE_REG_BITS_VALUE(CRYPTO_KEYTABLE_DST_KEY_INDEX, slot), SE_REG_BITS_ENUM(CRYPTO_KEYTABLE_DST_WORD_QUAD, KEYS_4_7));
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/* Execute the operation to generate a random high-part of the key. */
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ExecuteOperation(SE, SE_OPERATION_OP_START, nullptr, 0, nullptr, 0);
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}
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void GenerateSrk() {
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/* Generate SRK for SE1. */
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GenerateSrk(GetRegisters());
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/* If we have SE2, generate SRK for SE2. */
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/* NOTE: Nintendo's implementation of this is incorrect. */
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if (fuse::GetSocType() == fuse::SocType_Mariko) {
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GenerateSrk(GetRegisters2());
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}
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}
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}
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