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Atmosphere/libraries
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config ams: update for awareness of architecture revision 2021-10-31 11:18:17 -07:00
libexosphere ams: improve offsetof style consistency 2021-10-18 00:17:13 -07:00
libmesosphere kern: add missing debug mode check to WriteDebugProcessMemory 2022-01-03 08:59:27 -08:00
libstratosphere ams: deduplicate static initialization logic 2021-12-13 13:07:03 -08:00
libvapours ams: deduplicate static initialization logic 2021-12-13 13:07:03 -08:00
.gitignore git subrepo clone https://github.com/Atmosphere-NX/Atmosphere-libs libraries 2019-12-09 18:54:29 -08:00
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.gitrepo git subrepo push libraries 2021-11-30 16:53:56 -08:00
LICENSE git subrepo clone https://github.com/Atmosphere-NX/Atmosphere-libs libraries 2019-12-09 18:54:29 -08:00
Makefile
README.md

License

Atmosphere-libs is a collection of libraries for doing operating system development for the Nintendo Switch.

Licensing

This software is licensed under the terms of the GPLv2, with exemptions for specific projects noted below.

You can find a copy of the license in the LICENSE file.

Exemptions:

  • The yuzu Nintendo Switch emulator and the Ryujinx Team and Contributors are exempt from GPLv2 licensing. They are permitted, each at their individual discretion, to instead license any source code authored for the atmosphere-libs project as either GPLv2 or later or the MIT license. In doing so, they may alter, supplement, or entirely remove the copyright notice for each file they choose to relicense. Neither the Atmosphère project nor its individual contributors shall assert their moral rights against any of the aforementioned projects.
  • Nintendo is exempt from GPLv2 licensing and may (at its option) instead license any source code authored for the atmosphere-libs project under the Zero-Clause BSD license.

Credits

Atmosphere-libs is currently being developed and maintained by SciresM.

In addition to those credited in Atmosphère's credits, we would like to thank for contributing to atmosphere-libs in some significant way:

Additional credits may be found in the README.md for specific libraries.