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Atmosphere/stratosphere/ams_mitm/source/ns_mitm
SciresM f2ee44da74
romfs/ams.mitm/pm: refactor to dynamically steal heap for certain games. (#2122)
* fs.mitm: skeleton the use of special allocation in romfs build

* pm: add api for ams.mitm to steal application memory

* pm/mitm: okay, that api won't work, try a different one

* romfs: revert memory usage increases; we'll handle torture games case-by-case.

* pm/romfs: first (broken?) pass at dynamic heap.

I cannot wait to figure out all the ways this is wrong.

* Release the dynamic heap a little more eagerly

* romfs: animal crossing is also not a nice game

* romfs: fix issues in close-during-build

* romfs: zelda is a blight upon this earth
2023-05-14 03:06:52 -07:00
..
ns_am_mitm_service.cpp romfs/ams.mitm/pm: refactor to dynamically steal heap for certain games. (#2122) 2023-05-14 03:06:52 -07:00
ns_am_mitm_service.hpp sf: add new debug-interface-id in cmif out header 2022-03-23 09:10:50 -07:00
ns_shim.c strat: fix sysmodule building, bump version so I don't forget later 2023-02-22 17:19:51 -08:00
ns_shim.h strat: fix sysmodule building, bump version so I don't forget later 2023-02-22 17:19:51 -08:00
ns_web_mitm_service.cpp romfs/ams.mitm/pm: refactor to dynamically steal heap for certain games. (#2122) 2023-05-14 03:06:52 -07:00
ns_web_mitm_service.hpp strat: fix sysmodule building, bump version so I don't forget later 2023-02-22 17:19:51 -08:00
nsmitm_module.cpp ams: globally prefer R_RETURN to return for ams::Result 2022-03-26 14:48:33 -07:00
nsmitm_module.hpp