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Atmosphere/stratosphere/ams_mitm/source/amsmitm_module_management.cpp
SciresM f2ee44da74
romfs/ams.mitm/pm: refactor to dynamically steal heap for certain games. (#2122)
* fs.mitm: skeleton the use of special allocation in romfs build

* pm: add api for ams.mitm to steal application memory

* pm/mitm: okay, that api won't work, try a different one

* romfs: revert memory usage increases; we'll handle torture games case-by-case.

* pm/romfs: first (broken?) pass at dynamic heap.

I cannot wait to figure out all the ways this is wrong.

* Release the dynamic heap a little more eagerly

* romfs: animal crossing is also not a nice game

* romfs: fix issues in close-during-build

* romfs: zelda is a blight upon this earth
2023-05-14 03:06:52 -07:00

100 lines
3.3 KiB
C++

/*
* Copyright (c) Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stratosphere.hpp>
#include "amsmitm_module_management.hpp"
#include "amsmitm_module.hpp"
#include "fs_mitm/fsmitm_module.hpp"
#include "set_mitm/setmitm_module.hpp"
#include "bpc_mitm/bpcmitm_module.hpp"
#include "bpc_mitm/bpc_ams_module.hpp"
#include "ns_mitm/nsmitm_module.hpp"
#include "dns_mitm/dnsmitm_module.hpp"
#include "sysupdater/sysupdater_module.hpp"
#include "mitm_pm/mitm_pm_module.hpp"
namespace ams::mitm {
namespace {
enum ModuleId : u32 {
ModuleId_FsMitm,
ModuleId_SetMitm,
ModuleId_BpcMitm,
ModuleId_BpcAms,
ModuleId_NsMitm,
ModuleId_DnsMitm,
ModuleId_Sysupdater,
ModuleId_PmService,
ModuleId_Count,
};
struct ModuleDefinition {
ThreadFunc main;
void *stack_mem;
s32 priority;
u32 stack_size;
};
template<class M>
constexpr ModuleDefinition GetModuleDefinition() {
using Traits = ModuleTraits<M>;
return ModuleDefinition {
.main = Traits::ThreadFunction,
.stack_mem = Traits::Stack,
.priority = Traits::ThreadPriority,
.stack_size = static_cast<u32>(Traits::StackSize),
};
}
ams::os::ThreadType g_module_threads[ModuleId_Count];
constexpr ModuleDefinition g_module_definitions[ModuleId_Count] = {
GetModuleDefinition<fs::MitmModule>(),
GetModuleDefinition<settings::MitmModule>(),
GetModuleDefinition<bpc::MitmModule>(),
GetModuleDefinition<bpc_ams::MitmModule>(),
GetModuleDefinition<ns::MitmModule>(),
GetModuleDefinition<socket::resolver::MitmModule>(),
GetModuleDefinition<sysupdater::MitmModule>(),
GetModuleDefinition<pm::MitmModule>(),
};
}
void LaunchAllModules() {
/* Create thread for each module. */
for (u32 i = 0; i < static_cast<u32>(ModuleId_Count); i++) {
const ModuleDefinition &cur_module = g_module_definitions[i];
R_ABORT_UNLESS(os::CreateThread(g_module_threads + i, cur_module.main, nullptr, cur_module.stack_mem, cur_module.stack_size, cur_module.priority));
}
/* Start thread for each module. */
for (u32 i = 0; i < static_cast<u32>(ModuleId_Count); i++) {
os::StartThread(g_module_threads + i);
}
}
void WaitAllModules() {
/* Wait on thread for each module. */
for (u32 i = 0; i < static_cast<u32>(ModuleId_Count); i++) {
os::WaitThread(g_module_threads + i);
}
}
}