mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
synced 2024-12-23 10:52:13 +00:00
250 lines
9.6 KiB
C++
250 lines
9.6 KiB
C++
/*
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* Copyright (c) Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <mesosphere.hpp>
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namespace ams::kern {
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namespace {
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constexpr u64 InvalidThreadId = -1ull;
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class ThreadQueueImplForKLightServerSessionRequest final : public KThreadQueue {
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private:
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KThread::WaiterList *m_wait_list;
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public:
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constexpr ThreadQueueImplForKLightServerSessionRequest(KThread::WaiterList *wl) : KThreadQueue(), m_wait_list(wl) { /* ... */ }
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virtual void EndWait(KThread *waiting_thread, Result wait_result) override {
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/* Remove the thread from our wait list. */
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m_wait_list->erase(m_wait_list->iterator_to(*waiting_thread));
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/* Invoke the base end wait handler. */
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KThreadQueue::EndWait(waiting_thread, wait_result);
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}
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virtual void CancelWait(KThread *waiting_thread, Result wait_result, bool cancel_timer_task) override {
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/* Remove the thread from our wait list. */
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m_wait_list->erase(m_wait_list->iterator_to(*waiting_thread));
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/* Invoke the base cancel wait handler. */
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KThreadQueue::CancelWait(waiting_thread, wait_result, cancel_timer_task);
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}
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};
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class ThreadQueueImplForKLightServerSessionReceive final : public KThreadQueue {
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private:
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KThread **m_server_thread;
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public:
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constexpr ThreadQueueImplForKLightServerSessionReceive(KThread **st) : KThreadQueue(), m_server_thread(st) { /* ... */ }
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virtual void EndWait(KThread *waiting_thread, Result wait_result) override {
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/* Clear the server thread. */
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*m_server_thread = nullptr;
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/* Set the waiting thread as not cancelable. */
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waiting_thread->ClearCancellable();
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/* Invoke the base end wait handler. */
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KThreadQueue::EndWait(waiting_thread, wait_result);
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}
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virtual void CancelWait(KThread *waiting_thread, Result wait_result, bool cancel_timer_task) override {
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/* Clear the server thread. */
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*m_server_thread = nullptr;
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/* Set the waiting thread as not cancelable. */
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waiting_thread->ClearCancellable();
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/* Invoke the base cancel wait handler. */
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KThreadQueue::CancelWait(waiting_thread, wait_result, cancel_timer_task);
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}
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};
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}
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void KLightServerSession::Destroy() {
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MESOSPHERE_ASSERT_THIS();
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this->CleanupRequests();
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m_parent->OnServerClosed();
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}
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void KLightServerSession::OnClientClosed() {
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MESOSPHERE_ASSERT_THIS();
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this->CleanupRequests();
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}
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Result KLightServerSession::OnRequest(KThread *request_thread) {
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MESOSPHERE_ASSERT_THIS();
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ThreadQueueImplForKLightServerSessionRequest wait_queue(std::addressof(m_request_list));
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/* Send the request. */
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{
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/* Lock the scheduler. */
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KScopedSchedulerLock sl;
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/* Check that the server isn't closed. */
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R_UNLESS(!m_parent->IsServerClosed(), svc::ResultSessionClosed());
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/* Check that the request thread isn't terminating. */
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R_UNLESS(!request_thread->IsTerminationRequested(), svc::ResultTerminationRequested());
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/* Add the request thread to our list. */
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m_request_list.push_back(*request_thread);
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/* Begin waiting on the request. */
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request_thread->BeginWait(std::addressof(wait_queue));
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/* If we have a server thread, end its wait. */
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if (m_server_thread != nullptr) {
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m_server_thread->EndWait(ResultSuccess());
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}
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}
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/* NOTE: Nintendo returns GetCurrentThread().GetWaitResult() here. */
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/* This is technically incorrect, although it doesn't cause problems in practice */
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/* because this is only ever called with request_thread = GetCurrentThreadPointer(). */
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return request_thread->GetWaitResult();
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}
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Result KLightServerSession::ReplyAndReceive(u32 *data) {
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MESOSPHERE_ASSERT_THIS();
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/* Set the server context. */
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GetCurrentThread().SetLightSessionData(data);
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/* Reply, if we need to. */
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if (data[0] & KLightSession::ReplyFlag) {
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KScopedSchedulerLock sl;
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/* Check that we're open. */
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R_UNLESS(!m_parent->IsClientClosed(), svc::ResultSessionClosed());
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R_UNLESS(!m_parent->IsServerClosed(), svc::ResultSessionClosed());
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/* Check that we have a request to reply to. */
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R_UNLESS(m_current_request != nullptr, svc::ResultInvalidState());
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/* Check that the server thread id is correct. */
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R_UNLESS(m_server_thread_id == GetCurrentThread().GetId(), svc::ResultInvalidState());
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/* If we can reply, do so. */
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if (!m_current_request->IsTerminationRequested()) {
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std::memcpy(m_current_request->GetLightSessionData(), GetCurrentThread().GetLightSessionData(), KLightSession::DataSize);
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m_current_request->EndWait(ResultSuccess());
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}
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/* Close our current request. */
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m_current_request->Close();
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/* Clear our current request. */
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m_current_request = nullptr;
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m_server_thread_id = InvalidThreadId;
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}
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/* Close any pending objects before we wait. */
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GetCurrentThread().DestroyClosedObjects();
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/* Create the wait queue for our receive. */
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ThreadQueueImplForKLightServerSessionReceive wait_queue(std::addressof(m_server_thread));
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/* Receive. */
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while (true) {
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/* Try to receive a request. */
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{
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KScopedSchedulerLock sl;
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/* Check that we aren't already receiving. */
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R_UNLESS(m_server_thread == nullptr, svc::ResultInvalidState());
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R_UNLESS(m_server_thread_id == InvalidThreadId, svc::ResultInvalidState());
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/* Check that we're open. */
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R_UNLESS(!m_parent->IsClientClosed(), svc::ResultSessionClosed());
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R_UNLESS(!m_parent->IsServerClosed(), svc::ResultSessionClosed());
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/* Check that we're not terminating. */
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R_UNLESS(!GetCurrentThread().IsTerminationRequested(), svc::ResultTerminationRequested());
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/* If we have a request available, use it. */
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if (auto head = m_request_list.begin(); head != m_request_list.end()) {
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/* Set our current request. */
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m_current_request = std::addressof(*head);
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m_current_request->Open();
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/* Set our server thread id. */
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m_server_thread_id = GetCurrentThread().GetId();
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/* Copy the client request data. */
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std::memcpy(GetCurrentThread().GetLightSessionData(), m_current_request->GetLightSessionData(), KLightSession::DataSize);
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/* We successfully received. */
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return ResultSuccess();
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}
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/* We need to wait for a request to come in. */
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/* Check if we were cancelled. */
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if (GetCurrentThread().IsWaitCancelled()) {
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GetCurrentThread().ClearWaitCancelled();
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return svc::ResultCancelled();
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}
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/* Mark ourselves as cancellable. */
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GetCurrentThread().SetCancellable();
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/* Wait for a request to come in. */
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m_server_thread = GetCurrentThreadPointer();
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GetCurrentThread().BeginWait(std::addressof(wait_queue));
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}
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/* We waited to receive a request; if our wait failed, return the failing result. */
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R_TRY(GetCurrentThread().GetWaitResult());
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}
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}
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void KLightServerSession::CleanupRequests() {
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/* Cleanup all pending requests. */
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{
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KScopedSchedulerLock sl;
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/* Handle the current request. */
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if (m_current_request != nullptr) {
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/* Reply to the current request. */
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if (!m_current_request->IsTerminationRequested()) {
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m_current_request->EndWait(svc::ResultSessionClosed());
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}
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/* Clear our current request. */
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m_current_request->Close();
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m_current_request = nullptr;
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m_server_thread_id = InvalidThreadId;
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}
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/* Reply to all other requests. */
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for (auto &thread : m_request_list) {
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thread.EndWait(svc::ResultSessionClosed());
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}
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/* Wait up our server thread, if we have one. */
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if (m_server_thread != nullptr) {
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m_server_thread->EndWait(svc::ResultSessionClosed());
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}
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}
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}
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}
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