mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
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247 lines
7.6 KiB
C++
247 lines
7.6 KiB
C++
/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "impl/os_waitable_object_list.hpp"
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namespace ams::os {
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MessageQueue::MessageQueue(std::unique_ptr<uintptr_t[]> buf, size_t c): buffer(std::move(buf)), capacity(c), count(0), offset(0) {
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new (GetPointer(this->waitlist_not_empty)) impl::WaitableObjectList();
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new (GetPointer(this->waitlist_not_full)) impl::WaitableObjectList();
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}
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MessageQueue::~MessageQueue() {
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GetReference(this->waitlist_not_empty).~WaitableObjectList();
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GetReference(this->waitlist_not_full).~WaitableObjectList();
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}
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void MessageQueue::SendInternal(uintptr_t data) {
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/* Ensure we don't corrupt the queue, but this should never happen. */
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AMS_ABORT_UNLESS(this->count < this->capacity);
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/* Write data to tail of queue. */
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this->buffer[(this->count++ + this->offset) % this->capacity] = data;
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}
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void MessageQueue::SendNextInternal(uintptr_t data) {
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/* Ensure we don't corrupt the queue, but this should never happen. */
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AMS_ABORT_UNLESS(this->count < this->capacity);
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/* Write data to head of queue. */
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this->offset = (this->offset + this->capacity - 1) % this->capacity;
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this->buffer[this->offset] = data;
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this->count++;
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}
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uintptr_t MessageQueue::ReceiveInternal() {
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/* Ensure we don't corrupt the queue, but this should never happen. */
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AMS_ABORT_UNLESS(this->count > 0);
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uintptr_t data = this->buffer[this->offset];
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this->offset = (this->offset + 1) % this->capacity;
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this->count--;
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return data;
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}
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inline uintptr_t MessageQueue::PeekInternal() {
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/* Ensure we don't corrupt the queue, but this should never happen. */
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AMS_ABORT_UNLESS(this->count > 0);
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return this->buffer[this->offset];
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}
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void MessageQueue::Send(uintptr_t data) {
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/* Acquire mutex, wait sendable. */
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std::scoped_lock lock(this->queue_lock);
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while (this->IsFull()) {
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this->cv_not_full.Wait(&this->queue_lock);
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}
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/* Send, signal. */
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this->SendInternal(data);
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this->cv_not_empty.Broadcast();
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GetReference(this->waitlist_not_empty).SignalAllThreads();
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}
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bool MessageQueue::TrySend(uintptr_t data) {
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std::scoped_lock lock(this->queue_lock);
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if (this->IsFull()) {
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return false;
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}
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/* Send, signal. */
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this->SendInternal(data);
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this->cv_not_empty.Broadcast();
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GetReference(this->waitlist_not_empty).SignalAllThreads();
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return true;
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}
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bool MessageQueue::TimedSend(uintptr_t data, u64 timeout) {
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std::scoped_lock lock(this->queue_lock);
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TimeoutHelper timeout_helper(timeout);
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while (this->IsFull()) {
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if (timeout_helper.TimedOut()) {
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return false;
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}
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this->cv_not_full.TimedWait(&this->queue_lock, timeout_helper.NsUntilTimeout());
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}
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/* Send, signal. */
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this->SendInternal(data);
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this->cv_not_empty.Broadcast();
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GetReference(this->waitlist_not_empty).SignalAllThreads();
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return true;
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}
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void MessageQueue::SendNext(uintptr_t data) {
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/* Acquire mutex, wait sendable. */
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std::scoped_lock lock(this->queue_lock);
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while (this->IsFull()) {
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this->cv_not_full.Wait(&this->queue_lock);
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}
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/* Send, signal. */
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this->SendNextInternal(data);
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this->cv_not_empty.Broadcast();
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GetReference(this->waitlist_not_empty).SignalAllThreads();
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}
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bool MessageQueue::TrySendNext(uintptr_t data) {
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std::scoped_lock lock(this->queue_lock);
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if (this->IsFull()) {
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return false;
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}
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/* Send, signal. */
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this->SendNextInternal(data);
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this->cv_not_empty.Broadcast();
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GetReference(this->waitlist_not_empty).SignalAllThreads();
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return true;
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}
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bool MessageQueue::TimedSendNext(uintptr_t data, u64 timeout) {
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std::scoped_lock lock(this->queue_lock);
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TimeoutHelper timeout_helper(timeout);
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while (this->IsFull()) {
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if (timeout_helper.TimedOut()) {
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return false;
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}
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this->cv_not_full.TimedWait(&this->queue_lock, timeout_helper.NsUntilTimeout());
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}
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/* Send, signal. */
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this->SendNextInternal(data);
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this->cv_not_empty.Broadcast();
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GetReference(this->waitlist_not_empty).SignalAllThreads();
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return true;
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}
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void MessageQueue::Receive(uintptr_t *out) {
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/* Acquire mutex, wait receivable. */
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std::scoped_lock lock(this->queue_lock);
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while (this->IsEmpty()) {
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this->cv_not_empty.Wait(&this->queue_lock);
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}
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/* Receive, signal. */
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*out = this->ReceiveInternal();
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this->cv_not_full.Broadcast();
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GetReference(this->waitlist_not_full).SignalAllThreads();
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}
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bool MessageQueue::TryReceive(uintptr_t *out) {
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/* Acquire mutex, wait receivable. */
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std::scoped_lock lock(this->queue_lock);
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if (this->IsEmpty()) {
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return false;
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}
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/* Receive, signal. */
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*out = this->ReceiveInternal();
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this->cv_not_full.Broadcast();
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GetReference(this->waitlist_not_full).SignalAllThreads();
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return true;
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}
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bool MessageQueue::TimedReceive(uintptr_t *out, u64 timeout) {
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std::scoped_lock lock(this->queue_lock);
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TimeoutHelper timeout_helper(timeout);
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while (this->IsEmpty()) {
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if (timeout_helper.TimedOut()) {
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return false;
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}
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this->cv_not_empty.TimedWait(&this->queue_lock, timeout_helper.NsUntilTimeout());
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}
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/* Receive, signal. */
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*out = this->ReceiveInternal();
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this->cv_not_full.Broadcast();
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GetReference(this->waitlist_not_full).SignalAllThreads();
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return true;
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}
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void MessageQueue::Peek(uintptr_t *out) {
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/* Acquire mutex, wait receivable. */
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std::scoped_lock lock(this->queue_lock);
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while (this->IsEmpty()) {
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this->cv_not_empty.Wait(&this->queue_lock);
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}
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/* Peek. */
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*out = this->PeekInternal();
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}
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bool MessageQueue::TryPeek(uintptr_t *out) {
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/* Acquire mutex, wait receivable. */
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std::scoped_lock lock(this->queue_lock);
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if (this->IsEmpty()) {
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return false;
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}
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/* Peek. */
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*out = this->PeekInternal();
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return true;
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}
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bool MessageQueue::TimedPeek(uintptr_t *out, u64 timeout) {
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std::scoped_lock lock(this->queue_lock);
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TimeoutHelper timeout_helper(timeout);
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while (this->IsEmpty()) {
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if (timeout_helper.TimedOut()) {
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return false;
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}
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this->cv_not_empty.TimedWait(&this->queue_lock, timeout_helper.NsUntilTimeout());
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}
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/* Peek. */
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*out = this->PeekInternal();
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return true;
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}
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}
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