.. |
impl
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kern/os: support CreateProcessFlag_EnableAliasRegionExtraSize
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2024-03-29 02:41:14 -07:00 |
os_argument.cpp
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os_barrier.cpp
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os_busy_mutex.cpp
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os_cache.cpp
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os_condition_variable.cpp
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os_debug.cpp
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os_event.cpp
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os: refactor multi wait apis to better match Nintendo's latest implementation
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2022-04-12 16:47:36 -07:00 |
os_insecure_memory.cpp
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os: update os namespace for 15.0.0, loader/ro: update to use csrng, spl: bump max sessions
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2022-10-12 09:15:16 -07:00 |
os_interrupt_event.cpp
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os: update os namespace for 15.0.0, loader/ro: update to use csrng, spl: bump max sessions
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2022-10-12 09:15:16 -07:00 |
os_io_region.cpp
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os: add DetachIoRegionHandle
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2022-03-28 00:00:36 -07:00 |
os_light_event.cpp
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os_light_message_queue.cpp
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os_light_semaphore.cpp
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os_memory_attribute.cpp
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os: implement MemoryHeapManager, SetMemoryAttribute
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2022-06-10 22:36:03 -07:00 |
os_memory_heap.cpp
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os: implement MemoryHeapManager, SetMemoryAttribute
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2022-06-10 22:36:03 -07:00 |
os_memory_permission.cpp
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os_message_queue.cpp
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os: refactor multi wait apis to better match Nintendo's latest implementation
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2022-04-12 16:47:36 -07:00 |
os_multiple_wait.cpp
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os: refactor multi wait apis to better match Nintendo's latest implementation
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2022-04-12 16:47:36 -07:00 |
os_mutex.cpp
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os_native_handle_api.cpp
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os_process_code_memory.cpp
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os: update os namespace for 15.0.0, loader/ro: update to use csrng, spl: bump max sessions
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2022-10-12 09:15:16 -07:00 |
os_process_handle_api.cpp
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ams: globally prefer R_RETURN to return for ams::Result
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2022-03-26 14:48:33 -07:00 |
os_process_memory.cpp
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os: update os namespace for 15.0.0, loader/ro: update to use csrng, spl: bump max sessions
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2022-10-12 09:15:16 -07:00 |
os_random.cpp
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os_rw_busy_mutex.cpp
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os_rw_lock.cpp
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os_sdk_condition_variable.cpp
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os_sdk_mutex.cpp
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os_sdk_recursive_mutex.cpp
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os_sdk_reply_and_receive.cpp
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os: silence a maybe-uninit warning
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2022-04-16 12:28:21 -07:00 |
os_sdk_thread_local_storage_api.cpp
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ams: globally prefer R_RETURN to return for ams::Result
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2022-03-26 14:48:33 -07:00 |
os_semaphore.cpp
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os: refactor multi wait apis to better match Nintendo's latest implementation
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2022-04-12 16:47:36 -07:00 |
os_shared_memory.cpp
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ams: use R_SUCCEED, R_THROW globally
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2022-03-26 00:14:36 -07:00 |
os_system_event.cpp
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ams: use R_SUCCEED, R_THROW globally
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2022-03-26 00:14:36 -07:00 |
os_thread.cpp
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ams: globally prefer R_RETURN to return for ams::Result
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2022-03-26 14:48:33 -07:00 |
os_thread_local_storage_api.cpp
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ams: use R_SUCCEED, R_THROW globally
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2022-03-26 00:14:36 -07:00 |
os_tick.cpp
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os_timer_event.cpp
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os: refactor multi wait apis to better match Nintendo's latest implementation
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2022-04-12 16:47:36 -07:00 |
os_transfer_memory.cpp
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ams: use R_SUCCEED, R_THROW globally
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2022-03-26 00:14:36 -07:00 |
os_unsafe_memory.cpp
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os: add UnsafeMemory apis
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2023-03-01 03:20:49 -07:00 |
os_virtual_address_memory.cpp
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