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* Implemented a system updater homebrew (titled Daybreak) * git subrepo pull ./troposphere/daybreak/nanovg subrepo: subdir: "troposphere/daybreak/nanovg" merged: "c197ba2f" upstream: origin: "https://github.com/Adubbz/nanovg-deko.git" branch: "master" commit: "c197ba2f" git-subrepo: version: "0.4.1" origin: "???" commit: "???" (+1 squashed commits) Squashed commits: [232dc943] git subrepo clone https://github.com/Adubbz/nanovg-deko.git troposphere/daybreak/nanovg subrepo: subdir: "troposphere/daybreak/nanovg" merged: "52bb784b" upstream: origin: "https://github.com/Adubbz/nanovg-deko.git" branch: "master" commit: "52bb784b" git-subrepo: version: "0.4.1" origin: "???" commit: "???" * daybreak: switch to using hiddbg for home blocking (+1 squashed commits) Squashed commits: [4bfc7b0d] daybreak: block the home button during installation |
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README.md |
NanoVG for Deko3D
NanoVG is small antialiased vector graphics rendering library. This is a port to deko3d, a low level 3D graphics API targetting the Nvidia Tegra X1 found inside the Nintendo Switch.
Example
An example of using this library can be found here.
License
The library is licensed under zlib license.
Dependencies:
- fincs' deko3d framework is licensed under zlib license.
Links
The original nanovg project. Uses stb_truetype for font rendering. Uses stb_image for image loading.