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Atmosphere/emummc/source/main.c
Michael Scire 2b93bbd9ee git subrepo pull emummc
subrepo:
  subdir:   "emummc"
  merged:   "5eed18eb"
upstream:
  origin:   "https://github.com/m4xw/emuMMC"
  branch:   "develop"
  commit:   "5eed18eb"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
2020-12-03 12:48:06 -08:00

436 lines
14 KiB
C
Vendored

/*
* Copyright (c) 2019 m4xw <m4x@m4xw.net>
* Copyright (c) 2019 Atmosphere-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include <stdint.h>
#include <malloc.h>
#include <stdio.h>
#include <string.h>
#include "nx/svc.h"
#include "nx/smc.h"
#include "soc/clock.h"
#include "soc/i2c.h"
#include "emuMMC/emummc.h"
#include "emuMMC/emummc_ctx.h"
#include "FS/FS_offsets.h"
#include "utils/fatal.h"
// Prototypes
void __init();
void __initheap(void);
void setup_hooks(void);
void __libc_init_array(void);
void setup_nintendo_paths(void);
void hook_function(uintptr_t source, uintptr_t target);
void *__stack_top;
uintptr_t text_base;
size_t fs_code_size;
u8 *fs_rw_mapping = NULL;
Handle self_proc_handle = 0;
char inner_heap[INNER_HEAP_SIZE];
size_t inner_heap_size = INNER_HEAP_SIZE;
extern char _start;
extern char __argdata__;
// Nintendo Path
static char nintendo_path[0x80] = "Nintendo";
// 1.0.0 requires special path handling because it has separate album and contents paths.
#define FS_100_ALBUM_PATH 0
#define FS_100_CONTENTS_PATH 1
static char nintendo_path_album_100[0x100] = "/Nintendo/Album";
static char nintendo_path_contents_100[0x100] = "/Nintendo/Contents";
// FS offsets
static const fs_offsets_t *fs_offsets;
// Defined by linkerscript
#define INJECTED_SIZE ((uintptr_t)&__argdata__ - (uintptr_t)&_start)
#define INJECT_OFFSET(type, offset) (type)(text_base + INJECTED_SIZE + offset)
#define FS_CODE_BASE INJECT_OFFSET(uintptr_t, 0)
#define GENERATE_ADD(register, register_target, value) (0x91000000 | value << 10 | register << 5 | register_target)
#define GENERATE_ADRP(register, page_addr) (0x90000000 | ((((page_addr) >> 12) & 0x3) << 29) | ((((page_addr) >> 12) & 0x1FFFFC) << 3) | ((register) & 0x1F))
#define GENERATE_BRANCH(source, destination) (0x14000000 | ((((destination) - (source)) >> 2) & 0x3FFFFFF))
#define GENERATE_NOP() (0xD503201F)
#define INJECT_HOOK(offset, destination) hook_function(INJECT_OFFSET(uintptr_t, offset), (uintptr_t)&destination)
#define INJECT_HOOK_RELATIVE(offset, relative_destination) hook_function(INJECT_OFFSET(uintptr_t, offset), INJECT_OFFSET(uintptr_t, offset) + relative_destination)
#define INJECT_NOP(offset) write_nop(INJECT_OFFSET(uintptr_t, offset))
// emuMMC
extern _sdmmc_accessor_gc sdmmc_accessor_gc;
extern _sdmmc_accessor_sd sdmmc_accessor_sd;
extern _sdmmc_accessor_nand sdmmc_accessor_nand;
extern _lock_mutex lock_mutex;
extern _unlock_mutex unlock_mutex;
extern void *sd_mutex;
extern void *nand_mutex;
extern volatile int *active_partition;
extern volatile Handle *sdmmc_das_handle;
// Storage
volatile __attribute__((aligned(0x1000))) emuMMC_ctx_t emuMMC_ctx = {
.magic = EMUMMC_STORAGE_MAGIC,
.id = 0,
.fs_ver = FS_VER_MAX,
// SD Default Metadata
.SD_Type = emuMMC_SD_Raw,
.SD_StoragePartitionOffset = 0,
// EMMC Default Metadata
.EMMC_Type = emuMMC_EMMC,
.EMMC_StoragePartitionOffset = 0,
// File Default Path
.storagePath = "",
};
// TODO: move into another file
typedef struct
{
void *_0x0;
void *_0x8;
void *_0x10;
void *_0x18;
void *_0x20;
void *_0x28;
void *_0x30;
void *_0x38;
void *_0x40;
Result (*set_min_v_clock_rate)(void *, uint32_t, uint32_t);
} nn_clkrst_session_vt_t;
typedef struct
{
nn_clkrst_session_vt_t *vt;
} nn_clkrst_session_t;
Result clkrst_set_min_v_clock_rate(nn_clkrst_session_t **_this, uint32_t clk_rate)
{
Result rc = (*_this)->vt->set_min_v_clock_rate((void *)*_this, clk_rate, clk_rate);
if (rc == 0x6C0 || rc == 0)
{ // TODO #define
return 0;
}
if (rc != 0xAC0)
{ // TODO #define
fatal_abort(Fatal_BadResult);
}
return rc;
}
void __initheap(void)
{
void *addr = inner_heap;
size_t size = inner_heap_size;
/* Newlib Heap Management */
extern char *fake_heap_start;
extern char *fake_heap_end;
fake_heap_start = (char *)addr;
fake_heap_end = (char *)addr + size;
}
static void _receive_process_handle_thread(void *_session_handle) {
Result rc;
// Convert the argument to a handle copy we can use.
Handle session_handle = *(Handle*)_session_handle;
// Receive the request from the client thread.
memset(armGetTls(), 0, 0x10);
s32 idx = 0;
rc = svcReplyAndReceive(&idx, &session_handle, 1, INVALID_HANDLE, UINT64_MAX);
if (rc != 0)
{
fatal_abort(Fatal_BadResult);
}
// Set the process handle.
self_proc_handle = ((u32 *)armGetTls())[3];
// Close the session.
svcCloseHandle(session_handle);
// Terminate ourselves.
svcExitThread();
// This code will never execute.
while (true);
}
static void _init_process_handle(void) {
Result rc;
u8 temp_thread_stack[0x1000];
// Create a new session to transfer our process handle to ourself
Handle server_handle, client_handle;
rc = svcCreateSession(&server_handle, &client_handle, 0, 0);
if (rc != 0)
{
fatal_abort(Fatal_BadResult);
}
// Create a new thread to receive our handle.
Handle thread_handle;
rc = svcCreateThread(&thread_handle, _receive_process_handle_thread, &server_handle, temp_thread_stack + sizeof(temp_thread_stack), 0x20, 3);
if (rc != 0)
{
fatal_abort(Fatal_BadResult);
}
// Start the new thread.
rc = svcStartThread(thread_handle);
if (rc != 0)
{
fatal_abort(Fatal_BadResult);
}
// Send the message.
static const u32 SendProcessHandleMessage[4] = { 0x00000000, 0x80000000, 0x00000002, CUR_PROCESS_HANDLE };
memcpy(armGetTls(), SendProcessHandleMessage, sizeof(SendProcessHandleMessage));
svcSendSyncRequest(client_handle);
// Close the session handle.
svcCloseHandle(client_handle);
// Wait for the thread to be done.
rc = svcWaitSynchronizationSingle(thread_handle, UINT64_MAX);
if (rc != 0)
{
fatal_abort(Fatal_BadResult);
}
// Close the thread handle.
svcCloseHandle(thread_handle);
}
static void _map_fs_rw(void) {
Result rc;
do {
fs_rw_mapping = (u8 *)(smcGenerateRandomU64() & 0xFFFFFF000ull);
rc = svcMapProcessMemory(fs_rw_mapping, self_proc_handle, FS_CODE_BASE, fs_code_size);
} while (rc == 0xDC01 || rc == 0xD401);
if (rc != 0)
{
fatal_abort(Fatal_BadResult);
}
}
static void _unmap_fs_rw(void) {
Result rc = svcUnmapProcessMemory(fs_rw_mapping, self_proc_handle, FS_CODE_BASE, fs_code_size);
if (rc != 0)
{
fatal_abort(Fatal_BadResult);
}
fs_rw_mapping = NULL;
}
static void _write32(uintptr_t source, u32 value) {
*((u32 *)(fs_rw_mapping + (source - FS_CODE_BASE))) = value;
}
void hook_function(uintptr_t source, uintptr_t target)
{
u32 branch_opcode = GENERATE_BRANCH(source, target);
_write32(source, branch_opcode);
}
void write_nop(uintptr_t source)
{
_write32(source, GENERATE_NOP());
}
void write_adrp_add(int reg, uintptr_t pc, uintptr_t add_rel_offset, intptr_t destination)
{
uintptr_t add_opcode_location = pc + add_rel_offset;
intptr_t offset = (destination & 0xFFFFF000) - (pc & 0xFFFFF000);
uint32_t opcode_adrp = GENERATE_ADRP(reg, offset);
uint32_t opcode_add = GENERATE_ADD(reg, reg, (destination & 0x00000FFF));
_write32(pc, opcode_adrp);
_write32(add_opcode_location, opcode_add);
}
void setup_hooks(void)
{
// rtld
INJECT_HOOK_RELATIVE(fs_offsets->rtld, fs_offsets->rtld_destination);
// sdmmc_wrapper_read hook
INJECT_HOOK(fs_offsets->sdmmc_wrapper_read, sdmmc_wrapper_read);
// sdmmc_wrapper_write hook
INJECT_HOOK(fs_offsets->sdmmc_wrapper_write, sdmmc_wrapper_write);
// sdmmc_wrapper_controller_open hook
if (fs_offsets->sdmmc_accessor_controller_open)
INJECT_HOOK(fs_offsets->sdmmc_accessor_controller_open, sdmmc_wrapper_controller_open);
// sdmmc_wrapper_controller_close hook
INJECT_HOOK(fs_offsets->sdmmc_accessor_controller_close, sdmmc_wrapper_controller_close);
// On 8.0.0+, we need to hook the regulator setup, because
// otherwise it will abort because we have already turned it on.
if (emuMMC_ctx.fs_ver >= FS_VER_8_0_0)
{
INJECT_HOOK(fs_offsets->clkrst_set_min_v_clock_rate, clkrst_set_min_v_clock_rate);
}
}
void populate_function_pointers(void)
{
// Accessor getters
sdmmc_accessor_gc = INJECT_OFFSET(_sdmmc_accessor_gc, fs_offsets->sdmmc_accessor_gc);
sdmmc_accessor_sd = INJECT_OFFSET(_sdmmc_accessor_sd, fs_offsets->sdmmc_accessor_sd);
sdmmc_accessor_nand = INJECT_OFFSET(_sdmmc_accessor_nand, fs_offsets->sdmmc_accessor_nand);
// MutexLock functions
lock_mutex = INJECT_OFFSET(_lock_mutex, fs_offsets->lock_mutex);
unlock_mutex = INJECT_OFFSET(_unlock_mutex, fs_offsets->unlock_mutex);
// Other
sd_mutex = INJECT_OFFSET(void *, fs_offsets->sd_mutex);
nand_mutex = INJECT_OFFSET(void *, fs_offsets->nand_mutex);
active_partition = INJECT_OFFSET(volatile int *, fs_offsets->active_partition);
sdmmc_das_handle = INJECT_OFFSET(volatile Handle *, fs_offsets->sdmmc_das_handle);
}
void write_nops(void)
{
// On 7.0.0+, we need to attach to device address space ourselves.
// This patches an abort that happens when Nintendo's code sees SD
// is already attached
if (emuMMC_ctx.fs_ver >= FS_VER_7_0_0)
{
INJECT_NOP(fs_offsets->sd_das_init);
}
}
static void load_emummc_ctx(void)
{
exo_emummc_config_t config;
static struct
{
char storage_path[sizeof(emuMMC_ctx.storagePath)];
char nintendo_path[sizeof(nintendo_path)];
} __attribute__((aligned(0x1000))) paths;
int x = smcGetEmummcConfig(EXO_EMUMMC_MMC_NAND, &config, &paths);
if (x != 0)
{
fatal_abort(Fatal_GetConfig);
}
if (config.base_cfg.magic == EMUMMC_STORAGE_MAGIC)
{
emuMMC_ctx.magic = config.base_cfg.magic;
emuMMC_ctx.id = config.base_cfg.id;
emuMMC_ctx.EMMC_Type = (enum emuMMC_Type)config.base_cfg.type;
emuMMC_ctx.fs_ver = (enum FS_VER)config.base_cfg.fs_version;
if (emuMMC_ctx.EMMC_Type == emuMMC_SD_Raw)
{
emuMMC_ctx.EMMC_StoragePartitionOffset = config.partition_cfg.start_sector;
}
else if (emuMMC_ctx.EMMC_Type == emuMMC_SD_File)
{
memcpy((void *)emuMMC_ctx.storagePath, paths.storage_path, sizeof(emuMMC_ctx.storagePath) - 1);
emuMMC_ctx.storagePath[sizeof(emuMMC_ctx.storagePath) - 1] = 0;
}
memcpy(nintendo_path, paths.nintendo_path, sizeof(nintendo_path) - 1);
nintendo_path[sizeof(nintendo_path) - 1] = 0;
if (strcmp(nintendo_path, "") == 0)
{
snprintf(nintendo_path, sizeof(nintendo_path), "emummc/Nintendo_%04x", emuMMC_ctx.id);
}
}
else
{
fatal_abort(Fatal_GetConfig);
}
}
void setup_nintendo_paths(void)
{
if (emuMMC_ctx.fs_ver > FS_VER_1_0_0)
{
for (int i = 0; fs_offsets->nintendo_paths[i].adrp_offset; i++)
{
intptr_t nintendo_path_location = (intptr_t)&nintendo_path;
uintptr_t fs_adrp_opcode_location = INJECT_OFFSET(uintptr_t, fs_offsets->nintendo_paths[i].adrp_offset);
write_adrp_add(fs_offsets->nintendo_paths[i].opcode_reg, fs_adrp_opcode_location, fs_offsets->nintendo_paths[i].add_rel_offset, nintendo_path_location);
}
}
else
{
// 1.0.0 needs special handling because it uses two paths.
// Do album path
{
snprintf(nintendo_path_album_100, sizeof(nintendo_path_album_100), "/%s/Album", nintendo_path);
intptr_t nintendo_album_path_location = (intptr_t)&nintendo_path_album_100;
uintptr_t fs_adrp_opcode_location = INJECT_OFFSET(uintptr_t, fs_offsets->nintendo_paths[FS_100_ALBUM_PATH].adrp_offset);
write_adrp_add(fs_offsets->nintendo_paths[FS_100_ALBUM_PATH].opcode_reg, fs_adrp_opcode_location, fs_offsets->nintendo_paths[FS_100_ALBUM_PATH].add_rel_offset, nintendo_album_path_location);
}
// Do contents path
{
snprintf(nintendo_path_contents_100, sizeof(nintendo_path_contents_100), "/%s/Contents", nintendo_path);
intptr_t nintendo_contents_path_location = (intptr_t)&nintendo_path_contents_100;
uintptr_t fs_adrp_opcode_location = INJECT_OFFSET(uintptr_t, fs_offsets->nintendo_paths[FS_100_CONTENTS_PATH].adrp_offset);
write_adrp_add(fs_offsets->nintendo_paths[FS_100_CONTENTS_PATH].opcode_reg, fs_adrp_opcode_location, fs_offsets->nintendo_paths[FS_100_CONTENTS_PATH].add_rel_offset, nintendo_contents_path_location);
}
}
}
// inject main func
void __init()
{
// Call constructors.
__libc_init_array();
MemoryInfo meminfo;
u32 pageinfo;
svcQueryMemory(&meminfo, &pageinfo, (u64)&_start);
text_base = meminfo.addr;
// Get code size
svcQueryMemory(&meminfo, &pageinfo, FS_CODE_BASE);
fs_code_size = meminfo.size;
load_emummc_ctx();
fs_offsets = get_fs_offsets(emuMMC_ctx.fs_ver);
_init_process_handle();
_map_fs_rw();
setup_hooks();
populate_function_pointers();
write_nops();
setup_nintendo_paths();
_unmap_fs_rw();
clock_enable_i2c5();
i2c_init();
}