mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
synced 2024-11-14 07:56:45 +00:00
165 lines
5.7 KiB
C++
165 lines
5.7 KiB
C++
/*
|
|
* Copyright (c) 2018-2020 Atmosphère-NX
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms and conditions of the GNU General Public License,
|
|
* version 2, as published by the Free Software Foundation.
|
|
*
|
|
* This program is distributed in the hope it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
#include <mesosphere.hpp>
|
|
|
|
namespace ams::kern {
|
|
|
|
namespace {
|
|
|
|
constexpr s64 DefaultTimeout = ams::svc::Tick(TimeSpan::FromSeconds(10));
|
|
|
|
}
|
|
|
|
void KResourceLimit::Initialize() {
|
|
/* This should be unnecessary for us, because our constructor will clear all fields. */
|
|
/* The following is analagous to what Nintendo's implementation (no constexpr constructor) would do, though. */
|
|
/*
|
|
this->waiter_count = 0;
|
|
for (size_t i = 0; i < util::size(this->limit_values); i++) {
|
|
this->limit_values[i] = 0;
|
|
this->current_values[i] = 0;
|
|
this->current_hints[i] = 0;
|
|
}
|
|
*/
|
|
}
|
|
|
|
void KResourceLimit::Finalize() {
|
|
/* ... */
|
|
}
|
|
|
|
s64 KResourceLimit::GetLimitValue(ams::svc::LimitableResource which) const {
|
|
MESOSPHERE_ASSERT_THIS();
|
|
|
|
s64 value;
|
|
{
|
|
KScopedLightLock lk(this->lock);
|
|
value = this->limit_values[which];
|
|
MESOSPHERE_ASSERT(value >= 0);
|
|
MESOSPHERE_ASSERT(this->current_values[which] <= this->limit_values[which]);
|
|
MESOSPHERE_ASSERT(this->current_hints[which] <= this->current_values[which]);
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
s64 KResourceLimit::GetCurrentValue(ams::svc::LimitableResource which) const {
|
|
MESOSPHERE_ASSERT_THIS();
|
|
|
|
s64 value;
|
|
{
|
|
KScopedLightLock lk(this->lock);
|
|
value = this->current_values[which];
|
|
MESOSPHERE_ASSERT(value >= 0);
|
|
MESOSPHERE_ASSERT(this->current_values[which] <= this->limit_values[which]);
|
|
MESOSPHERE_ASSERT(this->current_hints[which] <= this->current_values[which]);
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
s64 KResourceLimit::GetFreeValue(ams::svc::LimitableResource which) const {
|
|
MESOSPHERE_ASSERT_THIS();
|
|
|
|
s64 value;
|
|
{
|
|
KScopedLightLock lk(this->lock);
|
|
MESOSPHERE_ASSERT(this->current_values[which] >= 0);
|
|
MESOSPHERE_ASSERT(this->current_values[which] <= this->limit_values[which]);
|
|
MESOSPHERE_ASSERT(this->current_hints[which] <= this->current_values[which]);
|
|
value = this->limit_values[which] - this->current_values[which];
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
Result KResourceLimit::SetLimitValue(ams::svc::LimitableResource which, s64 value) {
|
|
MESOSPHERE_ASSERT_THIS();
|
|
|
|
KScopedLightLock lk(this->lock);
|
|
R_UNLESS(this->current_values[which] <= value, svc::ResultInvalidState());
|
|
|
|
this->limit_values[which] = value;
|
|
|
|
return ResultSuccess();
|
|
}
|
|
|
|
bool KResourceLimit::Reserve(ams::svc::LimitableResource which, s64 value) {
|
|
return this->Reserve(which, value, KHardwareTimer::GetTick() + DefaultTimeout);
|
|
}
|
|
|
|
bool KResourceLimit::Reserve(ams::svc::LimitableResource which, s64 value, s64 timeout) {
|
|
MESOSPHERE_ASSERT_THIS();
|
|
MESOSPHERE_ASSERT(value >= 0);
|
|
|
|
KScopedLightLock lk(this->lock);
|
|
|
|
MESOSPHERE_ASSERT(this->current_hints[which] <= this->current_values[which]);
|
|
if (this->current_hints[which] >= this->limit_values[which]) {
|
|
return false;
|
|
}
|
|
|
|
/* Loop until we reserve or run out of time. */
|
|
while (true) {
|
|
MESOSPHERE_ASSERT(this->current_values[which] <= this->limit_values[which]);
|
|
MESOSPHERE_ASSERT(this->current_hints[which] <= this->current_values[which]);
|
|
|
|
/* If we would overflow, don't allow to succeed. */
|
|
if (this->current_values[which] + value <= this->current_values[which]) {
|
|
break;
|
|
}
|
|
|
|
if (this->current_values[which] + value <= this->limit_values[which]) {
|
|
this->current_values[which] += value;
|
|
this->current_hints[which] += value;
|
|
return true;
|
|
}
|
|
|
|
if (this->current_hints[which] + value <= this->limit_values[which] && (timeout < 0 || KHardwareTimer::GetTick() < timeout)) {
|
|
this->waiter_count++;
|
|
this->cond_var.Wait(&this->lock, timeout);
|
|
this->waiter_count--;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void KResourceLimit::Release(ams::svc::LimitableResource which, s64 value) {
|
|
this->Release(which, value, value);
|
|
}
|
|
|
|
void KResourceLimit::Release(ams::svc::LimitableResource which, s64 value, s64 hint) {
|
|
MESOSPHERE_ASSERT_THIS();
|
|
MESOSPHERE_ASSERT(value >= 0);
|
|
MESOSPHERE_ASSERT(hint >= 0);
|
|
|
|
KScopedLightLock lk(this->lock);
|
|
MESOSPHERE_ASSERT(this->current_values[which] <= this->limit_values[which]);
|
|
MESOSPHERE_ASSERT(this->current_hints[which] <= this->current_values[which]);
|
|
MESOSPHERE_ASSERT(value <= this->current_values[which]);
|
|
MESOSPHERE_ASSERT(hint <= this->current_hints[which]);
|
|
|
|
this->current_values[which] -= value;
|
|
this->current_hints[which] -= hint;
|
|
|
|
if (this->waiter_count != 0) {
|
|
this->cond_var.Broadcast();
|
|
}
|
|
}
|
|
|
|
}
|