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Atmosphere/stratosphere/dmnt/source/dmnt_service_debug.cpp
2019-06-19 22:19:53 -07:00

54 lines
2 KiB
C++

/*
* Copyright (c) 2018-2019 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <switch.h>
#include "dmnt_service.hpp"
Result DebugMonitorService::BreakDebugProcess(Handle debug_hnd) {
/* Nintendo discards the output of this command, but we will return it. */
return svcBreakDebugProcess(debug_hnd);
}
Result DebugMonitorService::TerminateDebugProcess(Handle debug_hnd) {
/* Nintendo discards the output of this command, but we will return it. */
return svcTerminateDebugProcess(debug_hnd);
}
Result DebugMonitorService::CloseHandle(Handle debug_hnd) {
/* Nintendo discards the output of this command, but we will return it. */
/* This command is, entertainingly, also pretty unsafe in general... */
return svcCloseHandle(debug_hnd);
}
Result DebugMonitorService::GetProcessId(Out<u64> out_pid, Handle hnd) {
/* Nintendo discards the output of this command, but we will return it. */
return svcGetProcessId(out_pid.GetPointer(), hnd);
}
Result DebugMonitorService::GetProcessHandle(Out<Handle> out_hnd, u64 pid) {
R_TRY_CATCH(svcDebugActiveProcess(out_hnd.GetPointer(), pid)) {
R_CATCH(ResultKernelAlreadyExists) {
return ResultDebugAlreadyAttached;
}
} R_END_TRY_CATCH;
return ResultSuccess;
}
Result DebugMonitorService::WaitSynchronization(Handle hnd, u64 ns) {
/* Nintendo discards the output of this command, but we will return it. */
return svcWaitSynchronizationSingle(hnd, ns);
}