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https://github.com/Atmosphere-NX/Atmosphere.git
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5a8aebf74d
* lmem: implement ExpHeap * lmem: Implement Slab^H^H^H^HUnitHeap
81 lines
3 KiB
C++
81 lines
3 KiB
C++
/*
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* Copyright (c) 2018-2019 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stratosphere.hpp>
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#include "impl/lmem_impl_unit_heap.hpp"
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namespace ams::lmem {
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HeapHandle CreateUnitHeap(void *address, size_t size, size_t unit_size, u32 option) {
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return impl::CreateUnitHeap(address, size, unit_size, DefaultAlignment, static_cast<u16>(option), InfoPlacement_Head, nullptr);
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}
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HeapHandle CreateUnitHeap(void *address, size_t size, size_t unit_size, u32 option, s32 alignment, InfoPlacement info_placement) {
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return impl::CreateUnitHeap(address, size, unit_size, alignment, static_cast<u16>(option), info_placement, nullptr);
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}
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HeapHandle CreateUnitHeap(void *address, size_t size, size_t unit_size, u32 option, s32 alignment, HeapCommonHead *heap_head) {
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return impl::CreateUnitHeap(address, size, unit_size, alignment, static_cast<u16>(option), InfoPlacement_Head, heap_head);
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}
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void DestroyUnitHeap(HeapHandle handle) {
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impl::DestroyUnitHeap(handle);
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}
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void InvalidateUnitHeap(HeapHandle handle) {
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impl::ScopedHeapLock lk(handle);
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impl::InvalidateUnitHeap(handle);
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}
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void ExtendUnitHeap(HeapHandle handle, size_t size) {
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impl::ScopedHeapLock lk(handle);
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impl::ExtendUnitHeap(handle, size);
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}
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void *AllocateFromUnitHeap(HeapHandle handle) {
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impl::ScopedHeapLock lk(handle);
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return impl::AllocateFromUnitHeap(handle);
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}
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void FreeToUnitHeap(HeapHandle handle, void *block) {
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impl::ScopedHeapLock lk(handle);
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impl::FreeToUnitHeap(handle, block);
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}
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size_t GetUnitHeapUnitSize(HeapHandle handle) {
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/* Nintendo doesn't acquire a lock here. */
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return impl::GetUnitHeapUnitSize(handle);
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}
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s32 GetUnitHeapAlignment(HeapHandle handle) {
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/* Nintendo doesn't acquire a lock here. */
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return impl::GetUnitHeapAlignment(handle);
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}
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size_t GetUnitHeapFreeCount(HeapHandle handle) {
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impl::ScopedHeapLock lk(handle);
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return impl::GetUnitHeapFreeCount(handle);
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}
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size_t GetUnitHeapUsedCount(HeapHandle handle) {
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impl::ScopedHeapLock lk(handle);
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return impl::GetUnitHeapUsedCount(handle);
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}
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size_t GetUnitHeapRequiredSize(size_t unit_size, size_t unit_count, s32 alignment, bool internal_metadata) {
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return impl::GetUnitHeapRequiredSize(unit_size, unit_count, alignment, internal_metadata);
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}
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}
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