mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
synced 2024-11-27 06:12:15 +00:00
124 lines
3.1 KiB
C++
124 lines
3.1 KiB
C++
/*
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* Copyright (c) 2018-2019 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <cstdlib>
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#include <cstdint>
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#include <cstring>
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#include <malloc.h>
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#include <switch.h>
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#include <atmosphere.h>
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#include <stratosphere.hpp>
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#include "dmnt_service.hpp"
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#include "dmnt_cheat_service.hpp"
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#include "dmnt_cheat_manager.hpp"
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#include "dmnt_config.hpp"
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extern "C" {
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extern u32 __start__;
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u32 __nx_applet_type = AppletType_None;
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#define INNER_HEAP_SIZE 0x80000
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size_t nx_inner_heap_size = INNER_HEAP_SIZE;
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char nx_inner_heap[INNER_HEAP_SIZE];
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void __libnx_initheap(void);
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void __appInit(void);
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void __appExit(void);
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/* Exception handling. */
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u64 __stratosphere_title_id = TitleId_Dmnt;
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}
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void __libnx_initheap(void) {
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void* addr = nx_inner_heap;
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size_t size = nx_inner_heap_size;
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/* Newlib */
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extern char* fake_heap_start;
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extern char* fake_heap_end;
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fake_heap_start = (char*)addr;
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fake_heap_end = (char*)addr + size;
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}
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void __appInit(void) {
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SetFirmwareVersionForLibnx();
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DoWithSmSession([&]() {
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R_ASSERT(pmdmntInitialize());
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R_ASSERT(ldrDmntInitialize());
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/* TODO: We provide this on every sysver via ro. Do we need a shim? */
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if (GetRuntimeFirmwareVersion() >= FirmwareVersion_300) {
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R_ASSERT(roDmntInitialize());
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}
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R_ASSERT(nsdevInitialize());
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R_ASSERT(lrInitialize());
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R_ASSERT(setInitialize());
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R_ASSERT(setsysInitialize());
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R_ASSERT(hidInitialize());
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R_ASSERT(fsInitialize());
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});
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R_ASSERT(fsdevMountSdmc());
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CheckAtmosphereVersion(CURRENT_ATMOSPHERE_VERSION);
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}
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void __appExit(void) {
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/* Cleanup services. */
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fsdevUnmountAll();
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fsExit();
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hidExit();
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setsysExit();
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setExit();
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lrExit();
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nsdevExit();
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roDmntExit();
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ldrDmntExit();
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pmdmntExit();
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}
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int main(int argc, char **argv)
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{
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consoleDebugInit(debugDevice_SVC);
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/* Initialize configuration manager. */
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DmntConfigManager::RefreshConfiguration();
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/* Start cheat manager. */
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DmntCheatManager::InitializeCheatManager();
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/* Nintendo uses four threads. Add a fifth for our cheat service. */
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static auto s_server_manager = WaitableManager(5);
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/* Create services. */
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/* TODO: Implement rest of dmnt:- in ams.tma development branch. */
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/* server_manager->AddWaitable(new ServiceServer<DebugMonitorService>("dmnt:-", 4)); */
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s_server_manager.AddWaitable(new ServiceServer<DmntCheatService>("dmnt:cht", 1));
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/* Loop forever, servicing our services. */
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s_server_manager.Process();
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return 0;
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}
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