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Atmosphere/stratosphere/fatal/source/fatal_task_screen.cpp
2018-11-13 06:03:30 -08:00

223 lines
6.9 KiB
C++

/*
* Copyright (c) 2018 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <switch.h>
#include "fatal_task_screen.hpp"
#include "fatal_config.hpp"
#include "fatal_font.hpp"
#include "ams_logo.hpp"
static constexpr u32 FatalScreenWidth = 1280;
static constexpr u32 FatalScreenHeight = 720;
static constexpr u32 FatalScreenBpp = 2;
static constexpr u32 FatalScreenWidthAlignedBytes = (FatalScreenWidth * FatalScreenBpp + 63) & ~63;
static constexpr u32 FatalScreenWidthAligned = FatalScreenWidthAlignedBytes / FatalScreenBpp;
u32 GetPixelOffset(uint32_t x, uint32_t y)
{
u32 tmp_pos;
tmp_pos = ((y & 127) / 16) + (x/32*8) + ((y/16/8)*(((FatalScreenWidthAligned/2)/16*8)));
tmp_pos *= 16*16 * 4;
tmp_pos += ((y%16)/8)*512 + ((x%32)/16)*256 + ((y%8)/2)*64 + ((x%16)/8)*32 + (y%2)*16 + (x%8)*2;//This line is a modified version of code from the Tegra X1 datasheet.
return tmp_pos / 2;
}
Result ShowFatalTask::SetupDisplayInternal() {
Result rc;
ViDisplay display;
/* Try to open the display. */
if (R_FAILED((rc = viOpenDisplay("Internal", &display)))) {
if (rc == 0xE72) {
return 0;
} else {
return rc;
}
}
/* Guarantee we close the display. */
ON_SCOPE_EXIT { viCloseDisplay(&display); };
/* Turn on the screen. */
if (R_FAILED((rc = viSetDisplayPowerState(&display, ViPowerState_On)))) {
return rc;
}
/* Set alpha to 1.0f. */
if (R_FAILED((rc = viSetDisplayAlpha(&display, 1.0f)))) {
return rc;
}
return rc;
}
Result ShowFatalTask::SetupDisplayExternal() {
Result rc;
ViDisplay display;
/* Try to open the display. */
if (R_FAILED((rc = viOpenDisplay("External", &display)))) {
if (rc == 0xE72) {
return 0;
} else {
return rc;
}
}
/* Guarantee we close the display. */
ON_SCOPE_EXIT { viCloseDisplay(&display); };
/* Set alpha to 1.0f. */
if (R_FAILED((rc = viSetDisplayAlpha(&display, 1.0f)))) {
return rc;
}
return rc;
}
Result ShowFatalTask::PrepareScreenForDrawing() {
Result rc = 0;
/* Connect to vi. */
if (R_FAILED((rc = viInitialize(ViServiceType_Manager)))) {
return rc;
}
/* Close other content. */
viSetContentVisibility(false);
/* Setup the two displays. */
if (R_FAILED((rc = SetupDisplayInternal())) || R_FAILED((rc = SetupDisplayExternal()))) {
return rc;
}
/* Open the default display. */
if (R_FAILED((rc = viOpenDefaultDisplay(&this->display)))) {
return rc;
}
/* Reset the display magnification to its default value. */
u32 display_width, display_height;
if (R_FAILED((rc = viGetDisplayLogicalResolution(&this->display, &display_width, &display_height)))) {
return rc;
}
if (R_FAILED((rc = viSetDisplayMagnification(&this->display, 0, 0, display_width, display_height)))) {
return rc;
}
/* Create layer to draw to. */
if (R_FAILED((rc = viCreateLayer(&this->display, &this->layer)))) {
return rc;
}
/* Setup the layer. */
{
/* Display a layer of 1280 x 720 at 1.5x magnification */
/* NOTE: N uses 2 (770x400) RGBA4444 buffers (tiled buffer + linear). */
/* We use a single 1280x720 tiled RGB565 buffer. */
constexpr u32 raw_width = FatalScreenWidth;
constexpr u32 raw_height = FatalScreenHeight;
constexpr u32 layer_width = ((raw_width) * 3) / 2;
constexpr u32 layer_height = ((raw_height) * 3) / 2;
const float layer_x = static_cast<float>((display_width - layer_width) / 2);
const float layer_y = static_cast<float>((display_height - layer_height) / 2);
u64 layer_z;
if (R_FAILED((rc = viSetLayerSize(&this->layer, layer_width, layer_height)))) {
return rc;
}
/* Set the layer's Z at display maximum, to be above everything else .*/
/* NOTE: Fatal hardcodes 100 here. */
if (R_SUCCEEDED((rc = viGetDisplayMaximumZ(&this->display, &layer_z)))) {
if (R_FAILED((rc = viSetLayerZ(&this->layer, layer_z)))) {
return rc;
}
}
/* Center the layer in the screen. */
if (R_FAILED((rc = viSetLayerPosition(&this->layer, layer_x, layer_y)))) {
return rc;
}
/* Create framebuffer. */
if (R_FAILED(rc = nwindowCreateFromLayer(&this->win, &this->layer))) {
return rc;
}
if (R_FAILED(rc = framebufferCreate(&this->fb, &this->win, raw_width, raw_height, PIXEL_FORMAT_RGB_565, 1))) {
return rc;
}
}
return rc;
}
Result ShowFatalTask::ShowFatal() {
Result rc = 0;
if (R_FAILED((rc = PrepareScreenForDrawing()))) {
*(volatile u32 *)(0xCAFEBABE) = rc;
return rc;
}
/* Dequeue a buffer. */
u16 *tiled_buf = reinterpret_cast<u16 *>(framebufferBegin(&this->fb, NULL));
if (tiled_buf == nullptr) {
return FatalResult_NullGfxBuffer;
}
/* Let the font manager know about our framebuffer. */
FontManager::ConfigureFontFramebuffer(tiled_buf, GetPixelOffset);
FontManager::SetFontColor(0xFFFF);
/* Draw a background. */
for (size_t i = 0; i < this->fb.fb_size / sizeof(*tiled_buf); i++) {
tiled_buf[i] = 0x39C9;
}
/* Draw the atmosphere logo in the bottom right corner. */
for (size_t y = 0; y < AMS_LOGO_HEIGHT; y++) {
for (size_t x = 0; x < AMS_LOGO_WIDTH; x++) {
tiled_buf[GetPixelOffset(FatalScreenWidth - AMS_LOGO_WIDTH - 32 + x, FatalScreenHeight - AMS_LOGO_HEIGHT - 32 + y)] = AMS_LOGO_BIN[y * AMS_LOGO_WIDTH + x];
}
}
/* TODO: Actually draw meaningful shit here. */
FontManager::DrawFormat(32, 64, u8"A fatal error occurred: 2%03d-%04d\n", R_MODULE(this->ctx->error_code), R_DESCRIPTION(this->ctx->error_code));
/* Enqueue the buffer. */
framebufferEnd(&fb);
return rc;
}
Result ShowFatalTask::Run() {
/* Don't show the fatal error screen until we've verified the battery is okay. */
eventWait(this->battery_event, U64_MAX);
return ShowFatal();
}
void BacklightControlTask::TurnOnBacklight() {
lblSwitchBacklightOn(0);
}
Result BacklightControlTask::Run() {
TurnOnBacklight();
return 0;
}