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Atmosphere/libraries/libstratosphere/source/htclow/mux/htclow_mux.cpp

175 lines
6.2 KiB
C++

/*
* Copyright (c) 2018-2020 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stratosphere.hpp>
#include "htclow_mux.hpp"
#include "../htclow_packet_factory.hpp"
#include "../ctrl/htclow_ctrl_state_machine.hpp"
namespace ams::htclow::mux {
Mux::Mux(PacketFactory *pf, ctrl::HtcctrlStateMachine *sm)
: m_packet_factory(pf), m_state_machine(sm), m_task_manager(), m_event(os::EventClearMode_ManualClear),
m_channel_impl_map(pf, sm, std::addressof(m_task_manager), std::addressof(m_event)), m_global_send_buffer(pf),
m_mutex(), m_state(MuxState::Normal), m_version(ProtocolVersion)
{
/* ... */
}
void Mux::SetVersion(u16 version) {
/* Set our version. */
m_version = version;
/* Set all entries in our map. */
/* NOTE: Nintendo does this highly inefficiently... */
for (auto &pair : m_channel_impl_map.GetMap()) {
m_channel_impl_map[pair.first].SetVersion(m_version);
}
}
Result Mux::CheckReceivedHeader(const PacketHeader &header) const {
/* Check the packet signature. */
AMS_ASSERT(header.signature == HtcGen2Signature);
/* Switch on the packet type. */
switch (header.packet_type) {
case PacketType_Data:
R_UNLESS(header.version == m_version, htclow::ResultProtocolError());
R_UNLESS(header.body_size <= sizeof(PacketBody), htclow::ResultProtocolError());
break;
case PacketType_MaxData:
R_UNLESS(header.version == m_version, htclow::ResultProtocolError());
R_UNLESS(header.body_size == 0, htclow::ResultProtocolError());
break;
case PacketType_Error:
R_UNLESS(header.body_size == 0, htclow::ResultProtocolError());
break;
AMS_UNREACHABLE_DEFAULT_CASE();
}
return ResultSuccess();
}
Result Mux::ProcessReceivePacket(const PacketHeader &header, const void *body, size_t body_size) {
/* Lock ourselves. */
std::scoped_lock lk(m_mutex);
/* Process for the channel. */
if (m_channel_impl_map.Exists(header.channel)) {
R_TRY(this->CheckChannelExist(header.channel));
return m_channel_impl_map[header.channel].ProcessReceivePacket(header, body, body_size);
} else {
if (header.packet_type == PacketType_Data || header.packet_type == PacketType_MaxData) {
this->SendErrorPacket(header.channel);
}
return htclow::ResultChannelNotExist();
}
}
bool Mux::QuerySendPacket(PacketHeader *header, PacketBody *body, int *out_body_size) {
/* Lock ourselves. */
std::scoped_lock lk(m_mutex);
/* Get our map. */
auto &map = m_channel_impl_map.GetMap();
/* Iterate the map, checking for valid packet each time. */
for (auto &pair : map) {
/* Get the current channel impl. */
auto &channel_impl = m_channel_impl_map.GetChannelImpl(pair.second);
/* Check for an error packet. */
/* NOTE: it's unclear why Nintendo does this every iteration of the loop... */
if (auto *error_packet = m_global_send_buffer.GetNextPacket(); error_packet != nullptr) {
std::memcpy(header, error_packet->GetHeader(), sizeof(*header));
*out_body_size = 0;
return true;
}
/* See if the channel has something for us to send. */
if (channel_impl.QuerySendPacket(header, body, out_body_size)) {
return this->IsSendable(header->packet_type);
}
}
return false;
}
void Mux::RemovePacket(const PacketHeader &header) {
/* Lock ourselves. */
std::scoped_lock lk(m_mutex);
/* Remove the packet from the appropriate source. */
if (header.packet_type == PacketType_Error) {
m_global_send_buffer.RemovePacket();
} else if (m_channel_impl_map.Exists(header.channel)) {
m_channel_impl_map[header.channel].RemovePacket(header);
}
/* Notify the task manager. */
m_task_manager.NotifySendReady();
}
void Mux::UpdateChannelState() {
/* Lock ourselves. */
std::scoped_lock lk(m_mutex);
/* Update the state of all channels in our map. */
/* NOTE: Nintendo does this highly inefficiently... */
for (auto pair : m_channel_impl_map.GetMap()) {
m_channel_impl_map[pair.first].UpdateState();
}
}
void Mux::UpdateMuxState() {
/* Lock ourselves. */
std::scoped_lock lk(m_mutex);
/* Update whether we're sleeping. */
if (m_state_machine->IsSleeping()) {
m_state = MuxState::Sleep;
} else {
m_state = MuxState::Normal;
m_event.Signal();
}
}
Result Mux::CheckChannelExist(impl::ChannelInternalType channel) {
R_UNLESS(m_channel_impl_map.Exists(channel), htclow::ResultChannelNotExist());
return ResultSuccess();
}
Result Mux::SendErrorPacket(impl::ChannelInternalType channel) {
/* Create and send the packet. */
R_TRY(m_global_send_buffer.AddPacket(m_packet_factory->MakeErrorPacket(channel)));
/* Signal our event. */
m_event.Signal();
return ResultSuccess();
}
bool Mux::IsSendable(PacketType packet_type) const {
switch (m_state) {
case MuxState::Normal:
return true;
case MuxState::Sleep:
return false;
AMS_UNREACHABLE_DEFAULT_CASE();
}
}
}