mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
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84 lines
2.7 KiB
C++
84 lines
2.7 KiB
C++
/*
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* Copyright (c) 2018 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <switch.h>
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#include <stratosphere.hpp>
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#include "fatal_types.hpp"
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#include "fatal_repair.hpp"
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#include "fatal_throw.hpp"
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static bool InRepairWithoutVolHeld() {
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if (GetRuntimeFirmwareVersion() < FirmwareVersion_300) {
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return false;
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}
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bool in_repair;
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if (R_FAILED(setsysGetFlag(SetSysFlag_InRepairProcessEnable, &in_repair)) || !in_repair) {
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return false;
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}
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{
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GpioPadSession vol_btn;
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if (R_SUCCEEDED(gpioOpenSession(&vol_btn, GpioPadName_ButtonVolUp))) {
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/* Ensure we close even on early return. */
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ON_SCOPE_EXIT { gpioPadClose(&vol_btn); };
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/* Set direction input. */
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gpioPadSetDirection(&vol_btn, GpioDirection_Input);
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/* Ensure that we're holding the volume button for a full second. */
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TimeoutHelper timeout_helper(1000000000UL);
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while (!timeout_helper.TimedOut()) {
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GpioValue val;
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if (R_FAILED(gpioPadGetValue(&vol_btn, &val)) || val != GpioValue_Low) {
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return true;
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}
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/* Sleep for 100 ms. */
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svcSleepThread(100000000UL);
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}
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}
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}
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return false;
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}
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static bool InRepairWithoutTimeReviserCartridge() {
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if (GetRuntimeFirmwareVersion() < FirmwareVersion_500) {
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return false;
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}
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bool requires_time_reviser;
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if (R_FAILED(setsysGetFlag(SetSysFlag_RequiresRunRepairTimeReviser, &requires_time_reviser)) || !requires_time_reviser) {
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return false;
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}
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/* TODO: if (!IsGamecardInserted()) { return true; } */
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/* TODO: return GetGameCardAttribute(GetGameCardHandle()) & GameCardAttribute_Repair == GameCardAttribute_Repair; */
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return false;
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}
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void CheckRepairStatus() {
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if (InRepairWithoutVolHeld()) {
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ThrowFatalForSelf(FatalResult_InRepairWithoutVolHeld);
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}
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if (InRepairWithoutTimeReviserCartridge()) {
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ThrowFatalForSelf(FatalResult_InRepairWithoutTimeReviserCartridge);
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}
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}
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