mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
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70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stratosphere.hpp>
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#include "boot_driver_management.hpp"
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namespace ams::boot {
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void InitializeGpioDriverLibrary() {
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/* Initialize the gpio client library with the server manager object. */
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gpio::InitializeWith(gpio::server::GetServiceObject());
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/* Initialize the board driver without enabling interrupt handlers. */
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gpio::driver::board::Initialize(false);
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/* Initialize the driver library. */
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gpio::driver::Initialize();
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}
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void InitializeI2cDriverLibrary() {
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/* Initialize the i2c client library with the server manager object. */
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i2c::InitializeWith(i2c::server::GetServiceObject(), i2c::server::GetServiceObjectPowerBus());
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/* Initialize the board driver. */
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i2c::driver::board::Initialize();
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/* Initialize the driver library. */
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i2c::driver::Initialize();
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/* Initialize the pwm client library with the server manager object. */
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pwm::InitializeWith(pwm::server::GetServiceObject());
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/* Initialize the pwm board driver. */
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pwm::driver::board::Initialize();
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/* Initialize the pwm driver library. */
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pwm::driver::Initialize();
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}
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void FinalizeGpioDriverLibrary() {
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/* Finalize the gpio client library. */
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gpio::Finalize();
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}
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void FinalizeI2cDriverLibrary() {
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/* Finalize the i2c driver library. */
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i2c::driver::Finalize();
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/* Finalize the i2c client library. */
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i2c::Finalize();
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/* NOTE: Unknown finalize function is called here by Nintendo. */
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/* Finalize the pwm client library. */
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pwm::Finalize();
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}
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}
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