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8cb77ac136
namespace sts::ams -> ams::exosphere, ams::. This is to facilitate future use of ams:: namespace code in mesosphere, as we'll want to include ams::util, ams::result, ams::svc...
42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
/*
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* Copyright (c) 2018-2019 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stratosphere/spl.hpp>
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#include <stratosphere/updater.hpp>
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#include "boot_power_utils.hpp"
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#include "boot_repair_boot_images.hpp"
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namespace ams::boot {
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namespace {
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/* Globals. */
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alignas(0x1000) u8 g_boot_image_work_buffer[0x10000];
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}
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void CheckAndRepairBootImages() {
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const auto boot_image_update_type = updater::GetBootImageUpdateType(spl::GetHardwareType());
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bool repaired_normal, repaired_safe;
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if (R_SUCCEEDED(updater::VerifyBootImagesAndRepairIfNeeded(&repaired_normal, &repaired_safe, g_boot_image_work_buffer, sizeof(g_boot_image_work_buffer), boot_image_update_type)) && repaired_normal) {
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/* Nintendo only performs a reboot on successful normal repair. */
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RebootSystem();
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}
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}
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}
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