1
0
Fork 0
mirror of https://github.com/Atmosphere-NX/Atmosphere.git synced 2024-11-05 19:51:45 +00:00
Atmosphere/stratosphere/pm/source/pm_shell.cpp
2019-04-20 10:36:38 -07:00

125 lines
4.2 KiB
C++

/*
* Copyright (c) 2018-2019 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <switch.h>
#include <stratosphere.hpp>
#include "pm_registration.hpp"
#include "pm_resource_limits.hpp"
#include "pm_shell.hpp"
#include "pm_boot2.hpp"
static bool g_has_boot_finished = false;
Result ShellService::LaunchProcess(Out<u64> pid, Registration::TidSid tid_sid, u32 launch_flags) {
return Registration::LaunchProcessByTidSid(tid_sid, launch_flags, pid.GetPointer());
}
Result ShellService::TerminateProcessId(u64 pid) {
std::scoped_lock<ProcessList &> lk(Registration::GetProcessList());
auto proc = Registration::GetProcess(pid);
if (proc != nullptr) {
return svcTerminateProcess(proc->handle);
} else {
return ResultPmProcessNotFound;
}
}
Result ShellService::TerminateTitleId(u64 tid) {
std::scoped_lock<ProcessList &> lk(Registration::GetProcessList());
auto proc = Registration::GetProcessByTitleId(tid);
if (proc != NULL) {
return svcTerminateProcess(proc->handle);
} else {
return ResultPmProcessNotFound;
}
}
void ShellService::GetProcessWaitEvent(Out<CopiedHandle> event) {
event.SetValue(Registration::GetProcessEventHandle());
}
void ShellService::GetProcessEventType(Out<u64> type, Out<u64> pid) {
Registration::GetProcessEventType(pid.GetPointer(), type.GetPointer());
}
Result ShellService::FinalizeExitedProcess(u64 pid) {
std::scoped_lock<ProcessList &> lk(Registration::GetProcessList());
auto proc = Registration::GetProcess(pid);
if (proc == NULL) {
return ResultPmProcessNotFound;
} else if (proc->state != ProcessState_Exited) {
return ResultPmNotExited;
} else {
Registration::FinalizeExitedProcess(proc);
return ResultSuccess;
}
}
Result ShellService::ClearProcessNotificationFlag(u64 pid) {
std::scoped_lock<ProcessList &> lk(Registration::GetProcessList());
auto proc = Registration::GetProcess(pid);
if (proc != NULL) {
proc->flags &= ~PROCESSFLAGS_CRASHED;
return ResultSuccess;
} else {
return ResultPmProcessNotFound;
}
}
void ShellService::NotifyBootFinished() {
if (!g_has_boot_finished) {
g_has_boot_finished = true;
EmbeddedBoot2::Main();
}
}
Result ShellService::GetApplicationProcessId(Out<u64> pid) {
std::scoped_lock<ProcessList &> lk(Registration::GetProcessList());
std::shared_ptr<Registration::Process> app_proc;
if (Registration::HasApplicationProcess(&app_proc)) {
pid.SetValue(app_proc->pid);
return ResultSuccess;
}
return ResultPmProcessNotFound;
}
Result ShellService::BoostSystemMemoryResourceLimit(u64 sysmem_size) {
return ResourceLimitUtils::BoostSystemMemoryResourceLimit(sysmem_size);
}
Result ShellService::BoostSystemThreadsResourceLimit() {
/* Starting in 7.0.0, Nintendo reduces the number of system threads from 0x260 to 0x60, */
/* Until this command is called to double that amount to 0xC0. */
/* We will simply not reduce the number of system threads available for no reason. */
return ResultSuccess;
}
Result ShellService::GetUnimplementedEventHandle(Out<CopiedHandle> event) {
/* In 8.0.0, Nintendo added this command which should return an event handle. */
/* In addition, they also added code to create a new event in the global PM constructor. */
/* However, nothing signals this event, and this command currently does std::abort();. */
/* We will oblige. */
std::abort();
/* TODO: Return an event handle, once N makes this command a real thing in the future. */
/* TODO: return ResultSuccess; */
}