mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
synced 2024-11-23 04:12:02 +00:00
3a1ccdd919
* ams: update to build with gcc10/c++20 * remove mno-outline-atomics * ams: take care of most TODO C++20s * fusee/sept: update for gcc10 * whoosh, your code now uses pre-compiled headers * make: dependency fixes
107 lines
4.9 KiB
C++
107 lines
4.9 KiB
C++
/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stratosphere.hpp>
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#include "fatal_config.hpp"
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namespace ams::fatal::srv {
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namespace {
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/* Global config. */
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FatalConfig g_config;
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/* Event creator. */
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Handle GetFatalDirtyEventReadableHandle() {
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Event evt;
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R_ABORT_UNLESS(setsysAcquireFatalDirtyFlagEventHandle(&evt));
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return evt.revent;
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}
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/* Global event. */
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os::SystemEventType g_fatal_dirty_event;
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os::WaitableHolderType g_fatal_dirty_waitable_holder;
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bool g_initialized;
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}
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os::WaitableHolderType *GetFatalDirtyWaitableHolder() {
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if (AMS_UNLIKELY(!g_initialized)) {
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os::AttachReadableHandleToSystemEvent(std::addressof(g_fatal_dirty_event), GetFatalDirtyEventReadableHandle(), true, os::EventClearMode_ManualClear);
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os::InitializeWaitableHolder(std::addressof(g_fatal_dirty_waitable_holder), std::addressof(g_fatal_dirty_event));
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os::SetWaitableHolderUserData(std::addressof(g_fatal_dirty_waitable_holder), reinterpret_cast<uintptr_t>(std::addressof(g_fatal_dirty_waitable_holder)));
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g_initialized = true;
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}
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return std::addressof(g_fatal_dirty_waitable_holder);
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}
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void OnFatalDirtyEvent() {
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os::ClearSystemEvent(std::addressof(g_fatal_dirty_event));
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u64 flags_0, flags_1;
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if (R_SUCCEEDED(setsysGetFatalDirtyFlags(&flags_0, &flags_1)) && (flags_0 & 1)) {
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g_config.UpdateLanguageCode();
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}
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}
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FatalConfig::FatalConfig() {
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/* Clear this. */
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std::memset(this, 0, sizeof(*this));
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/* Get information from set. */
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settings::system::GetSerialNumber(std::addressof(this->serial_number));
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settings::system::GetFirmwareVersion(std::addressof(this->firmware_version));
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setsysGetQuestFlag(&this->quest_flag);
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this->UpdateLanguageCode();
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/* Read information from settings. */
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settings::fwdbg::GetSettingsItemValue(&this->transition_to_fatal, sizeof(this->transition_to_fatal), "fatal", "transition_to_fatal");
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settings::fwdbg::GetSettingsItemValue(&this->show_extra_info, sizeof(this->show_extra_info), "fatal", "show_extra_info");
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settings::fwdbg::GetSettingsItemValue(&this->quest_reboot_interval_second, sizeof(this->quest_reboot_interval_second), "fatal", "quest_reboot_interval_second");
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/* Atmosphere extension for automatic reboot. */
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if (settings::fwdbg::GetSettingsItemValue(&this->fatal_auto_reboot_interval, sizeof(this->fatal_auto_reboot_interval), "atmosphere", "fatal_auto_reboot_interval") == sizeof(this->fatal_auto_reboot_interval)) {
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this->fatal_auto_reboot_enabled = this->fatal_auto_reboot_interval != 0;
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}
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/* Setup messages. */
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{
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this->error_msg = "Error Code: 2%03d-%04d (0x%x)\n";
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this->error_desc = "An error has occured.\n\n"
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"Please press the POWER Button to restart the console normally, or a VOL button\n"
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"to reboot to a payload (or RCM, if none is present). If you are unable to\n"
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"restart the console, hold the POWER Button for 12 seconds to turn the console off.\n\n"
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"If the problem persists, refer to the Nintendo Support Website.\n"
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"support.nintendo.com/switch/error\n";
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/* If you're running Atmosphere on a quest unit for some reason, talk to me on discord. */
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this->quest_desc = "Please call 1-800-875-1852 for service.\n\n"
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"Also, please be aware that running Atmosphere on a Quest device is not fully\n"
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"supported. Perhaps try booting your device without Atmosphere before calling\n"
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"an official Nintendo service hotline. If you encounter further issues, please\n"
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"contact SciresM#0524 on Discord, or via some other means.\n";
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/* TODO: Try to load dynamically? */
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/* FsStorage message_storage; */
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/* TODO: if (R_SUCCEEDED(fsOpenDataStorageByDataId(0x010000000000081D, "fatal_msg"))) { ... } */
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}
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}
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const FatalConfig &GetFatalConfig() {
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return g_config;
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}
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}
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