mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
synced 2024-11-29 23:32:23 +00:00
195 lines
7.9 KiB
C++
195 lines
7.9 KiB
C++
/*
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* Copyright (c) Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stratosphere.hpp>
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#include "fs_remote_file_system_proxy.hpp"
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#include "fs_remote_file_system_proxy_for_loader.hpp"
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#include "impl/fs_library.hpp"
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namespace ams::fs {
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#if defined(ATMOSPHERE_OS_HORIZON)
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namespace {
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alignas(0x10) constinit std::byte g_fsp_service_object_buffer[0x80] = {};
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alignas(0x10) constinit std::byte g_fsp_ldr_service_object_buffer[0x80] = {};
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constinit bool g_use_static_fsp_service_object_buffer = false;
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constinit bool g_use_static_fsp_ldr_service_object_buffer = false;
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class HipcClientAllocator {
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public:
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using Policy = sf::StatelessAllocationPolicy<HipcClientAllocator>;
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public:
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constexpr HipcClientAllocator() = default;
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void *Allocate(size_t size) {
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if (g_use_static_fsp_service_object_buffer) {
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return std::addressof(g_fsp_service_object_buffer);
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} else if (g_use_static_fsp_ldr_service_object_buffer) {
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return std::addressof(g_fsp_ldr_service_object_buffer);
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} else {
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return ::ams::fs::impl::Allocate(size);
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}
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}
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void Deallocate(void *ptr, size_t size) {
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if (ptr == std::addressof(g_fsp_service_object_buffer)) {
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return;
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} else if (ptr == std::addressof(g_fsp_ldr_service_object_buffer)) {
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return;
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} else {
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return ::ams::fs::impl::Deallocate(ptr, size);
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}
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}
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};
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enum class FileSystemProxySessionSetting {
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SystemNormal = 0,
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Application = 1,
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SystemMulti = 2,
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};
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constexpr ALWAYS_INLINE int GetSessionCount(FileSystemProxySessionSetting setting) {
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switch (setting) {
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case FileSystemProxySessionSetting::Application: return 3;
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case FileSystemProxySessionSetting::SystemNormal: return 1;
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case FileSystemProxySessionSetting::SystemMulti: return 2;
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AMS_UNREACHABLE_DEFAULT_CASE();
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}
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}
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constinit bool g_is_fsp_object_initialized = false;
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constinit FileSystemProxySessionSetting g_fsp_session_setting = FileSystemProxySessionSetting::SystemNormal;
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/* TODO: SessionResourceManager */
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}
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#endif
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namespace {
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constinit sf::SharedPointer<fssrv::sf::IFileSystemProxy> g_fsp_service_object;
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sf::SharedPointer<fssrv::sf::IFileSystemProxy> GetFileSystemProxyServiceObjectImpl() {
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/* Ensure the library is initialized. */
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::ams::fs::impl::InitializeFileSystemLibrary();
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sf::SharedPointer<fssrv::sf::IFileSystemProxy> fsp_object;
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#if defined(ATMOSPHERE_BOARD_NINTENDO_NX) && defined(ATMOSPHERE_OS_HORIZON)
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/* Try to use the custom object. */
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fsp_object = g_fsp_service_object;
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/* If we don't have one, create a remote object. */
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if (fsp_object == nullptr) {
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/* Make our next allocation use our static reserved buffer for the service object. */
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g_use_static_fsp_service_object_buffer = true;
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ON_SCOPE_EXIT { g_use_static_fsp_service_object_buffer = false; };
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using ObjectFactory = sf::ObjectFactory<HipcClientAllocator::Policy>;
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/* Create the object. */
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fsp_object = ObjectFactory::CreateSharedEmplaced<fssrv::sf::IFileSystemProxy, RemoteFileSystemProxy>(GetSessionCount(g_fsp_session_setting));
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AMS_ABORT_UNLESS(fsp_object != nullptr);
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/* Set the current process. */
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fsp_object->SetCurrentProcess({});
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}
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#else
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/* On non-horizon, use the system object. */
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fsp_object = fssrv::impl::GetFileSystemProxyServiceObject();
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AMS_ABORT_UNLESS(fsp_object != nullptr);
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/* Set the current process. */
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fsp_object->SetCurrentProcess({});
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#endif
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/* Return the object. */
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return fsp_object;
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}
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sf::SharedPointer<fssrv::sf::IFileSystemProxyForLoader> GetFileSystemProxyForLoaderServiceObjectImpl() {
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/* Ensure the library is initialized. */
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::ams::fs::impl::InitializeFileSystemLibrary();
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sf::SharedPointer<fssrv::sf::IFileSystemProxyForLoader> fsp_ldr_object;
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#if defined(ATMOSPHERE_BOARD_NINTENDO_NX) && defined(ATMOSPHERE_OS_HORIZON)
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/* Make our next allocation use our static reserved buffer for the service object. */
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g_use_static_fsp_ldr_service_object_buffer = true;
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ON_SCOPE_EXIT { g_use_static_fsp_ldr_service_object_buffer = false; };
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using ObjectFactory = sf::ObjectFactory<HipcClientAllocator::Policy>;
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/* Create the object. */
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fsp_ldr_object = ObjectFactory::CreateSharedEmplaced<fssrv::sf::IFileSystemProxyForLoader, RemoteFileSystemProxyForLoader>();
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AMS_ABORT_UNLESS(fsp_ldr_object != nullptr);
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#else
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/* On non-horizon, use the system object. */
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fsp_ldr_object = fssrv::impl::GetFileSystemProxyForLoaderServiceObject();
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AMS_ABORT_UNLESS(fsp_ldr_object != nullptr);
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#endif
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/* Return the object. */
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return fsp_ldr_object;
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}
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}
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namespace impl {
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sf::SharedPointer<fssrv::sf::IFileSystemProxy> GetFileSystemProxyServiceObject() {
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AMS_FUNCTION_LOCAL_STATIC(sf::SharedPointer<fssrv::sf::IFileSystemProxy>, s_fsp_service_object, GetFileSystemProxyServiceObjectImpl());
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return s_fsp_service_object;
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}
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sf::SharedPointer<fssrv::sf::IFileSystemProxyForLoader> GetFileSystemProxyForLoaderServiceObject() {
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AMS_FUNCTION_LOCAL_STATIC(sf::SharedPointer<fssrv::sf::IFileSystemProxyForLoader>, s_fsp_ldr_service_object, GetFileSystemProxyForLoaderServiceObjectImpl());
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return s_fsp_ldr_service_object;
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}
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}
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void InitializeForHostTool() {
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#if !defined(ATMOSPHERE_OS_HORIZON)
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AMS_ABORT_UNLESS(impl::GetFileSystemProxyServiceObject() != nullptr);
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R_ABORT_UNLESS(::ams::fs::MountHostRoot());
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#endif
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}
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void InitializeForSystem() {
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#if defined(ATMOSPHERE_OS_HORIZON)
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AMS_ABORT_UNLESS(!g_is_fsp_object_initialized);
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AMS_ABORT_UNLESS(g_fsp_session_setting == FileSystemProxySessionSetting::SystemNormal);
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g_fsp_session_setting = FileSystemProxySessionSetting::SystemNormal;
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/* Nintendo doesn't do this, but we have to for timing reasons. */
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AMS_ABORT_UNLESS(impl::GetFileSystemProxyServiceObject() != nullptr);
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#endif
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}
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void InitializeWithMultiSessionForSystem() {
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#if defined(ATMOSPHERE_OS_HORIZON)
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AMS_ABORT_UNLESS(!g_is_fsp_object_initialized);
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AMS_ABORT_UNLESS(g_fsp_session_setting == FileSystemProxySessionSetting::SystemNormal);
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g_fsp_session_setting = FileSystemProxySessionSetting::SystemMulti;
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/* Nintendo doesn't do this, but we have to for timing reasons. */
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AMS_ABORT_UNLESS(impl::GetFileSystemProxyServiceObject() != nullptr);
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#endif
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}
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}
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