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Atmosphère is a work-in-progress customized firmware for the Nintendo Switch.
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Léo Lam a097babe18 Replace std::make_tuple with simpler syntax (#77)
* boot2: Simplify g_additional_launch_programs

It appears that Stratosphère is targeting C++17. In C++17,
std::make_tuple is not required for initialisating a tuple anymore.
Same thing, but less typing

* Replace std::make_tuple with {}

More readable and less noise. Also fixes two missing return statements.
2018-05-05 11:41:39 -07:00
exosphere ENUMs for APB Slave Security Enable registers (#67) 2018-04-25 09:46:17 -07:00
fusee Use the bloated string formatting functions from newlib 2018-05-05 18:35:00 +02:00
img Push all graphical resources to main repo, add credits 2018-05-01 18:42:23 -06:00
stratosphere Replace std::make_tuple with simpler syntax (#77) 2018-05-05 11:41:39 -07:00
thermosphere Update README.md (#70) 2018-04-26 20:45:11 -07:00
.gitignore Stratosphere: Add IPC templating for non-member functions. 2018-05-03 03:14:48 -06:00
LICENSE Add license and disclaimer. 2018-01-17 23:54:38 -08:00
Makefile Changed PACKAGE2_MAXVER_400_CURRENT to PACKAGE2_MAXVER_400_410. (#64) 2018-04-23 11:07:49 -07:00
README.md Push all graphical resources to main repo, add credits 2018-05-01 18:42:23 -06:00

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License

Atmosphère is a work-in-progress customized firmware for the Nintendo Switch.

Credits

Atmosphère is currently being developed and maintained by SciresM, TuxSH, ktemkin and hexkyz.
In no particular order, we credit the following for their invaluable contributions:

  • switchbrew for the libnx project and the extensive documentation, research and tool development pertaining to the Nintendo Switch.
  • devkitPro for the devkitA64 toolchain and libnx support.
  • ReSwitched Team for additional documentation, research and tool development pertaining to the Nintendo Switch.
  • naehrwert for the hekate project and its hwinit code base.
  • hedgeberg for research and hardware testing.
  • lioncash for code cleanup and general improvements.
  • jaames for designing and providing Atmosphère's graphical resources.
  • Everyone who submitted entries for Atmosphère's splash design contest.
  • All those who actively contribute to the Atmosphère repository.