mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
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113 lines
3.5 KiB
C++
113 lines
3.5 KiB
C++
/*
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* Copyright (c) 2018 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <switch.h>
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#include <stratosphere.hpp>
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#include "pm_registration.hpp"
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#include "pm_resource_limits.hpp"
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#include "pm_shell.hpp"
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#include "pm_boot2.hpp"
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static bool g_has_boot_finished = false;
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Result ShellService::LaunchProcess(Out<u64> pid, Registration::TidSid tid_sid, u32 launch_flags) {
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return Registration::LaunchProcessByTidSid(tid_sid, launch_flags, pid.GetPointer());
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}
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Result ShellService::TerminateProcessId(u64 pid) {
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auto auto_lock = Registration::GetProcessListUniqueLock();
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auto proc = Registration::GetProcess(pid);
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if (proc != nullptr) {
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return svcTerminateProcess(proc->handle);
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} else {
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return 0x20F;
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}
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}
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Result ShellService::TerminateTitleId(u64 tid) {
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auto auto_lock = Registration::GetProcessListUniqueLock();
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auto proc = Registration::GetProcessByTitleId(tid);
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if (proc != NULL) {
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return svcTerminateProcess(proc->handle);
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} else {
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return 0x20F;
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}
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}
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void ShellService::GetProcessWaitEvent(Out<CopiedHandle> event) {
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event.SetValue(Registration::GetProcessEventHandle());
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}
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void ShellService::GetProcessEventType(Out<u64> type, Out<u64> pid) {
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Registration::GetProcessEventType(pid.GetPointer(), type.GetPointer());
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}
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Result ShellService::FinalizeExitedProcess(u64 pid) {
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auto auto_lock = Registration::GetProcessListUniqueLock();
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auto proc = Registration::GetProcess(pid);
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if (proc == NULL) {
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return 0x20F;
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} else if (proc->state != ProcessState_Exited) {
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return 0x60F;
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} else {
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Registration::FinalizeExitedProcess(proc);
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return 0x0;
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}
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}
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Result ShellService::ClearProcessNotificationFlag(u64 pid) {
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auto auto_lock = Registration::GetProcessListUniqueLock();
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auto proc = Registration::GetProcess(pid);
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if (proc != NULL) {
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proc->flags &= ~PROCESSFLAGS_CRASHED;
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return 0x0;
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} else {
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return 0x20F;
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}
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}
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void ShellService::NotifyBootFinished() {
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if (!g_has_boot_finished) {
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g_has_boot_finished = true;
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EmbeddedBoot2::Main();
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}
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}
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Result ShellService::GetApplicationProcessId(Out<u64> pid) {
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auto auto_lock = Registration::GetProcessListUniqueLock();
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std::shared_ptr<Registration::Process> app_proc;
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if (Registration::HasApplicationProcess(&app_proc)) {
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pid.SetValue(app_proc->pid);
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return 0;
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}
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return 0x20F;
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}
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Result ShellService::BoostSystemMemoryResourceLimit(u64 sysmem_size) {
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return ResourceLimitUtils::BoostSystemMemoryResourceLimit(sysmem_size);
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}
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Result ShellService::BoostSystemThreadsResourceLimit() {
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/* Starting in 7.0.0, Nintendo reduces the number of system threads from 0x260 to 0x60, */
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/* Until this command is called to double that amount to 0xC0. */
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/* We will simply not reduce the number of system threads available for no reason. */
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return 0x0;
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}
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