mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
synced 2024-12-23 18:56:03 +00:00
128 lines
4.3 KiB
C++
128 lines
4.3 KiB
C++
/*
|
|
* Copyright (c) 2018-2019 Atmosphère-NX
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms and conditions of the GNU General Public License,
|
|
* version 2, as published by the Free Software Foundation.
|
|
*
|
|
* This program is distributed in the hope it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <switch.h>
|
|
#include <stratosphere.hpp>
|
|
#include "pm_registration.hpp"
|
|
#include "pm_resource_limits.hpp"
|
|
#include "pm_shell.hpp"
|
|
#include "pm_boot2.hpp"
|
|
|
|
static bool g_has_boot_finished = false;
|
|
|
|
Result ShellService::LaunchProcess(Out<u64> pid, Registration::TidSid tid_sid, u32 launch_flags) {
|
|
return Registration::LaunchProcessByTidSid(tid_sid, launch_flags, pid.GetPointer());
|
|
}
|
|
|
|
Result ShellService::TerminateProcessId(u64 pid) {
|
|
std::scoped_lock<ProcessList &> lk(Registration::GetProcessList());
|
|
|
|
auto proc = Registration::GetProcess(pid);
|
|
if (proc != nullptr) {
|
|
return svcTerminateProcess(proc->handle);
|
|
} else {
|
|
return ResultPmProcessNotFound;
|
|
}
|
|
}
|
|
|
|
Result ShellService::TerminateTitleId(u64 tid) {
|
|
std::scoped_lock<ProcessList &> lk(Registration::GetProcessList());
|
|
|
|
auto proc = Registration::GetProcessByTitleId(tid);
|
|
if (proc != NULL) {
|
|
return svcTerminateProcess(proc->handle);
|
|
} else {
|
|
return ResultPmProcessNotFound;
|
|
}
|
|
}
|
|
|
|
void ShellService::GetProcessWaitEvent(Out<CopiedHandle> event) {
|
|
event.SetValue(Registration::GetProcessEventHandle());
|
|
}
|
|
|
|
void ShellService::GetProcessEventType(Out<u64> type, Out<u64> pid) {
|
|
Registration::GetProcessEventType(pid.GetPointer(), type.GetPointer());
|
|
}
|
|
|
|
Result ShellService::FinalizeExitedProcess(u64 pid) {
|
|
std::scoped_lock<ProcessList &> lk(Registration::GetProcessList());
|
|
|
|
auto proc = Registration::GetProcess(pid);
|
|
if (proc == NULL) {
|
|
return ResultPmProcessNotFound;
|
|
} else if (proc->state != ProcessState_Exited) {
|
|
return ResultPmNotExited;
|
|
} else {
|
|
Registration::FinalizeExitedProcess(proc);
|
|
return ResultSuccess;
|
|
}
|
|
}
|
|
|
|
Result ShellService::ClearProcessNotificationFlag(u64 pid) {
|
|
std::scoped_lock<ProcessList &> lk(Registration::GetProcessList());
|
|
|
|
auto proc = Registration::GetProcess(pid);
|
|
if (proc != NULL) {
|
|
proc->flags &= ~PROCESSFLAGS_CRASHED;
|
|
return ResultSuccess;
|
|
} else {
|
|
return ResultPmProcessNotFound;
|
|
}
|
|
}
|
|
|
|
void ShellService::NotifyBootFinished() {
|
|
if (!g_has_boot_finished) {
|
|
g_has_boot_finished = true;
|
|
Registration::SignalBootFinished();
|
|
EmbeddedBoot2::Main();
|
|
}
|
|
}
|
|
|
|
Result ShellService::GetApplicationProcessId(Out<u64> pid) {
|
|
std::scoped_lock<ProcessList &> lk(Registration::GetProcessList());
|
|
|
|
std::shared_ptr<Registration::Process> app_proc;
|
|
if (Registration::HasApplicationProcess(&app_proc)) {
|
|
pid.SetValue(app_proc->pid);
|
|
return ResultSuccess;
|
|
}
|
|
return ResultPmProcessNotFound;
|
|
}
|
|
|
|
Result ShellService::BoostSystemMemoryResourceLimit(u64 sysmem_size) {
|
|
return ResourceLimitUtils::BoostSystemMemoryResourceLimit(sysmem_size);
|
|
}
|
|
|
|
Result ShellService::BoostSystemThreadsResourceLimit() {
|
|
/* Starting in 7.0.0, Nintendo reduces the number of system threads from 0x260 to 0x60, */
|
|
/* Until this command is called to double that amount to 0xC0. */
|
|
/* We will simply not reduce the number of system threads available for no reason. */
|
|
return ResultSuccess;
|
|
}
|
|
|
|
|
|
void ShellService::GetBootFinishedEvent(Out<CopiedHandle> event) {
|
|
/* In 8.0.0, Nintendo added this command, which signals that the boot sysmodule has finished. */
|
|
/* Nintendo only signals it in safe mode FIRM, and this function aborts on normal FIRM. */
|
|
/* We will signal it always, but only allow this function to succeed on safe mode. */
|
|
{
|
|
u64 is_recovery_boot = 0;
|
|
if (R_FAILED(SmcGetConfig(SplConfigItem_IsRecoveryBoot, &is_recovery_boot)) || !is_recovery_boot) {
|
|
std::abort();
|
|
}
|
|
}
|
|
event.SetValue(Registration::GetBootFinishedEventHandle());
|
|
}
|