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https://github.com/Atmosphere-NX/Atmosphere.git
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107 lines
3.4 KiB
C++
107 lines
3.4 KiB
C++
/*
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* Copyright (c) Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stratosphere.hpp>
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#include "impl/os_timeout_helper.hpp"
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#if defined(ATMOSPHERE_OS_HORIZON)
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#include "impl/os_internal_light_event_impl.os.horizon.hpp"
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#else
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#include "impl/os_internal_light_event_impl.os.generic.hpp"
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#endif
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namespace ams::os {
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bool is_auto_clear;
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bool is_initialized;
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impl::InternalLightEventStorage storage;
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void InitializeLightEvent(LightEventType *event, bool signaled, EventClearMode clear_mode) {
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/* Set member variables. */
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event->is_auto_clear = clear_mode == EventClearMode_AutoClear;
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event->is_initialized = true;
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/* Create object. */
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util::ConstructAt(event->storage, signaled);
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}
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void FinalizeLightEvent(LightEventType *event) {
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/* Set not-initialized. */
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event->is_initialized = false;
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/* Destroy object. */
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util::DestroyAt(event->storage);
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}
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void SignalLightEvent(LightEventType *event) {
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/* Check pre-conditions. */
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AMS_ASSERT(event->is_initialized);
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/* Signal. */
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if (event->is_auto_clear) {
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return util::GetReference(event->storage).SignalWithAutoClear();
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} else {
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return util::GetReference(event->storage).SignalWithManualClear();
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}
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}
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void WaitLightEvent(LightEventType *event) {
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/* Check pre-conditions. */
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AMS_ASSERT(event->is_initialized);
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/* Wait. */
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if (event->is_auto_clear) {
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return util::GetReference(event->storage).WaitWithAutoClear();
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} else {
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return util::GetReference(event->storage).WaitWithManualClear();
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}
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}
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bool TryWaitLightEvent(LightEventType *event) {
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/* Check pre-conditions. */
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AMS_ASSERT(event->is_initialized);
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/* Wait. */
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if (event->is_auto_clear) {
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return util::GetReference(event->storage).TryWaitWithAutoClear();
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} else {
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return util::GetReference(event->storage).TryWaitWithManualClear();
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}
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}
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bool TimedWaitLightEvent(LightEventType *event, TimeSpan timeout) {
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/* Check pre-conditions. */
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AMS_ASSERT(event->is_initialized);
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AMS_ASSERT(timeout.GetNanoSeconds() >= 0);
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/* Create timeout helper. */
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impl::TimeoutHelper timeout_helper(timeout);
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/* Wait. */
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if (event->is_auto_clear) {
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return util::GetReference(event->storage).TimedWaitWithAutoClear(timeout_helper);
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} else {
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return util::GetReference(event->storage).TimedWaitWithManualClear(timeout_helper);
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}
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}
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void ClearLightEvent(LightEventType *event) {
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/* Check pre-conditions. */
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AMS_ASSERT(event->is_initialized);
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return util::GetReference(event->storage).Clear();
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}
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}
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