mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
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609a302e16
This implements waitable management for Events (and implements Events). It also refactors PM to use new Event/Waitable semantics, and also adds STS_ASSERT as a macro for asserting a boolean expression. The rest of stratosphere has been refactored to use STS_ASSERT whenever possible.
97 lines
2.9 KiB
C++
97 lines
2.9 KiB
C++
/*
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* Copyright (c) 2018-2019 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <switch.h>
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#include <stratosphere.hpp>
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namespace sts::fatal::srv {
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class FatalConfig {
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private:
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char serial_number[0x18];
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SetSysFirmwareVersion firmware_version;
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u64 language_code;
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u64 quest_reboot_interval_second;
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bool transition_to_fatal;
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bool show_extra_info;
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bool quest_flag;
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const char *error_msg;
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const char *error_desc;
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const char *quest_desc;
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u64 fatal_auto_reboot_interval;
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bool fatal_auto_reboot_enabled;
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public:
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FatalConfig();
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const char *GetSerialNumber() const {
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return this->serial_number;
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}
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const SetSysFirmwareVersion &GetFirmwareVersion() const {
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return this->firmware_version;
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}
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void UpdateLanguageCode() {
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setGetLanguageCode(&this->language_code);
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}
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u64 GetLanguageCode() const {
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return this->language_code;
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}
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bool ShouldTransitionToFatal() const {
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return this->transition_to_fatal;
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}
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bool ShouldShowExtraInfo() const {
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return this->show_extra_info;
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}
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bool IsQuest() const {
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return this->quest_flag;
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}
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bool IsFatalRebootEnabled() const {
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return this->fatal_auto_reboot_enabled;
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}
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u64 GetQuestRebootTimeoutInterval() const {
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return this->quest_reboot_interval_second * 1'000'000'000ul;
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}
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u64 GetFatalRebootTimeoutInterval() const {
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return this->fatal_auto_reboot_interval * 1'000'000ul;
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}
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const char *GetErrorMessage() const {
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return this->error_msg;
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}
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const char *GetErrorDescription() const {
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if (this->IsQuest()) {
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return this->quest_desc;
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} else {
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return this->error_desc;
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}
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}
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};
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os::WaitableHolder *GetFatalDirtyWaitableHolder();
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void OnFatalDirtyEvent();
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const FatalConfig &GetFatalConfig();
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}
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