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Atmosphere/stratosphere/libstratosphere/source/os/os_interrupt_event.cpp
Michael Scire 609a302e16 os: implement waitable management.
This implements waitable management for Events (and
implements Events). It also refactors PM to use new
Event/Waitable semantics, and also adds STS_ASSERT
as a macro for asserting a boolean expression. The
rest of stratosphere has been refactored to use
STS_ASSERT whenever possible.
2019-12-07 12:41:28 -08:00

112 lines
3.9 KiB
C++

/*
* Copyright (c) 2018-2019 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stratosphere.hpp>
#include "impl/os_waitable_object_list.hpp"
namespace sts::os {
Result InterruptEvent::Initialize(u32 interrupt_id, bool autoclear) {
STS_ASSERT(!this->is_initialized);
this->auto_clear = autoclear;
const auto type = this->auto_clear ? svc::InterruptType_Edge : svc::InterruptType_Level;
R_TRY(svcCreateInterruptEvent(this->handle.GetPointer(), interrupt_id, type));
this->is_initialized = true;
return ResultSuccess;
}
void InterruptEvent::Finalize() {
STS_ASSERT(this->is_initialized);
R_ASSERT(svcCloseHandle(this->handle.Move()));
this->auto_clear = true;
this->is_initialized = false;
}
InterruptEvent::InterruptEvent(u32 interrupt_id, bool autoclear) {
this->is_initialized = false;
R_ASSERT(this->Initialize(interrupt_id, autoclear));
}
void InterruptEvent::Reset() {
R_ASSERT(svcClearEvent(this->handle.Get()));
}
void InterruptEvent::Wait() {
STS_ASSERT(this->is_initialized);
while (true) {
/* Continuously wait, until success. */
R_TRY_CATCH(svcWaitSynchronizationSingle(this->handle.Get(), U64_MAX)) {
R_CATCH(ResultKernelCancelled) { continue; }
} R_END_TRY_CATCH_WITH_ASSERT;
/* Clear, if we must. */
if (this->auto_clear) {
R_TRY_CATCH(svcResetSignal(this->handle.Get())) {
/* Some other thread might have caught this before we did. */
R_CATCH(ResultKernelInvalidState) { continue; }
} R_END_TRY_CATCH_WITH_ASSERT;
}
return;
}
}
bool InterruptEvent::TryWait() {
STS_ASSERT(this->is_initialized);
if (this->auto_clear) {
/* Auto-clear. Just try to reset. */
return R_SUCCEEDED(svcResetSignal(this->handle.Get()));
} else {
/* Not auto-clear. */
while (true) {
/* Continuously wait, until success or timeout. */
R_TRY_CATCH(svcWaitSynchronizationSingle(this->handle.Get(), 0)) {
R_CATCH(ResultKernelTimedOut) { return false; }
R_CATCH(ResultKernelCancelled) { continue; }
} R_END_TRY_CATCH_WITH_ASSERT;
/* We succeeded, so we're signaled. */
return true;
}
}
}
bool InterruptEvent::TimedWait(u64 ns) {
STS_ASSERT(this->is_initialized);
TimeoutHelper timeout_helper(ns);
while (true) {
/* Continuously wait, until success or timeout. */
R_TRY_CATCH(svcWaitSynchronizationSingle(this->handle.Get(), timeout_helper.NsUntilTimeout())) {
R_CATCH(ResultKernelTimedOut) { return false; }
R_CATCH(ResultKernelCancelled) { continue; }
} R_END_TRY_CATCH_WITH_ASSERT;
/* Clear, if we must. */
if (this->auto_clear) {
R_TRY_CATCH(svcResetSignal(this->handle.Get())) {
/* Some other thread might have caught this before we did. */
R_CATCH(ResultKernelInvalidState) { continue; }
} R_END_TRY_CATCH_WITH_ASSERT;
}
return true;
}
}
}