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Atmosphere/stratosphere/boot/source/boot_repair_boot_images.cpp
SciresM 3a1ccdd919
Switch atmosphere's build target to C++20. (#952)
* ams: update to build with gcc10/c++20

* remove mno-outline-atomics

* ams: take care of most TODO C++20s

* fusee/sept: update for gcc10

* whoosh, your code now uses pre-compiled headers

* make: dependency fixes
2020-05-11 15:02:10 -07:00

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1.4 KiB
C++

/*
* Copyright (c) 2018-2020 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stratosphere.hpp>
#include "boot_power_utils.hpp"
#include "boot_repair_boot_images.hpp"
namespace ams::boot {
namespace {
/* Globals. */
alignas(os::MemoryPageSize) u8 g_boot_image_work_buffer[0x10000];
}
void CheckAndRepairBootImages() {
const auto boot_image_update_type = updater::GetBootImageUpdateType(spl::GetHardwareType());
bool repaired_normal, repaired_safe;
if (R_SUCCEEDED(updater::VerifyBootImagesAndRepairIfNeeded(&repaired_normal, &repaired_safe, g_boot_image_work_buffer, sizeof(g_boot_image_work_buffer), boot_image_update_type)) && repaired_normal) {
/* Nintendo only performs a reboot on successful normal repair. */
RebootSystem();
}
}
}