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Atmosphere/libraries/libstratosphere/source/ddsf/ddsf_event_handler.cpp

214 lines
8 KiB
C++

/*
* Copyright (c) 2018-2019 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stratosphere.hpp>
namespace ams::ddsf {
namespace {
enum class LoopControlCommand {
None = 0,
Register = 1,
Unregister = 2,
Terminate = 3,
};
}
struct EventHandlerManager::LoopControlCommandParameters {
LoopControlCommand command;
IEventHandler *target;
LoopControlCommandParameters() : command(LoopControlCommand::None), target(nullptr) { /* ... */ }
LoopControlCommandParameters(LoopControlCommand c, IEventHandler *t) : command(c), target(t) { /* ... */ }
};
void EventHandlerManager::Initialize() {
/* Check that we're not already initialized. */
if (this->is_initialized) {
return;
}
/* Initialize waitable manager/holder. */
os::InitializeWaitableManager(std::addressof(this->waitable_manager));
os::InitializeWaitableHolder(std::addressof(this->loop_control_event_holder), this->loop_control_event.GetBase());
os::LinkWaitableHolder(std::addressof(this->waitable_manager), std::addressof(this->loop_control_event_holder));
this->is_initialized = true;
}
void EventHandlerManager::Finalize() {
/* Check that we're initialized and not looping. */
AMS_ASSERT(!this->is_looping);
AMS_ASSERT(this->is_initialized);
if (!this->is_initialized) {
return;
}
/* Finalize waitable manager/holder. */
os::UnlinkWaitableHolder(std::addressof(this->loop_control_event_holder));
os::FinalizeWaitableHolder(std::addressof(this->loop_control_event_holder));
os::FinalizeWaitableManager(std::addressof(this->waitable_manager));
this->is_initialized = false;
}
void EventHandlerManager::ProcessControlCommand(LoopControlCommandParameters *params) {
/* Check pre-conditions. */
AMS_ASSERT(this->is_initialized);
AMS_ASSERT(params != nullptr);
/* Acquire exclusive access. */
std::scoped_lock lk(this->loop_control_lock);
/* If we're processing for the loop thread, we can directly handle. */
if (!this->is_looping || this->IsRunningOnLoopThread()) {
this->ProcessControlCommandImpl(params);
} else {
/* Otherwise, signal to the loop thread. */
this->loop_control_command_params = params;
this->loop_control_event.Signal();
this->loop_control_command_done_event.Wait();
}
}
void EventHandlerManager::ProcessControlCommandImpl(LoopControlCommandParameters *params) {
/* Check pre-conditions. */
AMS_ASSERT(this->loop_control_lock.IsLockedByCurrentThread() || !this->loop_control_lock.TryLock());
AMS_ASSERT(params != nullptr);
AMS_ASSERT(params->target != nullptr);
/* Process the command. */
switch (params->command) {
case LoopControlCommand::Register:
params->target->Link(std::addressof(this->waitable_manager));
break;
case LoopControlCommand::Unregister:
params->target->Unlink();
break;
AMS_UNREACHABLE_DEFAULT_CASE();
}
}
void EventHandlerManager::RegisterHandler(IEventHandler *handler) {
/* Check that the handler is valid. */
AMS_ASSERT(handler != nullptr);
AMS_ASSERT(handler->IsInitialized());
/* Send registration command. */
LoopControlCommandParameters params(LoopControlCommand::Register, handler);
return this->ProcessControlCommand(std::addressof(params));
}
void EventHandlerManager::UnregisterHandler(IEventHandler *handler) {
/* Check that the handler is valid. */
AMS_ASSERT(handler != nullptr);
AMS_ASSERT(handler->IsInitialized());
/* Send registration command. */
LoopControlCommandParameters params(LoopControlCommand::Unregister, handler);
return this->ProcessControlCommand(std::addressof(params));
}
void EventHandlerManager::WaitLoopEnter() {
/* Acquire exclusive access. */
std::scoped_lock lk(this->loop_control_lock);
/* Wait until we're looping. */
while (!this->is_looping) {
this->is_looping_cv.Wait(this->loop_control_lock);
}
}
void EventHandlerManager::WaitLoopExit() {
/* Acquire exclusive access. */
std::scoped_lock lk(this->loop_control_lock);
/* Wait until we're not looping. */
while (this->is_looping) {
this->is_looping_cv.Wait(this->loop_control_lock);
}
}
void EventHandlerManager::RequestStop() {
/* Check that we're looping and not the loop thread. */
AMS_ASSERT(this->is_looping);
AMS_ASSERT(!this->IsRunningOnLoopThread());
if (this->is_looping) {
/* Acquire exclusive access. */
std::scoped_lock lk(this->loop_control_lock);
/* Signal to the loop thread. */
LoopControlCommandParameters params(LoopControlCommand::Terminate, nullptr);
this->loop_control_command_params = std::addressof(params);
this->loop_control_event.Signal();
this->loop_control_command_done_event.Wait();
}
}
void EventHandlerManager::LoopAuto() {
/* Check that we're not already looping. */
AMS_ASSERT(!this->is_looping);
/* Begin looping with the current thread. */
this->loop_thread = os::GetCurrentThread();
this->is_looping = true;
this->is_looping_cv.Broadcast();
/* Whenever we're done looping, clean up. */
ON_SCOPE_EXIT {
this->loop_thread = nullptr;
this->is_looping = false;
this->is_looping_cv.Broadcast();
};
/* Loop until we're asked to stop. */
bool should_terminate = false;
while (!should_terminate) {
/* Wait for a holder to be signaled. */
os::WaitableHolderType *event_holder = os::WaitAny(std::addressof(this->waitable_manager));
AMS_ASSERT(event_holder != nullptr);
/* Check if we have a request to handle. */
if (event_holder == std::addressof(this->loop_control_event_holder)) {
/* Check that the request hasn't already been handled. */
if (this->loop_control_event.TryWait()) {
/* Handle the request. */
AMS_ASSERT(this->loop_control_command_params != nullptr);
switch (this->loop_control_command_params->command) {
case LoopControlCommand::Register:
case LoopControlCommand::Unregister:
this->ProcessControlCommandImpl(this->loop_control_command_params);
break;
case LoopControlCommand::Terminate:
should_terminate = true;
break;
AMS_UNREACHABLE_DEFAULT_CASE();
}
/* Clear the request, and signal that it's done. */
this->loop_control_command_params = nullptr;
this->loop_control_command_done_event.Signal();
}
} else {
/* Handle the event. */
IEventHandler::ToEventHandler(event_holder).HandleEvent();
}
}
}
}