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Atmosphere/stratosphere/fatal/source/fatal_config.hpp
Michael Scire 609a302e16 os: implement waitable management.
This implements waitable management for Events (and
implements Events). It also refactors PM to use new
Event/Waitable semantics, and also adds STS_ASSERT
as a macro for asserting a boolean expression. The
rest of stratosphere has been refactored to use
STS_ASSERT whenever possible.
2019-12-07 12:41:28 -08:00

97 lines
2.9 KiB
C++

/*
* Copyright (c) 2018-2019 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <switch.h>
#include <stratosphere.hpp>
namespace sts::fatal::srv {
class FatalConfig {
private:
char serial_number[0x18];
SetSysFirmwareVersion firmware_version;
u64 language_code;
u64 quest_reboot_interval_second;
bool transition_to_fatal;
bool show_extra_info;
bool quest_flag;
const char *error_msg;
const char *error_desc;
const char *quest_desc;
u64 fatal_auto_reboot_interval;
bool fatal_auto_reboot_enabled;
public:
FatalConfig();
const char *GetSerialNumber() const {
return this->serial_number;
}
const SetSysFirmwareVersion &GetFirmwareVersion() const {
return this->firmware_version;
}
void UpdateLanguageCode() {
setGetLanguageCode(&this->language_code);
}
u64 GetLanguageCode() const {
return this->language_code;
}
bool ShouldTransitionToFatal() const {
return this->transition_to_fatal;
}
bool ShouldShowExtraInfo() const {
return this->show_extra_info;
}
bool IsQuest() const {
return this->quest_flag;
}
bool IsFatalRebootEnabled() const {
return this->fatal_auto_reboot_enabled;
}
u64 GetQuestRebootTimeoutInterval() const {
return this->quest_reboot_interval_second * 1'000'000'000ul;
}
u64 GetFatalRebootTimeoutInterval() const {
return this->fatal_auto_reboot_interval * 1'000'000ul;
}
const char *GetErrorMessage() const {
return this->error_msg;
}
const char *GetErrorDescription() const {
if (this->IsQuest()) {
return this->quest_desc;
} else {
return this->error_desc;
}
}
};
os::WaitableHolder *GetFatalDirtyWaitableHolder();
void OnFatalDirtyEvent();
const FatalConfig &GetFatalConfig();
}