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Atmosphere/libraries/libstratosphere/source/mitm/mitm_pm.os.horizon.h
SciresM f2ee44da74
romfs/ams.mitm/pm: refactor to dynamically steal heap for certain games. ()
* fs.mitm: skeleton the use of special allocation in romfs build

* pm: add api for ams.mitm to steal application memory

* pm/mitm: okay, that api won't work, try a different one

* romfs: revert memory usage increases; we'll handle torture games case-by-case.

* pm/romfs: first (broken?) pass at dynamic heap.

I cannot wait to figure out all the ways this is wrong.

* Release the dynamic heap a little more eagerly

* romfs: animal crossing is also not a nice game

* romfs: fix issues in close-during-build

* romfs: zelda is a blight upon this earth
2023-05-14 03:06:52 -07:00

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C

/*
* Copyright (c) Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <switch.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct {
u64 keys_down;
u64 flags;
} CfgOverrideStatus;
Result amsMitmPmInitialize(void);
void amsMitmPmExit(void);
Service *amsMitmPmGetServiceSession(void);
Result amsMitmPmPrepareLaunchProgram(u64 *out, u64 program_id, const CfgOverrideStatus *status, bool is_application);
#ifdef __cplusplus
}
#endif