mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
synced 2024-12-22 10:22:08 +00:00
206 lines
8.3 KiB
C++
206 lines
8.3 KiB
C++
/*
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* Copyright (c) Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stratosphere.hpp>
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#include "impl/os_thread_manager.hpp"
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#include "impl/os_timeout_helper.hpp"
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#include "impl/os_multiple_wait_holder_impl.hpp"
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namespace ams::os {
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namespace {
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size_t CheckThreadNameLength(const char *name) {
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const char *cur = name;
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for (size_t len = 0; len < ThreadNameLengthMax; ++len) {
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if (*(cur++) == 0) {
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return len;
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}
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}
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AMS_ABORT("ThreadNameLength too large");
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}
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void ValidateThreadArguments(ThreadType *thread, void *stack, size_t stack_size, s32 priority) {
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AMS_ASSERT(stack != nullptr);
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AMS_ASSERT(util::IsAligned(reinterpret_cast<uintptr_t>(stack), ThreadStackAlignment));
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AMS_ASSERT(stack_size > 0);
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AMS_ASSERT(util::IsAligned(stack_size, ThreadStackAlignment));
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AMS_UNUSED(thread, stack, stack_size, priority);
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}
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}
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Result CreateThread(ThreadType *thread, ThreadFunction function, void *argument, void *stack, size_t stack_size, s32 priority, s32 ideal_core) {
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ValidateThreadArguments(thread, stack, stack_size, priority);
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AMS_ASSERT(GetThreadAvailableCoreMask() & (1ul << ideal_core));
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R_RETURN(impl::GetThreadManager().CreateThread(thread, function, argument, stack, stack_size, priority, ideal_core));
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}
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Result CreateThread(ThreadType *thread, ThreadFunction function, void *argument, void *stack, size_t stack_size, s32 priority) {
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ValidateThreadArguments(thread, stack, stack_size, priority);
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R_RETURN(impl::GetThreadManager().CreateThread(thread, function, argument, stack, stack_size, priority));
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}
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void DestroyThread(ThreadType *thread) {
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auto &manager = impl::GetThreadManager();
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AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated);
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AMS_ASSERT(thread != manager.GetMainThread());
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manager.DestroyThread(thread);
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}
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void StartThread(ThreadType *thread) {
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AMS_ASSERT(thread->state == ThreadType::State_Initialized);
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impl::GetThreadManager().StartThread(thread);
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}
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ThreadType *GetCurrentThread() {
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return impl::GetCurrentThread();
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}
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void WaitThread(ThreadType *thread) {
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AMS_ASSERT(thread != impl::GetCurrentThread());
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AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated);
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return impl::GetThreadManager().WaitThread(thread);
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}
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bool TryWaitThread(ThreadType *thread) {
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AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated);
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return impl::GetThreadManager().TryWaitThread(thread);
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}
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void YieldThread() {
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return impl::GetThreadManager().YieldThread();
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}
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void SleepThread(TimeSpan time) {
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impl::TimeoutHelper::Sleep(time);
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}
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s32 SuspendThread(ThreadType *thread) {
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AMS_ASSERT(thread->state == ThreadType::State_Started);
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AMS_ASSERT(thread != impl::GetCurrentThread());
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return impl::GetThreadManager().SuspendThread(thread);
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}
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s32 ResumeThread(ThreadType *thread) {
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AMS_ASSERT(thread->state == ThreadType::State_Started);
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return impl::GetThreadManager().ResumeThread(thread);
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}
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s32 GetThreadSuspendCount(const ThreadType *thread) {
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return thread->suspend_count;
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}
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/* TODO: void GetThreadContext(ThreadContextInfo *out_context, const ThreadType *thread); */
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s32 ChangeThreadPriority(ThreadType *thread, s32 priority) {
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AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_DestroyedBeforeStarted || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated);
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{
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std::scoped_lock lk(GetReference(thread->cs_thread));
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const s32 prev_prio = thread->base_priority;
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const bool success = impl::GetThreadManager().ChangePriority(thread, priority);
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AMS_ASSERT(success);
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AMS_UNUSED(success);
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thread->base_priority = priority;
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return prev_prio;
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}
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}
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s32 GetThreadPriority(const ThreadType *thread) {
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AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_DestroyedBeforeStarted || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated);
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return thread->base_priority;
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}
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s32 GetThreadCurrentPriority(const ThreadType *thread) {
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AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_DestroyedBeforeStarted || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated);
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return impl::GetThreadManager().GetCurrentPriority(thread);
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}
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void SetThreadName(ThreadType *thread, const char *name) {
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AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_DestroyedBeforeStarted || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated);
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if (name == nullptr) {
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impl::GetThreadManager().SetInitialThreadNameUnsafe(thread);
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return;
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}
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const size_t name_size = CheckThreadNameLength(name) + 1;
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std::memcpy(thread->name_buffer, name, name_size);
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SetThreadNamePointer(thread, thread->name_buffer);
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}
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void SetThreadNamePointer(ThreadType *thread, const char *name) {
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AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_DestroyedBeforeStarted || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated);
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if (name == nullptr) {
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impl::GetThreadManager().SetInitialThreadNameUnsafe(thread);
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return;
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}
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thread->name_pointer = name;
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impl::GetThreadManager().NotifyThreadNameChanged(thread);
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}
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const char *GetThreadNamePointer(const ThreadType *thread) {
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AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_DestroyedBeforeStarted || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated);
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return thread->name_pointer;
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}
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s32 GetCurrentCoreNumber() {
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return impl::GetThreadManager().GetCurrentCoreNumber();
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}
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s32 GetCurrentProcessorNumber() {
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return GetCurrentCoreNumber();
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}
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void SetThreadCoreMask(ThreadType *thread, s32 ideal_core, u64 affinity_mask) {
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AMS_ASSERT(ideal_core == IdealCoreDontCare || ideal_core == IdealCoreUseDefault || ideal_core == IdealCoreNoUpdate || (0 <= ideal_core && ideal_core < impl::CoreAffinityMaskBitWidth));
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if (ideal_core != IdealCoreUseDefault) {
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AMS_ASSERT(affinity_mask != 0);
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AMS_ASSERT((affinity_mask & ~GetThreadAvailableCoreMask()) == 0);
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}
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if (ideal_core >= 0) {
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AMS_ASSERT((affinity_mask & (1ul << ideal_core)) != 0);
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}
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return impl::GetThreadManager().SetThreadCoreMask(thread, ideal_core, affinity_mask);
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}
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void GetThreadCoreMask(s32 *out_ideal_core, u64 *out_affinity_mask, const ThreadType *thread) {
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return impl::GetThreadManager().GetThreadCoreMask(out_ideal_core, out_affinity_mask, thread);
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}
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u64 GetThreadAvailableCoreMask() {
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return impl::GetThreadManager().GetThreadAvailableCoreMask();
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}
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ThreadId GetThreadId(const ThreadType *thread) {
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return impl::GetThreadManager().GetThreadId(thread);
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}
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}
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