mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
synced 2024-11-10 14:11:43 +00:00
218 lines
6.3 KiB
C++
218 lines
6.3 KiB
C++
/*
|
|
* Copyright (c) 2018 Atmosphère-NX
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms and conditions of the GNU General Public License,
|
|
* version 2, as published by the Free Software Foundation.
|
|
*
|
|
* This program is distributed in the hope it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
#include <algorithm>
|
|
|
|
#include <switch.h>
|
|
#include <stratosphere.hpp>
|
|
#include "tma_task_list.hpp"
|
|
|
|
TmaTask *TmaTaskList::GetById(u32 task_id) const {
|
|
for (u32 i = 0 ; i < TmaTask::NumPriorities; i++) {
|
|
for (auto task : this->tasks[i]) {
|
|
if (task->GetTaskId() == task_id) {
|
|
return task;
|
|
}
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
u32 TmaTaskList::GetNumTasks() const {
|
|
std::scoped_lock<HosMutex> lk(this->lock);
|
|
u32 count = 0;
|
|
|
|
for (u32 i = 0 ; i < TmaTask::NumPriorities; i++) {
|
|
count += this->tasks[i].size();
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
u32 TmaTaskList::GetNumSleepingTasks() const {
|
|
std::scoped_lock<HosMutex> lk(this->lock);
|
|
u32 count = 0;
|
|
|
|
for (u32 i = 0 ; i < TmaTask::NumPriorities; i++) {
|
|
count += this->sleeping_tasks[i].size();
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
bool TmaTaskList::IsIdFree(u32 task_id) const {
|
|
std::scoped_lock<HosMutex> lk(this->lock);
|
|
return GetById(task_id) == nullptr;
|
|
}
|
|
|
|
bool TmaTaskList::SendPacket(bool connected, TmaPacket *packet) {
|
|
std::scoped_lock<HosMutex> lk(this->lock);
|
|
|
|
TmaTask *target_task = nullptr;
|
|
|
|
/* This loop both finds a target task, and cleans up finished tasks. */
|
|
for (u32 i = 0; i < TmaTask::NumPriorities; i++) {
|
|
auto it = this->tasks[i].begin();
|
|
while (it != this->tasks[i].end()) {
|
|
auto task = *it;
|
|
switch (task->GetState()) {
|
|
case TmaTaskState::InProgress:
|
|
it++;
|
|
if (target_task == nullptr) {
|
|
if (connected || IsMetaService(task->GetServiceId())) {
|
|
target_task = nullptr;
|
|
}
|
|
}
|
|
break;
|
|
case TmaTaskState::Complete:
|
|
case TmaTaskState::Canceled:
|
|
it = this->tasks[i].erase(it);
|
|
if (task->GetOwnedByTaskList()) {
|
|
delete task;
|
|
} else {
|
|
task->Signal();
|
|
}
|
|
break;
|
|
default:
|
|
/* TODO: Panic to fatal? */
|
|
std::abort();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (target_task) {
|
|
/* Setup packet. */
|
|
packet->SetContinuation(true);
|
|
packet->SetServiceId(target_task->GetServiceId());
|
|
packet->SetTaskId(target_task->GetTaskId());
|
|
packet->SetCommand(target_task->GetCommand());
|
|
packet->ClearOffset();
|
|
|
|
/* Actually handle packet send. */
|
|
target_task->OnSendPacket(packet);
|
|
}
|
|
|
|
return target_task != nullptr;
|
|
}
|
|
|
|
bool TmaTaskList::ReceivePacket(TmaPacket *packet) {
|
|
std::scoped_lock<HosMutex> lk(this->lock);
|
|
|
|
auto task = this->GetById(packet->GetTaskId());
|
|
if (task != nullptr) {
|
|
task->OnReceivePacket(packet);
|
|
}
|
|
return task != nullptr;
|
|
}
|
|
|
|
|
|
void TmaTaskList::CleanupDoneTasks() {
|
|
std::scoped_lock<HosMutex> lk(this->lock);
|
|
|
|
/* Clean up all tasks in Complete/Canceled state. */
|
|
for (u32 i = 0; i < TmaTask::NumPriorities; i++) {
|
|
auto it = this->tasks[i].begin();
|
|
while (it != this->tasks[i].end()) {
|
|
auto task = *it;
|
|
switch (task->GetState()) {
|
|
case TmaTaskState::InProgress:
|
|
it++;
|
|
break;
|
|
case TmaTaskState::Complete:
|
|
case TmaTaskState::Canceled:
|
|
it = this->tasks[i].erase(it);
|
|
if (task->GetOwnedByTaskList()) {
|
|
delete task;
|
|
} else {
|
|
task->Signal();
|
|
}
|
|
break;
|
|
default:
|
|
/* TODO: Panic to fatal? */
|
|
std::abort();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void TmaTaskList::Add(TmaTask *task) {
|
|
std::scoped_lock<HosMutex> lk(this->lock);
|
|
|
|
this->tasks[task->GetPriority()].push_back(task);
|
|
}
|
|
|
|
void TmaTaskList::Remove(TmaTask *task) {
|
|
const auto priority = task->GetPriority();
|
|
|
|
/* Nintendo iterates over all lists instead of just the correct one. */
|
|
/* TODO: Is there actually any reason to do that? */
|
|
auto ind = std::find(this->tasks[priority].begin(), this->tasks[priority].end(), task);
|
|
if (ind != this->tasks[priority].end()) {
|
|
this->tasks[priority].erase(ind);
|
|
return;
|
|
}
|
|
|
|
/* TODO: Panic to fatal? */
|
|
std::abort();
|
|
}
|
|
|
|
void TmaTaskList::Cancel(u32 task_id) {
|
|
std::scoped_lock<HosMutex> lk(this->lock);
|
|
|
|
auto task = this->GetById(task_id);
|
|
if (task != nullptr) {
|
|
task->Cancel();
|
|
}
|
|
}
|
|
|
|
void TmaTaskList::CancelAll() {
|
|
std::scoped_lock<HosMutex> lk(this->lock);
|
|
|
|
for (u32 i = 0 ; i < TmaTask::NumPriorities; i++) {
|
|
for (auto task : this->tasks[i]) {
|
|
task->Cancel();
|
|
}
|
|
}
|
|
}
|
|
|
|
void TmaTaskList::Sleep() {
|
|
std::scoped_lock<HosMutex> lk(this->lock);
|
|
|
|
for (u32 i = 0; i < TmaTask::NumPriorities; i++) {
|
|
auto it = this->tasks[i].begin();
|
|
while (it != this->tasks[i].end()) {
|
|
auto task = *it;
|
|
if (task->GetSleepAllowed()) {
|
|
it = this->tasks[i].erase(it);
|
|
this->sleeping_tasks[i].push_back(task);
|
|
} else {
|
|
it++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void TmaTaskList::Wake() {
|
|
std::scoped_lock<HosMutex> lk(this->lock);
|
|
|
|
for (u32 i = 0; i < TmaTask::NumPriorities; i++) {
|
|
auto it = this->sleeping_tasks[i].begin();
|
|
while (it != this->sleeping_tasks[i].end()) {
|
|
auto task = *it;
|
|
it = this->sleeping_tasks[i].erase(it);
|
|
this->tasks[i].push_back(task);
|
|
}
|
|
}
|
|
}
|