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Atmosphere/libraries/libmesosphere/include/mesosphere/kern_k_condition_variable.hpp
2020-02-18 05:04:49 -08:00

69 lines
2.5 KiB
C++

/*
* Copyright (c) 2018-2020 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <mesosphere/kern_common.hpp>
#include <mesosphere/kern_k_thread.hpp>
#include <mesosphere/kern_k_scheduler.hpp>
namespace ams::kern {
struct KConditionVariableComparator {
static constexpr ALWAYS_INLINE int Compare(const KThread &lhs, const KThread &rhs) {
const uintptr_t l_key = lhs.GetConditionVariableKey();
const uintptr_t r_key = rhs.GetConditionVariableKey();
if (l_key < r_key) {
/* Sort first by key */
return -1;
} else if (l_key == r_key && lhs.GetPriority() < rhs.GetPriority()) {
/* And then by priority. */
return -1;
} else {
return 1;
}
}
};
class KConditionVariable {
public:
using ThreadTree = util::IntrusiveRedBlackTreeMemberTraits<&KThread::condvar_arbiter_tree_node>::TreeType<KConditionVariableComparator>;
private:
ThreadTree tree;
public:
constexpr KConditionVariable() : tree() { /* ... */ }
/* Arbitration. */
Result SignalToAddress(KProcessAddress addr);
Result WaitForAddress(ams::svc::Handle handle, KProcessAddress addr, u32 value);
/* Condition variable. */
void Signal(uintptr_t cv_key, s32 count);
Result Wait(KProcessAddress addr, uintptr_t key, u32 value, s64 timeout);
ALWAYS_INLINE void BeforeUpdatePriority(KThread *thread) {
MESOSPHERE_ASSERT(KScheduler::IsSchedulerLockedByCurrentThread());
this->tree.erase(this->tree.iterator_to(*thread));
}
ALWAYS_INLINE void AfterUpdatePriority(KThread *thread) {
MESOSPHERE_ASSERT(KScheduler::IsSchedulerLockedByCurrentThread());
this->tree.insert(*thread);
}
};
}