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f2ee44da74
* fs.mitm: skeleton the use of special allocation in romfs build * pm: add api for ams.mitm to steal application memory * pm/mitm: okay, that api won't work, try a different one * romfs: revert memory usage increases; we'll handle torture games case-by-case. * pm/romfs: first (broken?) pass at dynamic heap. I cannot wait to figure out all the ways this is wrong. * Release the dynamic heap a little more eagerly * romfs: animal crossing is also not a nice game * romfs: fix issues in close-during-build * romfs: zelda is a blight upon this earth |
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.. | ||
fs_mitm_service.cpp | ||
fs_mitm_service.hpp | ||
fs_shim.c | ||
fs_shim.h | ||
fsmitm_boot0storage.cpp | ||
fsmitm_boot0storage.hpp | ||
fsmitm_calibration_binary_storage.cpp | ||
fsmitm_calibration_binary_storage.hpp | ||
fsmitm_layered_romfs_storage.cpp | ||
fsmitm_layered_romfs_storage.hpp | ||
fsmitm_module.cpp | ||
fsmitm_module.hpp | ||
fsmitm_readonly_layered_filesystem.hpp | ||
fsmitm_romfs.cpp | ||
fsmitm_romfs.hpp | ||
fsmitm_save_utils.cpp | ||
fsmitm_save_utils.hpp |