mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
synced 2024-11-27 06:12:15 +00:00
52 lines
1.9 KiB
C++
52 lines
1.9 KiB
C++
/*
|
|
* Copyright (c) 2018 Atmosphère-NX
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms and conditions of the GNU General Public License,
|
|
* version 2, as published by the Free Software Foundation.
|
|
*
|
|
* This program is distributed in the hope it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <switch.h>
|
|
#include "dmnt_service.hpp"
|
|
|
|
Result DebugMonitorService::BreakDebugProcess(Handle debug_hnd) {
|
|
/* Nintendo discards the output of this command, but we will return it. */
|
|
return svcBreakDebugProcess(debug_hnd);
|
|
}
|
|
|
|
Result DebugMonitorService::TerminateDebugProcess(Handle debug_hnd) {
|
|
/* Nintendo discards the output of this command, but we will return it. */
|
|
return svcTerminateDebugProcess(debug_hnd);
|
|
}
|
|
|
|
Result DebugMonitorService::CloseHandle(Handle debug_hnd) {
|
|
/* Nintendo discards the output of this command, but we will return it. */
|
|
/* This command is, entertainingly, also pretty unsafe in general... */
|
|
return svcCloseHandle(debug_hnd);
|
|
}
|
|
|
|
Result DebugMonitorService::GetProcessId(Out<u64> out_pid, Handle hnd) {
|
|
/* Nintendo discards the output of this command, but we will return it. */
|
|
return svcGetProcessId(out_pid.GetPointer(), hnd);
|
|
}
|
|
|
|
Result DebugMonitorService::GetProcessHandle(Out<Handle> out_hnd, u64 pid) {
|
|
Result rc = svcDebugActiveProcess(out_hnd.GetPointer(), pid);
|
|
if (rc == 0xF401) {
|
|
rc = 0x4B7;
|
|
}
|
|
return rc;
|
|
}
|
|
|
|
Result DebugMonitorService::WaitSynchronization(Handle hnd, u64 ns) {
|
|
/* Nintendo discards the output of this command, but we will return it. */
|
|
return svcWaitSynchronizationSingle(hnd, ns);
|
|
}
|