mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
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203 lines
7.6 KiB
C++
203 lines
7.6 KiB
C++
/*
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* Copyright (c) Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <mesosphere.hpp>
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namespace ams::kern {
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namespace {
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class ThreadQueueImplForKSynchronizationObjectWait final : public KThreadQueueWithoutEndWait {
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private:
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using ThreadListNode = KSynchronizationObject::ThreadListNode;
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private:
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KSynchronizationObject **m_objects;
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ThreadListNode *m_nodes;
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s32 m_count;
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public:
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constexpr ThreadQueueImplForKSynchronizationObjectWait(KSynchronizationObject **o, ThreadListNode *n, s32 c) : m_objects(o), m_nodes(n), m_count(c) { /* ... */ }
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virtual void NotifyAvailable(KThread *waiting_thread, KSynchronizationObject *signaled_object, Result wait_result) override {
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/* Determine the sync index, and unlink all nodes. */
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s32 sync_index = -1;
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for (auto i = 0; i < m_count; ++i) {
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/* Check if this is the signaled object. */
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if (m_objects[i] == signaled_object && sync_index == -1) {
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sync_index = i;
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}
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/* Unlink the current node from the current object. */
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m_objects[i]->UnlinkNode(std::addressof(m_nodes[i]));
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}
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/* Set the waiting thread's sync index. */
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waiting_thread->SetSyncedIndex(sync_index);
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/* Set the waiting thread as not cancellable. */
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waiting_thread->ClearCancellable();
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/* Invoke the base end wait handler. */
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KThreadQueue::EndWait(waiting_thread, wait_result);
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}
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virtual void CancelWait(KThread *waiting_thread, Result wait_result, bool cancel_timer_task) override {
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/* Remove all nodes from our list. */
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for (auto i = 0; i < m_count; ++i) {
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m_objects[i]->UnlinkNode(std::addressof(m_nodes[i]));
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}
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/* Set the waiting thread as not cancellable. */
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waiting_thread->ClearCancellable();
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/* Invoke the base cancel wait handler. */
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KThreadQueue::CancelWait(waiting_thread, wait_result, cancel_timer_task);
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}
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};
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}
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void KSynchronizationObject::Finalize() {
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MESOSPHERE_ASSERT_THIS();
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/* If auditing, ensure that the object has no waiters. */
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#if defined(MESOSPHERE_BUILD_FOR_AUDITING)
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{
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KScopedSchedulerLock sl;
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for (auto *cur_node = m_thread_list_head; cur_node != nullptr; cur_node = cur_node->next) {
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KThread *thread = cur_node->thread;
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MESOSPHERE_LOG("KSynchronizationObject::Finalize(%p) with %p (id=%ld) waiting.\n", this, thread, thread->GetId());
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}
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}
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#endif
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/* NOTE: In Nintendo's kernel, the following is virtual and called here. */
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/* this->OnFinalizeSynchronizationObject(); */
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}
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Result KSynchronizationObject::Wait(s32 *out_index, KSynchronizationObject **objects, const s32 num_objects, s64 timeout) {
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/* Allocate space on stack for thread nodes. */
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ThreadListNode *thread_nodes = static_cast<ThreadListNode *>(__builtin_alloca(sizeof(ThreadListNode) * num_objects));
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/* Prepare for wait. */
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KThread *thread = GetCurrentThreadPointer();
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KHardwareTimer *timer;
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ThreadQueueImplForKSynchronizationObjectWait wait_queue(objects, thread_nodes, num_objects);
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{
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/* Setup the scheduling lock and sleep. */
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KScopedSchedulerLockAndSleep slp(std::addressof(timer), thread, timeout);
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/* Check if the thread should terminate. */
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if (thread->IsTerminationRequested()) {
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slp.CancelSleep();
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return svc::ResultTerminationRequested();
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}
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/* Check if any of the objects are already signaled. */
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for (auto i = 0; i < num_objects; ++i) {
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MESOSPHERE_ASSERT(objects[i] != nullptr);
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if (objects[i]->IsSignaled()) {
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*out_index = i;
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slp.CancelSleep();
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return ResultSuccess();
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}
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}
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/* Check if the timeout is zero. */
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if (timeout == 0) {
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slp.CancelSleep();
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return svc::ResultTimedOut();
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}
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/* Check if waiting was canceled. */
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if (thread->IsWaitCancelled()) {
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slp.CancelSleep();
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thread->ClearWaitCancelled();
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return svc::ResultCancelled();
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}
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/* Add the waiters. */
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for (auto i = 0; i < num_objects; ++i) {
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thread_nodes[i].thread = thread;
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thread_nodes[i].next = nullptr;
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objects[i]->LinkNode(std::addressof(thread_nodes[i]));
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}
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/* Mark the thread as cancellable. */
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thread->SetCancellable();
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/* Clear the thread's synced index. */
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thread->SetSyncedIndex(-1);
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/* Wait for an object to be signaled. */
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wait_queue.SetHardwareTimer(timer);
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thread->BeginWait(std::addressof(wait_queue));
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}
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/* Set the output index. */
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*out_index = thread->GetSyncedIndex();
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/* Get the wait result. */
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return thread->GetWaitResult();
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}
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void KSynchronizationObject::NotifyAvailable(Result result) {
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MESOSPHERE_ASSERT_THIS();
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KScopedSchedulerLock sl;
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/* If we're not signaled, we've nothing to notify. */
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if (!this->IsSignaled()) {
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return;
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}
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/* Iterate over each thread. */
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for (auto *cur_node = m_thread_list_head; cur_node != nullptr; cur_node = cur_node->next) {
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cur_node->thread->NotifyAvailable(this, result);
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}
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}
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void KSynchronizationObject::DumpWaiters() {
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MESOSPHERE_ASSERT_THIS();
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/* If debugging, dump the list of waiters. */
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#if defined(MESOSPHERE_BUILD_FOR_DEBUGGING)
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{
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KScopedSchedulerLock sl;
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MESOSPHERE_RELEASE_LOG("Threads waiting on %p:\n", this);
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for (auto *cur_node = m_thread_list_head; cur_node != nullptr; cur_node = cur_node->next) {
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KThread *thread = cur_node->thread;
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if (KProcess *process = thread->GetOwnerProcess(); process != nullptr) {
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MESOSPHERE_RELEASE_LOG(" %p tid=%ld pid=%ld (%s)\n", thread, thread->GetId(), process->GetId(), process->GetName());
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} else {
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MESOSPHERE_RELEASE_LOG(" %p tid=%ld (Kernel)\n", thread, thread->GetId());
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}
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}
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/* If we didn't have any waiters, print so. */
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if (m_thread_list_head == nullptr) {
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MESOSPHERE_RELEASE_LOG(" None\n");
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}
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}
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#endif
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}
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}
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