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Atmosphere/libraries/libstratosphere/source/fs/fs_api.cpp
2024-06-01 22:36:37 -07:00

195 lines
7.9 KiB
C++

/*
* Copyright (c) Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stratosphere.hpp>
#include "fs_remote_file_system_proxy.hpp"
#include "fs_remote_file_system_proxy_for_loader.hpp"
#include "impl/fs_library.hpp"
namespace ams::fs {
#if defined(ATMOSPHERE_OS_HORIZON)
namespace {
alignas(0x10) constinit std::byte g_fsp_service_object_buffer[0x80] = {};
alignas(0x10) constinit std::byte g_fsp_ldr_service_object_buffer[0x80] = {};
constinit bool g_use_static_fsp_service_object_buffer = false;
constinit bool g_use_static_fsp_ldr_service_object_buffer = false;
class HipcClientAllocator {
public:
using Policy = sf::StatelessAllocationPolicy<HipcClientAllocator>;
public:
constexpr HipcClientAllocator() = default;
void *Allocate(size_t size) {
if (g_use_static_fsp_service_object_buffer) {
return std::addressof(g_fsp_service_object_buffer);
} else if (g_use_static_fsp_ldr_service_object_buffer) {
return std::addressof(g_fsp_ldr_service_object_buffer);
} else {
return ::ams::fs::impl::Allocate(size);
}
}
void Deallocate(void *ptr, size_t size) {
if (ptr == std::addressof(g_fsp_service_object_buffer)) {
return;
} else if (ptr == std::addressof(g_fsp_ldr_service_object_buffer)) {
return;
} else {
return ::ams::fs::impl::Deallocate(ptr, size);
}
}
};
enum class FileSystemProxySessionSetting {
SystemNormal = 0,
Application = 1,
SystemMulti = 2,
};
constexpr ALWAYS_INLINE int GetSessionCount(FileSystemProxySessionSetting setting) {
switch (setting) {
case FileSystemProxySessionSetting::Application: return 3;
case FileSystemProxySessionSetting::SystemNormal: return 1;
case FileSystemProxySessionSetting::SystemMulti: return 2;
AMS_UNREACHABLE_DEFAULT_CASE();
}
}
constinit bool g_is_fsp_object_initialized = false;
constinit FileSystemProxySessionSetting g_fsp_session_setting = FileSystemProxySessionSetting::SystemNormal;
/* TODO: SessionResourceManager */
}
#endif
namespace {
constinit sf::SharedPointer<fssrv::sf::IFileSystemProxy> g_fsp_service_object;
sf::SharedPointer<fssrv::sf::IFileSystemProxy> GetFileSystemProxyServiceObjectImpl() {
/* Ensure the library is initialized. */
::ams::fs::impl::InitializeFileSystemLibrary();
sf::SharedPointer<fssrv::sf::IFileSystemProxy> fsp_object;
#if defined(ATMOSPHERE_BOARD_NINTENDO_NX) && defined(ATMOSPHERE_OS_HORIZON)
/* Try to use the custom object. */
fsp_object = g_fsp_service_object;
/* If we don't have one, create a remote object. */
if (fsp_object == nullptr) {
/* Make our next allocation use our static reserved buffer for the service object. */
g_use_static_fsp_service_object_buffer = true;
ON_SCOPE_EXIT { g_use_static_fsp_service_object_buffer = false; };
using ObjectFactory = sf::ObjectFactory<HipcClientAllocator::Policy>;
/* Create the object. */
fsp_object = ObjectFactory::CreateSharedEmplaced<fssrv::sf::IFileSystemProxy, RemoteFileSystemProxy>(GetSessionCount(g_fsp_session_setting));
AMS_ABORT_UNLESS(fsp_object != nullptr);
/* Set the current process. */
fsp_object->SetCurrentProcess({});
}
#else
/* On non-horizon, use the system object. */
fsp_object = fssrv::impl::GetFileSystemProxyServiceObject();
AMS_ABORT_UNLESS(fsp_object != nullptr);
/* Set the current process. */
fsp_object->SetCurrentProcess({});
#endif
/* Return the object. */
return fsp_object;
}
sf::SharedPointer<fssrv::sf::IFileSystemProxyForLoader> GetFileSystemProxyForLoaderServiceObjectImpl() {
/* Ensure the library is initialized. */
::ams::fs::impl::InitializeFileSystemLibrary();
sf::SharedPointer<fssrv::sf::IFileSystemProxyForLoader> fsp_ldr_object;
#if defined(ATMOSPHERE_BOARD_NINTENDO_NX) && defined(ATMOSPHERE_OS_HORIZON)
/* Make our next allocation use our static reserved buffer for the service object. */
g_use_static_fsp_ldr_service_object_buffer = true;
ON_SCOPE_EXIT { g_use_static_fsp_ldr_service_object_buffer = false; };
using ObjectFactory = sf::ObjectFactory<HipcClientAllocator::Policy>;
/* Create the object. */
fsp_ldr_object = ObjectFactory::CreateSharedEmplaced<fssrv::sf::IFileSystemProxyForLoader, RemoteFileSystemProxyForLoader>();
AMS_ABORT_UNLESS(fsp_ldr_object != nullptr);
#else
/* On non-horizon, use the system object. */
fsp_ldr_object = fssrv::impl::GetFileSystemProxyForLoaderServiceObject();
AMS_ABORT_UNLESS(fsp_ldr_object != nullptr);
#endif
/* Return the object. */
return fsp_ldr_object;
}
}
namespace impl {
sf::SharedPointer<fssrv::sf::IFileSystemProxy> GetFileSystemProxyServiceObject() {
AMS_FUNCTION_LOCAL_STATIC(sf::SharedPointer<fssrv::sf::IFileSystemProxy>, s_fsp_service_object, GetFileSystemProxyServiceObjectImpl());
return s_fsp_service_object;
}
sf::SharedPointer<fssrv::sf::IFileSystemProxyForLoader> GetFileSystemProxyForLoaderServiceObject() {
AMS_FUNCTION_LOCAL_STATIC(sf::SharedPointer<fssrv::sf::IFileSystemProxyForLoader>, s_fsp_ldr_service_object, GetFileSystemProxyForLoaderServiceObjectImpl());
return s_fsp_ldr_service_object;
}
}
void InitializeForHostTool() {
#if !defined(ATMOSPHERE_OS_HORIZON)
AMS_ABORT_UNLESS(impl::GetFileSystemProxyServiceObject() != nullptr);
R_ABORT_UNLESS(::ams::fs::MountHostRoot());
#endif
}
void InitializeForSystem() {
#if defined(ATMOSPHERE_OS_HORIZON)
AMS_ABORT_UNLESS(!g_is_fsp_object_initialized);
AMS_ABORT_UNLESS(g_fsp_session_setting == FileSystemProxySessionSetting::SystemNormal);
g_fsp_session_setting = FileSystemProxySessionSetting::SystemNormal;
/* Nintendo doesn't do this, but we have to for timing reasons. */
AMS_ABORT_UNLESS(impl::GetFileSystemProxyServiceObject() != nullptr);
#endif
}
void InitializeWithMultiSessionForSystem() {
#if defined(ATMOSPHERE_OS_HORIZON)
AMS_ABORT_UNLESS(!g_is_fsp_object_initialized);
AMS_ABORT_UNLESS(g_fsp_session_setting == FileSystemProxySessionSetting::SystemNormal);
g_fsp_session_setting = FileSystemProxySessionSetting::SystemMulti;
/* Nintendo doesn't do this, but we have to for timing reasons. */
AMS_ABORT_UNLESS(impl::GetFileSystemProxyServiceObject() != nullptr);
#endif
}
}