mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
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331 lines
14 KiB
C++
331 lines
14 KiB
C++
/*
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* Copyright (c) Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <mesosphere/kern_common.hpp>
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#include <mesosphere/kern_select_system_control.hpp>
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namespace ams::kern {
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class KPageBitmap {
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public:
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class RandomBitGenerator {
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private:
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util::TinyMT m_rng;
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u32 m_entropy;
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u32 m_bits_available;
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private:
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void RefreshEntropy() {
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m_entropy = m_rng.GenerateRandomU32();
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m_bits_available = BITSIZEOF(m_entropy);
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}
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bool GenerateRandomBit() {
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if (m_bits_available == 0) {
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this->RefreshEntropy();
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}
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const bool rnd_bit = (m_entropy & 1) != 0;
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m_entropy >>= 1;
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--m_bits_available;
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return rnd_bit;
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}
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u64 GenerateRandomBits(u32 num_bits) {
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u64 result = 0;
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/* Iteratively add random bits to our result. */
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while (num_bits > 0) {
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/* Ensure we have random bits to take from. */
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if (m_bits_available == 0) {
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this->RefreshEntropy();
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}
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/* Determine how many bits to take this round. */
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const auto cur_bits = std::min(num_bits, m_bits_available);
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/* Generate mask for our current bits. */
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const u64 mask = (static_cast<u64>(1) << cur_bits) - 1;
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/* Add bits to output from our entropy. */
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result <<= cur_bits;
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result |= (m_entropy & mask);
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/* Remove bits from our entropy. */
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m_entropy >>= cur_bits;
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m_bits_available -= cur_bits;
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/* Advance. */
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num_bits -= cur_bits;
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}
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return result;
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}
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public:
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RandomBitGenerator() : m_entropy(), m_bits_available() {
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m_rng.Initialize(static_cast<u32>(KSystemControl::GenerateRandomU64()));
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}
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u64 SelectRandomBit(u64 bitmap) {
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u64 selected = 0;
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for (size_t cur_num_bits = BITSIZEOF(bitmap) / 2; cur_num_bits != 0; cur_num_bits /= 2) {
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const u64 high = (bitmap >> cur_num_bits);
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const u64 low = (bitmap & (~(UINT64_C(0xFFFFFFFFFFFFFFFF) << cur_num_bits)));
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/* Choose high if we have high and (don't have low or select high randomly). */
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if (high && (low == 0 || this->GenerateRandomBit())) {
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bitmap = high;
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selected += cur_num_bits;
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} else {
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bitmap = low;
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selected += 0;
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}
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}
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return selected;
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}
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u64 GenerateRandom(u64 max) {
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/* Determine the number of bits we need. */
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const u64 bits_needed = 1 + (BITSIZEOF(max) - util::CountLeadingZeros(max));
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/* Generate a random value of the desired bitwidth. */
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const u64 rnd = this->GenerateRandomBits(bits_needed);
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/* Adjust the value to be in range. */
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return rnd - ((rnd / max) * max);
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}
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};
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public:
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static constexpr size_t MaxDepth = 4;
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private:
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u64 *m_bit_storages[MaxDepth];
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u64 *m_end_storages[MaxDepth];
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RandomBitGenerator m_rng;
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size_t m_num_bits;
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size_t m_used_depths;
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public:
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KPageBitmap() : m_bit_storages(), m_end_storages(), m_rng(), m_num_bits(), m_used_depths() { /* ... */ }
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constexpr size_t GetNumBits() const { return m_num_bits; }
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constexpr s32 GetHighestDepthIndex() const { return static_cast<s32>(m_used_depths) - 1; }
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u64 *Initialize(u64 *storage, size_t size) {
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/* Initially, everything is un-set. */
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m_num_bits = 0;
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/* Calculate the needed bitmap depth. */
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m_used_depths = static_cast<size_t>(GetRequiredDepth(size));
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MESOSPHERE_ASSERT(m_used_depths <= MaxDepth);
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/* Set the bitmap pointers. */
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for (s32 depth = this->GetHighestDepthIndex(); depth >= 0; depth--) {
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m_bit_storages[depth] = storage;
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size = util::AlignUp(size, BITSIZEOF(u64)) / BITSIZEOF(u64);
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storage += size;
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m_end_storages[depth] = storage;
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}
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return storage;
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}
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ssize_t FindFreeBlock(bool random) {
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uintptr_t offset = 0;
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s32 depth = 0;
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if (random) {
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do {
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const u64 v = m_bit_storages[depth][offset];
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if (v == 0) {
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/* If depth is bigger than zero, then a previous level indicated a block was free. */
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MESOSPHERE_ASSERT(depth == 0);
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return -1;
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}
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offset = offset * BITSIZEOF(u64) + m_rng.SelectRandomBit(v);
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++depth;
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} while (depth < static_cast<s32>(m_used_depths));
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} else {
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do {
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const u64 v = m_bit_storages[depth][offset];
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if (v == 0) {
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/* If depth is bigger than zero, then a previous level indicated a block was free. */
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MESOSPHERE_ASSERT(depth == 0);
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return -1;
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}
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offset = offset * BITSIZEOF(u64) + __builtin_ctzll(v);
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++depth;
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} while (depth < static_cast<s32>(m_used_depths));
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}
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return static_cast<ssize_t>(offset);
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}
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ssize_t FindFreeRange(size_t count) {
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/* Check that it is possible to find a range. */
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const u64 * const storage_start = m_bit_storages[m_used_depths - 1];
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const u64 * const storage_end = m_end_storages[m_used_depths - 1];
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/* If we don't have a storage to iterate (or want more blocks than fit in a single storage), we can't find a free range. */
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if (!(storage_start < storage_end && count <= BITSIZEOF(u64))) {
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return -1;
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}
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/* Walk the storages to select a random free range. */
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const size_t options_per_storage = std::max<size_t>(BITSIZEOF(u64) / count, 1);
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const size_t num_entries = std::max<size_t>(storage_end - storage_start, 1);
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const u64 free_mask = (static_cast<u64>(1) << count) - 1;
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size_t num_valid_options = 0;
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ssize_t chosen_offset = -1;
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for (size_t storage_index = 0; storage_index < num_entries; ++storage_index) {
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u64 storage = storage_start[storage_index];
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for (size_t option = 0; option < options_per_storage; ++option) {
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if ((storage & free_mask) == free_mask) {
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/* We've found a new valid option. */
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++num_valid_options;
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/* Select the Kth valid option with probability 1/K. This leads to an overall uniform distribution. */
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if (num_valid_options == 1 || m_rng.GenerateRandom(num_valid_options) == 0) {
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/* This is our first option, so select it. */
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chosen_offset = storage_index * BITSIZEOF(u64) + option * count;
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}
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}
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storage >>= count;
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}
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}
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/* Return the random offset we chose.*/
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return chosen_offset;
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}
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void SetBit(size_t offset) {
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this->SetBit(this->GetHighestDepthIndex(), offset);
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m_num_bits++;
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}
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void ClearBit(size_t offset) {
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this->ClearBit(this->GetHighestDepthIndex(), offset);
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m_num_bits--;
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}
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bool ClearRange(size_t offset, size_t count) {
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s32 depth = this->GetHighestDepthIndex();
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u64 *bits = m_bit_storages[depth];
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size_t bit_ind = offset / BITSIZEOF(u64);
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if (AMS_LIKELY(count < BITSIZEOF(u64))) {
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const size_t shift = offset % BITSIZEOF(u64);
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MESOSPHERE_ASSERT(shift + count <= BITSIZEOF(u64));
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/* Check that all the bits are set. */
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const u64 mask = ((u64(1) << count) - 1) << shift;
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u64 v = bits[bit_ind];
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if ((v & mask) != mask) {
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return false;
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}
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/* Clear the bits. */
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v &= ~mask;
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bits[bit_ind] = v;
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if (v == 0) {
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this->ClearBit(depth - 1, bit_ind);
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}
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} else {
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MESOSPHERE_ASSERT(offset % BITSIZEOF(u64) == 0);
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MESOSPHERE_ASSERT(count % BITSIZEOF(u64) == 0);
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/* Check that all the bits are set. */
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size_t remaining = count;
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size_t i = 0;
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do {
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if (bits[bit_ind + i++] != ~u64(0)) {
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return false;
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}
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remaining -= BITSIZEOF(u64);
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} while (remaining > 0);
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/* Clear the bits. */
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remaining = count;
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i = 0;
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do {
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bits[bit_ind + i] = 0;
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this->ClearBit(depth - 1, bit_ind + i);
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i++;
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remaining -= BITSIZEOF(u64);
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} while (remaining > 0);
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}
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m_num_bits -= count;
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return true;
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}
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private:
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void SetBit(s32 depth, size_t offset) {
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while (depth >= 0) {
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size_t ind = offset / BITSIZEOF(u64);
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size_t which = offset % BITSIZEOF(u64);
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const u64 mask = u64(1) << which;
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u64 *bit = std::addressof(m_bit_storages[depth][ind]);
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u64 v = *bit;
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MESOSPHERE_ASSERT((v & mask) == 0);
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*bit = v | mask;
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if (v) {
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break;
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}
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offset = ind;
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depth--;
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}
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}
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void ClearBit(s32 depth, size_t offset) {
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while (depth >= 0) {
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size_t ind = offset / BITSIZEOF(u64);
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size_t which = offset % BITSIZEOF(u64);
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const u64 mask = u64(1) << which;
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u64 *bit = std::addressof(m_bit_storages[depth][ind]);
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u64 v = *bit;
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MESOSPHERE_ASSERT((v & mask) != 0);
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v &= ~mask;
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*bit = v;
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if (v) {
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break;
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}
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offset = ind;
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depth--;
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}
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}
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private:
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static constexpr s32 GetRequiredDepth(size_t region_size) {
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s32 depth = 0;
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while (true) {
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region_size /= BITSIZEOF(u64);
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depth++;
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if (region_size == 0) {
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return depth;
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}
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}
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}
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public:
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static constexpr size_t CalculateManagementOverheadSize(size_t region_size) {
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size_t overhead_bits = 0;
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for (s32 depth = GetRequiredDepth(region_size) - 1; depth >= 0; depth--) {
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region_size = util::AlignUp(region_size, BITSIZEOF(u64)) / BITSIZEOF(u64);
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overhead_bits += region_size;
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}
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return overhead_bits * sizeof(u64);
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}
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};
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}
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