mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
synced 2024-11-06 12:11:43 +00:00
228 lines
6.8 KiB
C++
228 lines
6.8 KiB
C++
/*
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* Copyright (c) 2018-2019 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <switch.h>
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#include <stratosphere.hpp>
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#include <stratosphere/ldr.hpp>
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#include <stratosphere/pm.hpp>
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#include "pm_process_manager.hpp"
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namespace sts::pm::impl {
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class ProcessList;
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class ProcessInfo {
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friend class ProcessList;
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NON_COPYABLE(ProcessInfo);
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NON_MOVEABLE(ProcessInfo);
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private:
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enum Flag : u32 {
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Flag_SignalOnExit = (1 << 0),
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Flag_ExceptionOccurred = (1 << 1),
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Flag_ExceptionWaitingAttach = (1 << 2),
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Flag_SignalOnDebugEvent = (1 << 3),
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Flag_SuspendedStateChanged = (1 << 4),
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Flag_Suspended = (1 << 5),
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Flag_Application = (1 << 6),
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Flag_SignalOnStart = (1 << 7),
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Flag_StartedStateChanged = (1 << 8),
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};
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private:
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util::IntrusiveListNode list_node;
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const os::ProcessId process_id;
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const ldr::PinId pin_id;
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const ncm::TitleLocation loc;
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Handle handle;
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ProcessState state;
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u32 flags;
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os::WaitableHolder waitable_holder;
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private:
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void SetFlag(Flag flag) {
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this->flags |= flag;
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}
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void ClearFlag(Flag flag) {
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this->flags &= ~flag;
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}
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bool HasFlag(Flag flag) const {
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return (this->flags & flag);
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}
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public:
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ProcessInfo(Handle h, os::ProcessId pid, ldr::PinId pin, const ncm::TitleLocation &l);
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~ProcessInfo();
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void Cleanup();
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void LinkToWaitableManager(os::WaitableManager &manager) {
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manager.LinkWaitableHolder(&this->waitable_holder);
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}
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Handle GetHandle() const {
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return this->handle;
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}
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os::ProcessId GetProcessId() const {
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return this->process_id;
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}
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ldr::PinId GetPinId() const {
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return this->pin_id;
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}
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const ncm::TitleLocation &GetTitleLocation() {
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return this->loc;
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}
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ProcessState GetState() const {
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return this->state;
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}
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void SetState(ProcessState state) {
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this->state = state;
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}
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bool HasStarted() const {
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return this->state != ProcessState_Created && this->state != ProcessState_CreatedAttached;
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}
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bool HasExited() const {
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return this->state == ProcessState_Exited;
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}
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#define DEFINE_FLAG_SET(flag) \
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void Set##flag() { \
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this->SetFlag(Flag_##flag); \
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}
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#define DEFINE_FLAG_GET(get, flag) \
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bool get##flag() const { \
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return this->HasFlag(Flag_##flag); \
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}
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#define DEFINE_FLAG_CLEAR(flag) \
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void Clear##flag() { \
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this->ClearFlag(Flag_##flag); \
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}
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DEFINE_FLAG_SET(SignalOnExit)
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DEFINE_FLAG_GET(Should, SignalOnExit)
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/* This needs a manual setter, because it sets two flags. */
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void SetExceptionOccurred() {
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this->SetFlag(Flag_ExceptionOccurred);
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this->SetFlag(Flag_ExceptionWaitingAttach);
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}
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DEFINE_FLAG_GET(Has, ExceptionOccurred)
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DEFINE_FLAG_GET(Has, ExceptionWaitingAttach)
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DEFINE_FLAG_CLEAR(ExceptionOccurred)
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DEFINE_FLAG_CLEAR(ExceptionWaitingAttach)
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DEFINE_FLAG_SET(SignalOnDebugEvent)
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DEFINE_FLAG_GET(Should, SignalOnDebugEvent)
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DEFINE_FLAG_SET(SuspendedStateChanged)
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DEFINE_FLAG_GET(Has, SuspendedStateChanged)
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DEFINE_FLAG_CLEAR(SuspendedStateChanged)
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DEFINE_FLAG_SET(Suspended)
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DEFINE_FLAG_GET(Is, Suspended)
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DEFINE_FLAG_CLEAR(Suspended)
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DEFINE_FLAG_SET(Application)
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DEFINE_FLAG_GET(Is, Application)
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DEFINE_FLAG_SET(SignalOnStart)
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DEFINE_FLAG_GET(Should, SignalOnStart)
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DEFINE_FLAG_CLEAR(SignalOnStart)
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DEFINE_FLAG_SET(StartedStateChanged)
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DEFINE_FLAG_GET(Has, StartedStateChanged)
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DEFINE_FLAG_CLEAR(StartedStateChanged)
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#undef DEFINE_FLAG_SET
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#undef DEFINE_FLAG_GET
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#undef DEFINE_FLAG_CLEAR
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};
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class ProcessList final : public util::IntrusiveListMemberTraits<&ProcessInfo::list_node>::ListType {
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private:
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os::Mutex lock;
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public:
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void Lock() {
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this->lock.Lock();
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}
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void Unlock() {
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this->lock.Unlock();
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}
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void Remove(ProcessInfo *process_info) {
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this->erase(this->iterator_to(*process_info));
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}
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ProcessInfo *Find(os::ProcessId process_id) {
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for (auto it = this->begin(); it != this->end(); it++) {
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if ((*it).GetProcessId() == process_id) {
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return &*it;
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}
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}
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return nullptr;
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}
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ProcessInfo *Find(ncm::TitleId title_id) {
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for (auto it = this->begin(); it != this->end(); it++) {
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if ((*it).GetTitleLocation().title_id == title_id) {
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return &*it;
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}
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}
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return nullptr;
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}
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};
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class ProcessListAccessor final {
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private:
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ProcessList &list;
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public:
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explicit ProcessListAccessor(ProcessList &l) : list(l) {
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this->list.Lock();
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}
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~ProcessListAccessor() {
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this->list.Unlock();
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}
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ProcessList *operator->() {
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return &this->list;
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}
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const ProcessList *operator->() const {
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return &this->list;
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}
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ProcessList &operator*() {
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return this->list;
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}
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const ProcessList &operator*() const {
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return this->list;
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}
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};
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}
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