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Atmosphere/stratosphere/dmnt/source/dmnt_cheat_manager.cpp
2019-06-20 13:15:39 -07:00

1100 lines
34 KiB
C++

/*
* Copyright (c) 2018-2019 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <map>
#include <switch.h>
#include "dmnt_cheat_manager.hpp"
#include "dmnt_cheat_vm.hpp"
#include "dmnt_config.hpp"
#include "dmnt_cheat_debug_events_manager.hpp"
#include "pm_shim.h"
static HosMutex g_cheat_lock;
static HosThread g_detect_thread, g_vm_thread, g_debug_events_thread;
static IEvent *g_cheat_process_event;
static DmntCheatVm *g_cheat_vm;
static CheatProcessMetadata g_cheat_process_metadata = {0};
static Handle g_cheat_process_debug_hnd = 0;
/* Should we enable cheats by default? */
static bool g_enable_cheats_by_default = true;
static bool g_always_save_cheat_toggles = false;
static bool g_should_save_cheat_toggles = false;
/* For debug event thread management. */
static HosMutex g_debug_event_thread_lock, g_attach_lock;
static bool g_has_debug_events_thread = false;
/* To save some copying. */
static bool g_needs_reload_vm_program = false;
/* Global cheat entry storage. */
static CheatEntry g_cheat_entries[DmntCheatManager::MaxCheatCount];
/* Global frozen address storage. */
static std::map<u64, FrozenAddressValue> g_frozen_addresses_map;
void DmntCheatManager::StartDebugEventsThread() {
std::scoped_lock<HosMutex> lk(g_debug_event_thread_lock);
/* Spawn the debug events thread. */
if (!g_has_debug_events_thread) {
R_ASSERT(g_debug_events_thread.Initialize(&DmntCheatManager::DebugEventsThread, nullptr, 0x4000, 48));
R_ASSERT(g_debug_events_thread.Start());
g_has_debug_events_thread = true;
}
}
void DmntCheatManager::WaitDebugEventsThread() {
std::scoped_lock<HosMutex> lk(g_debug_event_thread_lock);
/* Wait for the thread to exit. */
if (g_has_debug_events_thread) {
g_debug_events_thread.CancelSynchronization();
g_debug_events_thread.Join();
g_has_debug_events_thread = false;
}
}
void DmntCheatManager::CloseActiveCheatProcess() {
if (g_cheat_process_debug_hnd != 0) {
/* Close process resources. */
svcCloseHandle(g_cheat_process_debug_hnd);
g_cheat_process_debug_hnd = 0;
/* Save cheat toggles. */
if (g_always_save_cheat_toggles || g_should_save_cheat_toggles) {
SaveCheatToggles(g_cheat_process_metadata.title_id);
g_should_save_cheat_toggles = false;
}
/* Clear metadata. */
g_cheat_process_metadata = (CheatProcessMetadata){0};
/* Clear cheat list. */
ResetAllCheatEntries();
/* Clear frozen addresses. */
ResetFrozenAddresses();
/* Signal to our fans. */
g_cheat_process_event->Signal();
}
}
bool DmntCheatManager::HasActiveCheatProcess() {
u64 tmp;
bool has_cheat_process = g_cheat_process_debug_hnd != 0;
if (has_cheat_process) {
has_cheat_process &= R_SUCCEEDED(svcGetProcessId(&tmp, g_cheat_process_debug_hnd));
}
if (has_cheat_process) {
has_cheat_process &= R_SUCCEEDED(pmdmntGetApplicationPid(&tmp));
}
if (has_cheat_process) {
has_cheat_process &= tmp == g_cheat_process_metadata.process_id;
}
if (!has_cheat_process) {
CloseActiveCheatProcess();
}
return has_cheat_process;
}
Result DmntCheatManager::ReadCheatProcessMemoryForVm(u64 proc_addr, void *out_data, size_t size) {
if (HasActiveCheatProcess()) {
return svcReadDebugProcessMemory(out_data, g_cheat_process_debug_hnd, proc_addr, size);
}
return ResultDmntCheatNotAttached;
}
Result DmntCheatManager::WriteCheatProcessMemoryForVm(u64 proc_addr, const void *data, size_t size) {
if (HasActiveCheatProcess()) {
R_TRY(svcWriteDebugProcessMemory(g_cheat_process_debug_hnd, data, proc_addr, size));
/* We might have a frozen address. Update it if we do! */
for (auto & [address, value] : g_frozen_addresses_map) {
/* Map is in order, so break here. */
if (address >= proc_addr + size) {
break;
}
/* Check if we need to write. */
if (proc_addr <= address) {
const size_t offset = (address - proc_addr);
const size_t size_to_copy = size - offset;
memcpy(&value.value, (void *)((uintptr_t)data + offset), size_to_copy < sizeof(value.value) ? size_to_copy : sizeof(value.value));
}
}
return ResultSuccess;
}
return ResultDmntCheatNotAttached;
}
Result DmntCheatManager::GetCheatProcessMappingCount(u64 *out_count) {
std::scoped_lock<HosMutex> lk(g_cheat_lock);
if (!HasActiveCheatProcess()) {
return ResultDmntCheatNotAttached;
}
MemoryInfo mem_info;
u64 address = 0;
*out_count = 0;
do {
mem_info.perm = 0;
u32 tmp;
if (R_FAILED(svcQueryDebugProcessMemory(&mem_info, &tmp, g_cheat_process_debug_hnd, address))) {
break;
}
if (mem_info.perm != 0) {
*out_count += 1;
}
address = mem_info.addr + mem_info.size;
} while (address != 0);
return ResultSuccess;
}
Result DmntCheatManager::GetCheatProcessMappings(MemoryInfo *mappings, size_t max_count, u64 *out_count, u64 offset) {
std::scoped_lock<HosMutex> lk(g_cheat_lock);
if (!HasActiveCheatProcess()) {
return ResultDmntCheatNotAttached;
}
MemoryInfo mem_info;
u64 address = 0;
u64 count = 0;
*out_count = 0;
do {
mem_info.perm = 0;
u32 tmp;
if (R_FAILED(svcQueryDebugProcessMemory(&mem_info, &tmp, g_cheat_process_debug_hnd, address))) {
break;
}
if (mem_info.perm != 0) {
count++;
if (count > offset) {
mappings[(*out_count)++] = mem_info;
}
}
address = mem_info.addr + mem_info.size;
} while (address != 0 && *out_count < max_count);
return ResultSuccess;
}
Result DmntCheatManager::ReadCheatProcessMemory(u64 proc_addr, void *out_data, size_t size) {
std::scoped_lock<HosMutex> lk(g_cheat_lock);
return ReadCheatProcessMemoryForVm(proc_addr, out_data, size);
}
Result DmntCheatManager::WriteCheatProcessMemory(u64 proc_addr, const void *data, size_t size) {
std::scoped_lock<HosMutex> lk(g_cheat_lock);
return WriteCheatProcessMemoryForVm(proc_addr, data, size);
}
Result DmntCheatManager::QueryCheatProcessMemory(MemoryInfo *mapping, u64 address) {
std::scoped_lock<HosMutex> lk(g_cheat_lock);
if (HasActiveCheatProcess()) {
u32 tmp;
return svcQueryDebugProcessMemory(mapping, &tmp, g_cheat_process_debug_hnd, address);
}
return ResultDmntCheatNotAttached;
}
void DmntCheatManager::ResetFrozenAddresses() {
/* Just clear the map. */
g_frozen_addresses_map.clear();
}
void DmntCheatManager::ResetCheatEntry(size_t i) {
if (i < DmntCheatManager::MaxCheatCount) {
g_cheat_entries[i].enabled = false;
g_cheat_entries[i].cheat_id = i;
g_cheat_entries[i].definition = {0};
/* Trigger a VM reload. */
g_needs_reload_vm_program = true;
}
}
void DmntCheatManager::ResetAllCheatEntries() {
for (size_t i = 0; i < DmntCheatManager::MaxCheatCount; i++) {
ResetCheatEntry(i);
}
}
CheatEntry *DmntCheatManager::GetFreeCheatEntry() {
/* Check all non-master cheats for availability. */
for (size_t i = 1; i < DmntCheatManager::MaxCheatCount; i++) {
if (g_cheat_entries[i].definition.num_opcodes == 0) {
return &g_cheat_entries[i];
}
}
return nullptr;
}
CheatEntry *DmntCheatManager::GetCheatEntryById(size_t i) {
if (i < DmntCheatManager::MaxCheatCount) {
return &g_cheat_entries[i];
}
return nullptr;
}
CheatEntry *DmntCheatManager::GetCheatEntryByReadableName(const char *readable_name) {
/* Check all non-master cheats for match. */
for (size_t i = 1; i < DmntCheatManager::MaxCheatCount; i++) {
if (strcmp(g_cheat_entries[i].definition.readable_name, readable_name) == 0) {
return &g_cheat_entries[i];
}
}
return nullptr;
}
bool DmntCheatManager::ParseCheats(const char *s, size_t len) {
size_t i = 0;
CheatEntry *cur_entry = NULL;
/* Trigger a VM reload. */
g_needs_reload_vm_program = true;
while (i < len) {
if (isspace(s[i])) {
/* Just ignore space. */
i++;
} else if (s[i] == '[') {
/* Parse a readable cheat name. */
cur_entry = GetFreeCheatEntry();
if (cur_entry == NULL) {
return false;
}
/* Extract name bounds. */
size_t j = i + 1;
while (s[j] != ']') {
j++;
if (j >= len || (j - i - 1) >= sizeof(cur_entry->definition.readable_name)) {
return false;
}
}
/* s[i+1:j] is cheat name. */
const size_t cheat_name_len = (j - i - 1);
memcpy(cur_entry->definition.readable_name, &s[i+1], cheat_name_len);
cur_entry->definition.readable_name[cheat_name_len] = 0;
/* Skip onwards. */
i = j + 1;
} else if (s[i] == '{') {
/* We're parsing a master cheat. */
cur_entry = &g_cheat_entries[0];
/* There can only be one master cheat. */
if (cur_entry->definition.num_opcodes > 0) {
return false;
}
/* Extract name bounds */
size_t j = i + 1;
while (s[j] != '}') {
j++;
if (j >= len || (j - i - 1) >= sizeof(cur_entry->definition.readable_name)) {
return false;
}
}
/* s[i+1:j] is cheat name. */
const size_t cheat_name_len = (j - i - 1);
memcpy(cur_entry->definition.readable_name, &s[i+1], cheat_name_len);
cur_entry->definition.readable_name[cheat_name_len] = 0;
/* Skip onwards. */
i = j + 1;
} else if (isxdigit(s[i])) {
/* Make sure that we have a cheat open. */
if (cur_entry == NULL) {
return false;
}
/* Bounds check the opcode count. */
if (cur_entry->definition.num_opcodes >= sizeof(cur_entry->definition.opcodes)/sizeof(cur_entry->definition.opcodes[0])) {
return false;
}
/* We're parsing an instruction, so validate it's 8 hex digits. */
for (size_t j = 1; j < 8; j++) {
/* Validate 8 hex chars. */
if (i + j >= len || !isxdigit(s[i+j])) {
return false;
}
}
/* Parse the new opcode. */
char hex_str[9] = {0};
memcpy(hex_str, &s[i], 8);
cur_entry->definition.opcodes[cur_entry->definition.num_opcodes++] = strtoul(hex_str, NULL, 16);
/* Skip onwards. */
i += 8;
} else {
/* Unexpected character encountered. */
return false;
}
}
/* Master cheat can't be disabled. */
if (g_cheat_entries[0].definition.num_opcodes > 0) {
g_cheat_entries[0].enabled = true;
}
/* Enable all entries we parsed. */
for (size_t i = 1; i < DmntCheatManager::MaxCheatCount; i++) {
if (g_cheat_entries[i].definition.num_opcodes > 0) {
g_cheat_entries[i].enabled = g_enable_cheats_by_default;
}
}
return true;
}
bool DmntCheatManager::LoadCheats(u64 title_id, const u8 *build_id) {
/* Reset existing entries. */
ResetAllCheatEntries();
FILE *f_cht = NULL;
/* Open the file for title/build_id. */
{
char path[FS_MAX_PATH+1] = {0};
snprintf(path, FS_MAX_PATH, "sdmc:/atmosphere/titles/%016lx/cheats/%02x%02x%02x%02x%02x%02x%02x%02x.txt", title_id,
build_id[0], build_id[1], build_id[2], build_id[3], build_id[4], build_id[5], build_id[6], build_id[7]);
f_cht = fopen(path, "rb");
}
/* Check for NULL */
if (f_cht == NULL) {
return false;
}
ON_SCOPE_EXIT { fclose(f_cht); };
/* Get file size. */
fseek(f_cht, 0L, SEEK_END);
const size_t cht_sz = ftell(f_cht);
fseek(f_cht, 0L, SEEK_SET);
/* Allocate cheat txt buffer. */
char *cht_txt = (char *)malloc(cht_sz + 1);
if (cht_txt == NULL) {
return false;
}
ON_SCOPE_EXIT { free(cht_txt); };
/* Read cheats into buffer. */
if (fread(cht_txt, 1, cht_sz, f_cht) != cht_sz) {
return false;
}
cht_txt[cht_sz] = 0;
/* Parse cheat buffer. */
return ParseCheats(cht_txt, strlen(cht_txt));
}
bool DmntCheatManager::ParseCheatToggles(const char *s, size_t len) {
size_t i = 0;
char cur_cheat_name[sizeof(CheatEntry::definition.readable_name)];
char toggle[8];
while (i < len) {
if (isspace(s[i])) {
/* Just ignore space. */
i++;
} else if (s[i] == '[') {
/* Extract name bounds. */
size_t j = i + 1;
while (s[j] != ']') {
j++;
if (j >= len || (j - i - 1) >= sizeof(cur_cheat_name)) {
return false;
}
}
/* s[i+1:j] is cheat name. */
const size_t cheat_name_len = (j - i - 1);
memcpy(cur_cheat_name, &s[i+1], cheat_name_len);
cur_cheat_name[cheat_name_len] = 0;
/* Skip onwards. */
i = j + 1;
/* Skip whitespace. */
while (isspace(s[i])) {
i++;
}
/* Parse whether to toggle. */
j = i + 1;
while (!isspace(s[j])) {
j++;
if (j >= len || (j - i) >= sizeof(toggle)) {
return false;
}
}
/* s[i:j] is toggle. */
const size_t toggle_len = (j - i);
memcpy(toggle, &s[i], toggle_len);
toggle[toggle_len] = 0;
/* Allow specifying toggle for not present cheat. */
CheatEntry *entry = GetCheatEntryByReadableName(cur_cheat_name);
if (entry != nullptr) {
if (strcasecmp(toggle, "1") == 0 || strcasecmp(toggle, "true") == 0 || strcasecmp(toggle, "on") == 0) {
entry->enabled = true;
} else if (strcasecmp(toggle, "0") == 0 || strcasecmp(toggle, "false") == 0 || strcasecmp(toggle, "off") == 0) {
entry->enabled = false;
}
}
/* Skip onwards. */
i = j + 1;
} else {
/* Unexpected character encountered. */
return false;
}
}
return true;
}
bool DmntCheatManager::LoadCheatToggles(u64 title_id) {
FILE *f_tg = NULL;
/* Open the file for title id. */
{
char path[FS_MAX_PATH+1] = {0};
snprintf(path, FS_MAX_PATH, "sdmc:/atmosphere/titles/%016lx/cheats/toggles.txt", title_id);
f_tg = fopen(path, "rb");
}
/* Unless we successfully parse, don't save toggles on close. */
g_should_save_cheat_toggles = false;
/* Check for NULL, which is allowed. */
if (f_tg == NULL) {
return true;
}
ON_SCOPE_EXIT { fclose(f_tg); };
/* Get file size. */
fseek(f_tg, 0L, SEEK_END);
const size_t tg_sz = ftell(f_tg);
fseek(f_tg, 0L, SEEK_SET);
/* Allocate toggle txt buffer. */
char *tg_txt = (char *)malloc(tg_sz + 1);
if (tg_txt == NULL) {
return false;
}
ON_SCOPE_EXIT { free(tg_txt); };
/* Read toggles into buffer. */
if (fread(tg_txt, 1, tg_sz, f_tg) != tg_sz) {
return false;
}
tg_txt[tg_sz] = 0;
/* Parse toggle buffer. */
g_should_save_cheat_toggles = ParseCheatToggles(tg_txt, strlen(tg_txt));
return g_should_save_cheat_toggles;
}
void DmntCheatManager::SaveCheatToggles(u64 title_id) {
FILE *f_tg = NULL;
/* Open the file for title id. */
{
char path[FS_MAX_PATH+1] = {0};
snprintf(path, FS_MAX_PATH, "sdmc:/atmosphere/titles/%016lx/cheats/toggles.txt", title_id);
f_tg = fopen(path, "wb");
}
if (f_tg == NULL) {
return;
}
ON_SCOPE_EXIT { fclose(f_tg); };
/* Save all non-master cheats. */
for (size_t i = 1; i < DmntCheatManager::MaxCheatCount; i++) {
if (g_cheat_entries[i].definition.num_opcodes != 0) {
fprintf(f_tg, "[%s]\n", g_cheat_entries[i].definition.readable_name);
if (g_cheat_entries[i].enabled) {
fprintf(f_tg, "true\n");
} else {
fprintf(f_tg, "false\n");
}
}
}
}
Result DmntCheatManager::GetCheatCount(u64 *out_count) {
std::scoped_lock<HosMutex> lk(g_cheat_lock);
if (!HasActiveCheatProcess()) {
return ResultDmntCheatNotAttached;
}
*out_count = 0;
for (size_t i = 0; i < DmntCheatManager::MaxCheatCount; i++) {
if (g_cheat_entries[i].definition.num_opcodes > 0) {
*out_count += 1;
}
}
return ResultSuccess;
}
Result DmntCheatManager::GetCheats(CheatEntry *cheats, size_t max_count, u64 *out_count, u64 offset) {
std::scoped_lock<HosMutex> lk(g_cheat_lock);
if (!HasActiveCheatProcess()) {
return ResultDmntCheatNotAttached;
}
u64 count = 0;
*out_count = 0;
for (size_t i = 0; i < DmntCheatManager::MaxCheatCount && (*out_count) < max_count; i++) {
if (g_cheat_entries[i].definition.num_opcodes > 0) {
count++;
if (count > offset) {
cheats[(*out_count)++] = g_cheat_entries[i];
}
}
}
return ResultSuccess;
}
Result DmntCheatManager::GetCheatById(CheatEntry *out_cheat, u32 cheat_id) {
std::scoped_lock<HosMutex> lk(g_cheat_lock);
if (!HasActiveCheatProcess()) {
return ResultDmntCheatNotAttached;
}
const CheatEntry *entry = GetCheatEntryById(cheat_id);
if (entry == nullptr || entry->definition.num_opcodes == 0) {
return ResultDmntCheatUnknownChtId;
}
*out_cheat = *entry;
return ResultSuccess;
}
Result DmntCheatManager::ToggleCheat(u32 cheat_id) {
std::scoped_lock<HosMutex> lk(g_cheat_lock);
if (!HasActiveCheatProcess()) {
return ResultDmntCheatNotAttached;
}
CheatEntry *entry = GetCheatEntryById(cheat_id);
if (entry == nullptr || entry->definition.num_opcodes == 0) {
return ResultDmntCheatUnknownChtId;
}
if (cheat_id == 0) {
return ResultDmntCheatCannotDisableMasterCheat;
}
entry->enabled = !entry->enabled;
/* Trigger a VM reload. */
g_needs_reload_vm_program = true;
return ResultSuccess;
}
Result DmntCheatManager::AddCheat(u32 *out_id, CheatDefinition *def, bool enabled) {
std::scoped_lock<HosMutex> lk(g_cheat_lock);
if (!HasActiveCheatProcess()) {
return ResultDmntCheatNotAttached;
}
if (def->num_opcodes == 0 || def->num_opcodes > sizeof(def->opcodes)/sizeof(def->opcodes[0])) {
return ResultDmntCheatInvalidCheat;
}
CheatEntry *new_entry = GetFreeCheatEntry();
if (new_entry == nullptr) {
return ResultDmntCheatOutOfCheats;
}
new_entry->enabled = enabled;
new_entry->definition = *def;
/* Trigger a VM reload. */
g_needs_reload_vm_program = true;
return ResultSuccess;
}
Result DmntCheatManager::RemoveCheat(u32 cheat_id) {
std::scoped_lock<HosMutex> lk(g_cheat_lock);
if (!HasActiveCheatProcess()) {
return ResultDmntCheatNotAttached;
}
if (cheat_id >= DmntCheatManager::MaxCheatCount) {
return ResultDmntCheatUnknownChtId;
}
ResetCheatEntry(cheat_id);
/* Trigger a VM reload. */
g_needs_reload_vm_program = true;
return ResultSuccess;
}
Result DmntCheatManager::GetFrozenAddressCount(u64 *out_count) {
std::scoped_lock<HosMutex> lk(g_cheat_lock);
if (!HasActiveCheatProcess()) {
return ResultDmntCheatNotAttached;
}
*out_count = g_frozen_addresses_map.size();
return ResultSuccess;
}
Result DmntCheatManager::GetFrozenAddresses(FrozenAddressEntry *frz_addrs, size_t max_count, u64 *out_count, u64 offset) {
std::scoped_lock<HosMutex> lk(g_cheat_lock);
if (!HasActiveCheatProcess()) {
return ResultDmntCheatNotAttached;
}
u64 count = 0;
*out_count = 0;
for (auto const& [address, value] : g_frozen_addresses_map) {
if ((*out_count) >= max_count) {
break;
}
count++;
if (count > offset) {
const u64 cur_ind = (*out_count)++;
frz_addrs[cur_ind].address = address;
frz_addrs[cur_ind].value = value;
}
}
return ResultSuccess;
}
Result DmntCheatManager::GetFrozenAddress(FrozenAddressEntry *frz_addr, u64 address) {
std::scoped_lock<HosMutex> lk(g_cheat_lock);
if (!HasActiveCheatProcess()) {
return ResultDmntCheatNotAttached;
}
const auto it = g_frozen_addresses_map.find(address);
if (it == g_frozen_addresses_map.end()) {
return ResultDmntCheatAddressNotFrozen;
}
frz_addr->address = it->first;
frz_addr->value = it->second;
return ResultSuccess;
}
Result DmntCheatManager::EnableFrozenAddress(u64 *out_value, u64 address, u64 width) {
std::scoped_lock<HosMutex> lk(g_cheat_lock);
if (!HasActiveCheatProcess()) {
return ResultDmntCheatNotAttached;
}
if (g_frozen_addresses_map.size() >= DmntCheatManager::MaxFrozenAddressCount) {
return ResultDmntCheatTooManyFrozenAddresses;
}
const auto it = g_frozen_addresses_map.find(address);
if (it != g_frozen_addresses_map.end()) {
return ResultDmntCheatAddressAlreadyFrozen;
}
FrozenAddressValue value = {0};
value.width = width;
R_TRY(ReadCheatProcessMemoryForVm(address, &value.value, width));
g_frozen_addresses_map[address] = value;
*out_value = value.value;
return ResultSuccess;
}
Result DmntCheatManager::DisableFrozenAddress(u64 address) {
std::scoped_lock<HosMutex> lk(g_cheat_lock);
if (!HasActiveCheatProcess()) {
return ResultDmntCheatNotAttached;
}
const auto it = g_frozen_addresses_map.find(address);
if (it == g_frozen_addresses_map.end()) {
return ResultDmntCheatAddressNotFrozen;
}
g_frozen_addresses_map.erase(address);
return ResultSuccess;
}
Handle DmntCheatManager::PrepareDebugNextApplication() {
Handle event_h;
R_ASSERT(pmdmntEnableDebugForApplication(&event_h));
return event_h;
}
static void PopulateMemoryExtents(MemoryRegionExtents *extents, Handle p_h, u64 id_base, u64 id_size) {
/* Get base extent. */
R_ASSERT(svcGetInfo(&extents->base, id_base, p_h, 0));
/* Get size extent. */
R_ASSERT(svcGetInfo(&extents->size, id_size, p_h, 0));
}
static void StartDebugProcess(u64 pid) {
R_ASSERT(pmdmntStartProcess(pid));
}
Result DmntCheatManager::ForceOpenCheatProcess() {
std::scoped_lock<HosMutex> attach_lk(g_attach_lock);
/* Acquire the cheat lock for long enough to close the process if needed. */
{
std::scoped_lock<HosMutex> lk(g_cheat_lock);
if (HasActiveCheatProcess()) {
return ResultSuccess;
}
/* Close the current application, if it's open. */
CloseActiveCheatProcess();
}
/* Intentionally yield the cheat lock to the debug events thread. */
/* Wait to not have debug events thread. */
WaitDebugEventsThread();
/* At this point, we can re-acquire the lock for the rest of the function. */
std::scoped_lock<HosMutex> lk(g_cheat_lock);
/* Get the current application process ID. */
R_TRY(pmdmntGetApplicationPid(&g_cheat_process_metadata.process_id));
auto proc_guard = SCOPE_GUARD {
g_cheat_process_metadata.process_id = 0;
};
/* Get process handle, use it to learn memory extents. */
{
Handle proc_h = 0;
ON_SCOPE_EXIT { if (proc_h != 0) { svcCloseHandle(proc_h); } };
R_TRY(pmdmntAtmosphereGetProcessInfo(&proc_h, &g_cheat_process_metadata.title_id, nullptr, g_cheat_process_metadata.process_id));
/* Get memory extents. */
PopulateMemoryExtents(&g_cheat_process_metadata.heap_extents, proc_h, 4, 5);
PopulateMemoryExtents(&g_cheat_process_metadata.alias_extents, proc_h, 2, 3);
if ((GetRuntimeFirmwareVersion() >= FirmwareVersion_200)) {
PopulateMemoryExtents(&g_cheat_process_metadata.address_space_extents, proc_h, 12, 13);
} else {
g_cheat_process_metadata.address_space_extents.base = 0x08000000UL;
g_cheat_process_metadata.address_space_extents.size = 0x78000000UL;
}
}
/* Get module information from Loader. */
{
LoaderModuleInfo proc_modules[2];
u32 num_modules;
R_TRY(ldrDmntGetModuleInfos(g_cheat_process_metadata.process_id, proc_modules, sizeof(proc_modules)/sizeof(proc_modules[0]), &num_modules));
/* All applications must have two modules. */
/* However, this is a force-open, so we will accept one module. */
/* Poor HBL, I guess... */
LoaderModuleInfo *proc_module;
if (num_modules == 2) {
proc_module = &proc_modules[1];
} else if (num_modules == 1) {
proc_module = &proc_modules[0];
} else {
return ResultDmntCheatNotAttached;
}
g_cheat_process_metadata.main_nso_extents.base = proc_module->base_address;
g_cheat_process_metadata.main_nso_extents.size = proc_module->size;
memcpy(g_cheat_process_metadata.main_nso_build_id, proc_module->build_id, sizeof(g_cheat_process_metadata.main_nso_build_id));
}
/* Read cheats off the SD. */
/* This is allowed to fail. We may not have any cheats. */
LoadCheats(g_cheat_process_metadata.title_id, g_cheat_process_metadata.main_nso_build_id);
/* Load saved toggles, if present. */
LoadCheatToggles(g_cheat_process_metadata.title_id);
/* Open a debug handle. */
R_TRY(svcDebugActiveProcess(&g_cheat_process_debug_hnd, g_cheat_process_metadata.process_id));
/* Cancel process guard. */
proc_guard.Cancel();
/* Start debug events thread. */
StartDebugEventsThread();
/* Signal to our fans. */
g_cheat_process_event->Signal();
return ResultSuccess;
}
void DmntCheatManager::OnNewApplicationLaunch() {
std::scoped_lock<HosMutex> attach_lk(g_attach_lock);
{
std::scoped_lock<HosMutex> lk(g_cheat_lock);
/* Close the current application, if it's open. */
CloseActiveCheatProcess();
}
/* Intentionally yield the cheat lock to the debug events thread. */
/* Wait to not have debug events thread. */
WaitDebugEventsThread();
/* At this point, we can re-acquire the lock for the rest of the function. */
std::scoped_lock<HosMutex> lk(g_cheat_lock);
/* Get the new application's process ID. */
R_ASSERT(pmdmntGetApplicationPid(&g_cheat_process_metadata.process_id));
/* Get process handle, use it to learn memory extents. */
{
Handle proc_h = 0;
ON_SCOPE_EXIT { if (proc_h != 0) { svcCloseHandle(proc_h); } };
R_ASSERT(pmdmntAtmosphereGetProcessInfo(&proc_h, &g_cheat_process_metadata.title_id, nullptr, g_cheat_process_metadata.process_id));
/* Get memory extents. */
PopulateMemoryExtents(&g_cheat_process_metadata.heap_extents, proc_h, 4, 5);
PopulateMemoryExtents(&g_cheat_process_metadata.alias_extents, proc_h, 2, 3);
if ((GetRuntimeFirmwareVersion() >= FirmwareVersion_200)) {
PopulateMemoryExtents(&g_cheat_process_metadata.address_space_extents, proc_h, 12, 13);
} else {
g_cheat_process_metadata.address_space_extents.base = 0x08000000UL;
g_cheat_process_metadata.address_space_extents.size = 0x78000000UL;
}
}
/* Check if we should skip based on keys down. */
if (!DmntConfigManager::HasCheatEnableButton(g_cheat_process_metadata.title_id)) {
StartDebugProcess(g_cheat_process_metadata.process_id);
g_cheat_process_metadata.process_id = 0;
return;
}
/* Get module information from Loader. */
{
LoaderModuleInfo proc_modules[2];
u32 num_modules;
R_ASSERT(ldrDmntGetModuleInfos(g_cheat_process_metadata.process_id, proc_modules, sizeof(proc_modules)/sizeof(proc_modules[0]), &num_modules));
/* All applications must have two modules. */
/* If we only have one, we must be e.g. mitming HBL. */
/* We don't want to fuck with HBL. */
if (num_modules != 2) {
StartDebugProcess(g_cheat_process_metadata.process_id);
g_cheat_process_metadata.process_id = 0;
return;
}
g_cheat_process_metadata.main_nso_extents.base = proc_modules[1].base_address;
g_cheat_process_metadata.main_nso_extents.size = proc_modules[1].size;
memcpy(g_cheat_process_metadata.main_nso_build_id, proc_modules[1].build_id, sizeof(g_cheat_process_metadata.main_nso_build_id));
}
/* Read cheats off the SD. */
if (!LoadCheats(g_cheat_process_metadata.title_id, g_cheat_process_metadata.main_nso_build_id) || !LoadCheatToggles(g_cheat_process_metadata.title_id)) {
/* If we don't have cheats, or cheats are malformed, don't attach. */
StartDebugProcess(g_cheat_process_metadata.process_id);
g_cheat_process_metadata.process_id = 0;
return;
}
/* Open a debug handle. */
R_ASSERT(svcDebugActiveProcess(&g_cheat_process_debug_hnd, g_cheat_process_metadata.process_id));
/* Start the process. */
StartDebugProcess(g_cheat_process_metadata.process_id);
/* Start debug events thread. */
StartDebugEventsThread();
/* Signal to our fans. */
g_cheat_process_event->Signal();
}
void DmntCheatManager::DetectThread(void *arg) {
static auto s_waiter = WaitableManager(1);
s_waiter.AddWaitable(LoadReadOnlySystemEvent(PrepareDebugNextApplication(), [](u64 timeout) {
/* Process stuff for new application. */
DmntCheatManager::OnNewApplicationLaunch();
/* Setup detection for the next application, and close the duplicate handle. */
svcCloseHandle(PrepareDebugNextApplication());
return ResultSuccess;
}, true));
s_waiter.Process();
}
void DmntCheatManager::VmThread(void *arg) {
while (true) {
/* Execute Cheat VM. */
{
/* Acquire lock. */
std::scoped_lock<HosMutex> lk(g_cheat_lock);
if (HasActiveCheatProcess()) {
/* Execute VM. */
if (!g_needs_reload_vm_program || (g_cheat_vm->LoadProgram(g_cheat_entries, DmntCheatManager::MaxCheatCount))) {
/* Program: reloaded. */
g_needs_reload_vm_program = false;
/* Execute program if it's present. */
if (g_cheat_vm->GetProgramSize() != 0) {
g_cheat_vm->Execute(&g_cheat_process_metadata);
}
}
/* Apply frozen addresses. */
for (auto const& [address, value] : g_frozen_addresses_map) {
WriteCheatProcessMemoryForVm(address, &value.value, value.width);
}
}
}
constexpr u64 ONE_SECOND = 1000000000ul;
constexpr u64 NUM_TIMES = 12;
constexpr u64 DELAY = ONE_SECOND / NUM_TIMES;
svcSleepThread(DELAY);
}
}
void DmntCheatManager::DebugEventsThread(void *arg) {
while (R_SUCCEEDED(svcWaitSynchronizationSingle(g_cheat_process_debug_hnd, U64_MAX))) {
std::scoped_lock<HosMutex> lk(g_cheat_lock);
/* Handle any pending debug events. */
if (HasActiveCheatProcess()) {
DmntCheatDebugEventsManager::ContinueCheatProcess(g_cheat_process_debug_hnd);
}
}
}
bool DmntCheatManager::GetHasActiveCheatProcess() {
std::scoped_lock<HosMutex> lk(g_cheat_lock);
return HasActiveCheatProcess();
}
Handle DmntCheatManager::GetCheatProcessEventHandle() {
return g_cheat_process_event->GetHandle();
}
Result DmntCheatManager::GetCheatProcessMetadata(CheatProcessMetadata *out) {
std::scoped_lock<HosMutex> lk(g_cheat_lock);
if (HasActiveCheatProcess()) {
*out = g_cheat_process_metadata;
return ResultSuccess;
}
return ResultDmntCheatNotAttached;
}
void DmntCheatManager::InitializeCheatManager() {
/* Create cheat process detection event. */
g_cheat_process_event = CreateWriteOnlySystemEvent();
/* Create cheat vm. */
g_cheat_vm = new DmntCheatVm();
/* Learn whether we should enable cheats by default. */
{
u8 en;
if (R_SUCCEEDED(setsysGetSettingsItemValue("atmosphere", "dmnt_cheats_enabled_by_default", &en, sizeof(en)))) {
g_enable_cheats_by_default = (en != 0);
}
if (R_SUCCEEDED(setsysGetSettingsItemValue("atmosphere", "dmnt_always_save_cheat_toggles", &en, sizeof(en)))) {
g_always_save_cheat_toggles = (en != 0);
}
}
/* Initialize debug events manager. */
DmntCheatDebugEventsManager::Initialize();
/* Spawn application detection thread, spawn cheat vm thread. */
R_ASSERT(g_detect_thread.Initialize(&DmntCheatManager::DetectThread, nullptr, 0x4000, 39));
R_ASSERT(g_vm_thread.Initialize(&DmntCheatManager::VmThread, nullptr, 0x4000, 48));
/* Start threads. */
R_ASSERT(g_detect_thread.Start());
R_ASSERT(g_vm_thread.Start());
}