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Atmosphere/libraries/libstratosphere/include/stratosphere/os/os_thread_api.hpp
2020-04-08 02:21:35 -07:00

67 lines
2.4 KiB
C++

/*
* Copyright (c) 2018-2020 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <vapours.hpp>
#include <stratosphere/os/os_thread_common.hpp>
namespace ams::os {
struct ThreadType;
struct WaitableHolderType;
Result CreateThread(ThreadType *thread, ThreadFunction function, void *argument, void *stack, size_t stack_size, s32 priority, s32 ideal_core);
Result CreateThread(ThreadType *thread, ThreadFunction function, void *argument, void *stack, size_t stack_size, s32 priority);
void DestroyThread(ThreadType *thread);
void StartThread(ThreadType *thread);
ThreadType *GetCurrentThread();
void WaitThread(ThreadType *thread);
bool TryWaitThread(ThreadType *thread);
void YieldThread();
void SleepThread(TimeSpan time);
s32 SuspendThread(ThreadType *thread);
s32 ResumeThread(ThreadType *thread);
s32 GetThreadSuspendCount(const ThreadType *thread);
void CancelThreadSynchronization(ThreadType *Thread);
/* TODO: void GetThreadContext(ThreadContextInfo *out_context, const ThreadType *thread); */
s32 ChangeThreadPriority(ThreadType *thread, s32 priority);
s32 GetThreadPriority(const ThreadType *thread);
s32 GetThreadCurrentPriority(const ThreadType *thread);
void SetThreadName(ThreadType *thread, const char *name);
void SetThreadNamePointer(ThreadType *thread, const char *name);
const char *GetThreadNamePointer(const ThreadType *thread);
s32 GetCurrentProcessorNumber();
s32 GetCurrentCoreNumber();
void SetThreadCoreMask(ThreadType *thread, s32 ideal_core, u64 affinity_mask);
void GetThreadCoreMask(s32 *out_ideal_core, u64 *out_affinity_mask, const ThreadType *thread);
u64 GetThreadAvailableCoreMask();
ThreadId GetThreadId(const ThreadType *thread);
void InitializeWaitableHolder(WaitableHolderType *holder, ThreadType *thread);
}