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Some notes: * Unless `atmosphere!enable_log_manager` is true, Nintendo's log manager will be used instead. * This prevents paying memory costs for LM when not enabling logging. * To facilitate this, Atmosphere's log manager has a different program id from Nintendo's. * `atmosphere!enable_htc` implies `atmosphere!enable_log_manager`. * LogManager logs to tma, and the SD card (if `lm!enable_sd_card_logging` is true, which it is by default). * Binary logs are saved to `lm!sd_card_log_output_directory`, which is `atmosphere/binlogs` by default. |
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.. | ||
ldr_anti_downgrade_tables.inc | ||
ldr_arguments.cpp | ||
ldr_arguments.hpp | ||
ldr_capabilities.cpp | ||
ldr_capabilities.hpp | ||
ldr_content_management.cpp | ||
ldr_content_management.hpp | ||
ldr_development_manager.cpp | ||
ldr_development_manager.hpp | ||
ldr_embedded_usb_patches.inc | ||
ldr_launch_record.cpp | ||
ldr_launch_record.hpp | ||
ldr_loader_service.cpp | ||
ldr_loader_service.hpp | ||
ldr_main.cpp | ||
ldr_meta.cpp | ||
ldr_meta.hpp | ||
ldr_patcher.cpp | ||
ldr_patcher.hpp | ||
ldr_process_creation.cpp | ||
ldr_process_creation.hpp | ||
ldr_ro_manager.cpp | ||
ldr_ro_manager.hpp |