CLIPA/IllusionInjector/Injector.cs

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using System;
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using System.IO;
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using UnityEngine;
namespace IllusionInjector
{
public static class Injector
{
private static bool injected = false;
public static void Inject()
{
if (!injected)
{
injected = true;
var bootstrapper = new GameObject("Bootstrapper").AddComponent<Bootstrapper>();
bootstrapper.Destroyed += Bootstrapper_Destroyed;
}
}
private static void Bootstrapper_Destroyed()
{
PluginComponent.Create();
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}
}
}